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[COMPLETED COMMISSION] "ASTRAL HEAT"Custom Lifebars system. Commissioned By Creepytarantino

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HmmmLawnmower
GRAYFOX
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✴Ex-Sirius✴
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✴Ex-Sirius✴

✴Ex-Sirius✴

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it's refreshing to know that you guys like the direction so far, and i appreciate the feedback.
But really i'm just creating as per what creepytarantino asked for, I am just following his style choice and instructions so really its thanks to him Thumbs Up

[You must be registered and logged in to see this link.] I have started doing the fonts and coding them.
Now I tried to style match as close as possible to the examples.
What I did was combine all three of these you chose:

creepytarantino wrote:
Combo wise
maybe something like the team red fonts for the number of combos and then biting my nails for the actual words combo or hits [You must be registered and logged in to see this image.]

to give that vibe that older fighting games had where the number popped out more than the actual word combo

Round Animations - another i hadnt put a whole lot into because i admittedly do not know whats possible with mugen and whats not i know the fonts for these i like are the SF 3new generation [You must be registered and logged in to see this image.]

You will se that I used elements of each.
First, I used the boldness and eroded look of the first fonts.
The secont i used the yellow/ted outline aspect of the second ones.
And third, because you mentioned making the numbers pop out more than the text, and also after looking ato your bottom image showing the classic Street fighter fonts with red and orange yellow, i mixed all 3 together to make this style:

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creepytarantino



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These are neat i have one request is it posdible to add the lines striking thru certain numbers like 0, 5, 8? I curious to see it together

✴Ex-Sirius✴

✴Ex-Sirius✴

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definitely. it will be as per the samples you showed for those 3 digits with the small triangles pointing out when finished.

Also one other thing i should mention, is that you also said that you hadnt put much thought into the round animations because ytou were not too sure what is possible.
For this I will create something original in that case with similar pointy style fonts, and also it will have text relating to the sf3 announcer voice sound effects that i will use.
The style of font i am thinking will be similar to the power bar numbers in yellow with the blazblue style accents overlay.
a sort of modern blazblue mixed with the old squarish sf series texts

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Thank you, I look forward to seeing what you have cooked up it sounds very boss. Also I thought we decided on going with the skull girls announcer. But either way this is gonna be great

✴Ex-Sirius✴

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creepytarantino wrote:Thank you, I look forward to seeing what you have cooked up it sounds very boss. Also I thought we decided on going with the skull girls announcer. But either way this is gonna be great

When i lsaw that SF3 announcers was your primary choice over SFA3 and Skull Girls, I decided to go with that plus i came up with a few ideas and sound editing innovations that I could use to still be original without making those voice samples seem overused ( i know a few screenpacks have already used in the past) and I think you will like what I have devised.
I'm setting up the basis for the in game round 1 2 3 text.
This is all concept still so take with a grain of sand

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let me know your thought as per request

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started First segment of the animated intros for rounds. This will be for round 1.
Will have variations for each round.

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You have my attention sir, legit on the edge of my seat. Is the yellow gonna be bright or darker like the last picture.

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creepytarantino wrote:You have my attention sir, legit on the edge of my seat. Is the yellow gonna be bright or darker like the last picture.

I got your sounds. thank you for that. I honestly had a blank moment and foolishly forgot to go to sound resource. My apologies.
As for the text color, what you are seeing is a screenshot in game of the animation up and running.
the yellow of the text in these particular frames is during a glow frame.
there are various color and brightness changes happening throughout the animation.
I am also using full screen BG dimming to ensure no clashes with the BG imagery incase of a bright scene

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No problem I figured you were just Hella busy and I was just sitting on a forklift lol cool beans

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started concept for the FIGHT animation.
i will be animating it and adjusting the lighting and so on so will be subject to minor changes.
using a background that matches your screenpack pre-existing theme so it fits

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GRAYFOX

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Just curious to see, wat u implement for the animations. They vibrate colors are sweet man, I'm sold on the design. I might snag these up for my vault collection.lol Keep pushing the bar my fren.



Last edited by GRAYFOX on Tue Jan 18, 2022 5:52 am; edited 1 time in total

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thanks for the kind feedback.
I have actually done the animation and rendering for this sequence now.
There is a turbulent displacement map on the hex BG and an optical glow on the text.
I used this to try and give an old arcade machine LCD coloring vibe on the text because I know you wanted some reference to classic capcom so no better way than to nod tribute to the arcade machines.

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I finished the dissolve effect for the FIGHT logo. I also finished the sound files for it.
I think that I will do the same style for the KO effects aswell
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My boi George, I think you have done it.lol Looking real smooth, wish we had good old beta testing.lol


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[You must be registered and logged in to see this link.] thats a good point, you seem quite interested in this commission haha i appreciate your enthusiasm.
Regarding Beta testing with commissions, unfortunately it only works when there are more than one person funding it because it would be unfair for non-sponsor or donator to access paying clients files, and creepytarantino has sole funded this one so far.

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[You must be registered and logged in to see this link.] added the first part of the KO sequence.

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I’m diggin the concept, The hexagon colors seem a bit busy with the yellow text but I’m also not seeing it in action so I can’t know for sure as always I look forward to the next update your doing great

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Yeah, I know just being a stinker.lol Do yay thing man, this is looking really nice.


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✴Ex-Sirius✴ wrote:[You must be registered and logged in to see this link.] thats a good point, you seem quite interested in this commission haha i appreciate your enthusiasm.
Regarding Beta testing with commissions, unfortunately it only works when there are more than one person funding it because it would be unfair for non-sponsor or donator to access paying clients files, and creepytarantino has sole funded this one so far.

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[You must be registered and logged in to see this link.] added the first part of the KO sequence.

Fkn killin it man, not busy at all imo but thats just me lol.
Make sure you add the ol' signature NAM style triple stack lifebar fram anims too brotha, shit will look fire.
I'm guessing you still have the VJ pack i sent u like 2 years ago lol


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There is probably not so much more at this point that needs/can be shown by screenshots now that the animation is all finished.
It will look very different in action i can assure you.
I will show you the last bits via discord if you can check your messages there i just sent your some notes. we can discuss the next steps

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$$$ Just send me the other details. I got u creepy.lol Good to see a product in it's final stages of completion.


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So I cannot stress enough how screenshots don’t do these bars justice they are amazing as if he went right into my head and pulled my ideas right out and into Mugen. Which I must say is hella cool. So per request I’m gonna list the further modifications I was looking to get done to my screen pack

1. Logo - so as you guys can see earlier in the thread the logo I have currently is not bad whatsoever it’s just a bit bland in my opinion. I was really for something with a bit more flavor with an emphasis on the remix part. Like I originally envisioned the remix having some kinda urban or graffiti type font. I’m really open to brainstorming on something maybe even using the fonts I presented earlier that we used for combo fonts

2. Character select - so this was what the whole pack ended being based around as you see all the screen use the same background (not my decision). So I love the background honestly but I had a different vision for the rest. I wanted to keep the hexagon select boxes but was wanted them in a more diamonds shape seen in like guilty gear xrd or blazblue lol like those games more than I thought [You must be registered and logged in to see this image.] and I liked char portraits s like the ones in cvtw by Sean alley
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And the sf 4th strike how it’s animated in the portrait box not the portraits itself but the background [You must be registered and logged in to see this image.]

Also was interested in somebody with the know how hooking me up with mugenhook, I think it would great for keeping my select screen smaller while keeping similar chars like ryu and ken sharing a slot

3.mode select or whatever it’s called I wanted it to be different than my start screen and select
originally saw it as an updated version of the mega mix screen
[You must be registered and logged in to see this image.] like keeping those hexagons with a different background

I think that might be everything right now if not I will edit this after work

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Hi [You must be registered and logged in to see this link.], I have had time to review your SP request and have looked at each requirement.
Please see notes and required information questions below:

1.Logo
No Problem
We can definitely come up with something totally original and unique for the logo.
[You must be registered and logged in to see this link.] would primarily be the go-to person for this as he does this in real life on a commercial and professional level
so definitely there is no problem here.
What we would need to know from you is:

- Color scheme details
- As many examples as possible of your favorite existing logos (can be of anything even non gaming)
- details on things you like about each one/things you'd like added to yours other than the graffiti font note.
- Confirmation you still want to stick with the name
- On a side note, as this is in the grey area of fan-art, commission work and  reference to Intellectual property use by including the capcom/marvel name in the logo,
 if possible it is a suggestion to maybe consider a rebrand or original name not specifying/using those logos just as a precaution but just as a suggestion.

2. Select screen
No problem. All of this is totally doable and can be replicated.
The background animations you mentioned are all totally doable no problem and can be made to your tastes no issue.
What I will need to know from you is:

- confirm color scheme
- Number of slots required.
- Animation style preferences e.g fire, custom fx, hexagons moving etc


3. Portraits
This would require new custom portrait system from the one you have but that is no issue.
a much easier to use template and more aesthetic design would be implemented.
What I will need to know from you is:

- Do you still require the stage select font system that shows the stage as per your current SP

4. Mugenhook
Definitely doable. Mugenhook could be implemented into your screenpack no problem.
Obviously disclaimer that as it is a specialized add-on, it requires some know-how to manage/customize and is recommended if not already to grasp a basic understanding of how to edit it on your end too (if you haven't already but i suspect you already are OK with it)
What I will need to know from you is:

- Supply us with your total roster in a folder and specify which uses same slots so we could supply it fully implemented.
- Other than double slot filling, are there any other features such as animated character icons on select screen etc that you were after?
 you would have to let me know in advance of all the features you wanted implemented as it will
 decide how the design is done.

5.Mode Select Main Menu
 Again no problem Same as the above mentioned, all I need from you is:
 - Best possible visual examples of designs/looks you would like implemented/replicated in the design

I think that covers most of it.
Originally the plan was to try complete the lifebar system within the 20-25 hour window and dedicate additional time to non-charge screenpack mods
but instead decided to devote the additional 15+ hours on the lifebar system to get it as high quality as possible.
Due to this, any additional work would have to be done on a commission base, so If you have a budget idea allowed for this please specify approx.
If you can confirm these details when you get a chance, we can look at what would be involved

creepytarantino



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Alright time for a long reply lol

Logo wise I have seen [You must be registered and logged in to see this link.] work and love it so if he has the time would love to work with him on this

So I’m not against changing the name since I initially had a different name that was more original. It was originally “infinite dream battle” and had the suffix ex instead of remix. Here is the original version of the logo. Which I’m not against making more fancy tbh. This was just something my buddy threw together and I liked it

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If we kept this maybe some kinda spacey or galaxy in the “dream battle” I like the bold silver in infinite

Some logos I love are
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Maybe my favorite new game logo it’s just got so much going but manages to look clean and slick

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Maybe like a storm or galaxy behind the font, I really like this ironically
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2. Select
My og screen pack had 32 slots I believe so something in that range less more is ok if it helps with the diamonds shape/design. The portrait backgrounds I’m not sure maybe something dreamy like roaming stars or something of that nature, or like lighting? I’m open to brainstorming he’ll even hexagons moving could work. If we did the background like orange since it meshes well with purple and green

3. Portraits
If it’s possible I would still like the stage select

4. Mugen hook
I have zero problem sharing my roster for this whenever we get there I will send the folder right over. Animated icons would be amazing but I wasn’t sure if it would be doable with the new portrait system if there is a way we can make it work I would love it but it’s not a 1000 percent must have. I heard there is like a voice announcer option but I would to get a person to record all that stuff so it’s also a maybe

5. Mode select
I want to the same modes I have but a new design obviously
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Is my main inspiration clearly I am pro the hexagons lol would like this with my color scheme of green,purple and black or just purple black and white

Budget can be opened depending on what is all agreed on right now I have about 1200 that was what I reserved for my original post about getting my screen pack redone but after life bar work I’m willing to open it up much work just wanna know a ball park in case I need to start doing some overtime lol

Phant0mD

Phant0mD

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I must say I am excited to see that this is getting the full Screenpack treatment!
It seems a waste to have just stopped at those lifebars ladz in my opinion.


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