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SvK Slowmotion Patch! Charlie Has Been added and Terry, Ryu, Ken and Sakura Updated

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Vermilion Spy
xXEnchanter.ZuXx
CancerManXIII
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DarkZemX
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DarkZemX

DarkZemX

SvK Slowmotion Patch! Charlie Has Been added and Terry, Ryu, Ken and Sakura Updated - Page 2 42197397255_c0a08f615e_o
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Shakti♥chu<3 wrote:ooh this is interesting.
Some of my fav gals are in there i see!
hmmmmm ihave mixed feelings RE: the effect changes.
See its probably a preferency thingy ma bobby, but i'm a sucker for flashy flash.
I really like the newagemugen old version of Infinite's characters with the extra flashyfx and those kinda stuffs but i guess its horsies for coursies.
like these ones:

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Is there a way to turn the super backgrounds back on by swapping a file and stuff?

Bruh first off that Alex supers in the first vid was Hot 🔥 🔥 lol.

Those effects are cool but yeah I Def like more stage visibility during lvl 1-2 hypers. I KNEW THIS Question on how to add the effects back in would come sooner or later lol my answer is.... I'll have to get back to you on that lol see the process of removing them I chose to get rid of the sprites to save time but I will check to see if there is a way to make them optional for people who want them in, tbh it still might be/either an ez add back or something else. But I will look into it lol

Also are you saying that you aren't a fan of the Hitspark size reduction or just the Hyper background change. Thanks for the feedback SvK Slowmotion Patch! Charlie Has Been added and Terry, Ryu, Ken and Sakura Updated - Page 2 1f44d

Shakti♥chu<3

Shakti♥chu<3

SvK Slowmotion Patch! Charlie Has Been added and Terry, Ryu, Ken and Sakura Updated - Page 2 29270914107_0496322bcc_o
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hmmmmm come to think of it i'm not so sure my opinion on the size of the hit sparks hehee.
If anything, I agree maybe that some newer style effects would be cool to see to, to make them feel like newer cooler characters maybe?
I like alot of the hit effects on the JUS mugen characters and Arcknight characters but that's just me^^

I hope i kinda helped :/ ^^

DarkZemX

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Akuma, Cody and Karin have been balanced out!

SuperWhiskey

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sounds good!


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30CvS POTs Character Future Updates Fri Oct 29, 2021 8:09 pm

DarkZemX

DarkZemX

SvK Slowmotion Patch! Charlie Has Been added and Terry, Ryu, Ken and Sakura Updated - Page 2 42197397255_c0a08f615e_o
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BTW for everyone getting these new edits might notice that lvl 3 supers have been nerfed a decent bit because in my eyes they were doing too much damage but for the main part I have ironed that out. The characters are balanced out to Each other and not fully to other characters on the web Even tho I would say their damage works well on most others and On a "Player vs CPU" scale! Reason I say "Player vs Cpu" is because high lvl Cpu can parry and react to INSANE things which average players can't even dream of lol. So a boost in super damage is a risk/reward scenario where it's lvl 3 Hyper damage is the reward for landing on tough enemies. As well i believe its valid in cpu vs cpu but i must say these edits are for all types of players but Benefits those who actually play mugen on a competitive/arcade mode basis(Myself being one of them,so consider it some friendly padding). Crazily enough you can still get your ass beat by some high lvl cpu hands down lol So yeah fights still remain fun af and balanced .

  You're reacting and kicking ass, Cpu might parry your entire 85 hit beam (EVERYTIME) and 75% of what you throw at them but your hit/defense ratio and Hyper ratio can make you the victor! You guys know the deal lol :D

Now additionally feedback Brought to my attention was that the launcher basic attacks were actually dulling combat. Moving forward I will be trying to address this issue. Terry for example has multiple basic "Standing" launcher attacks when he is in close-range to opponents(heavy punch and Heavy kick standing)so in a future update I will change characters who have multiple up close launchers into having a normal launcher and a mini one that Barely lifts off the ground which can still be combo-able(If it isnt combo-able in a decent way depending on the character or where i'd want people to be creative then i wont let it lift off the ground). Thanks for listening guys and giving great feedback, any more is welcomed and i will look into them when possible.

SuperWhiskey

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Thats cool to see this much effort you have put in on these.
Even the best creators dont always stress test their characters to a high level so If you have applied nerfs and buffs based on your personal dexperience thats good.
i will have to test the updates out


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SvK Slowmotion Patch! Charlie Has Been added and Terry, Ryu, Ken and Sakura Updated - Page 2 FXzcO3r

DarkZemX

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Thanks superwiskey! I definitely have a fair blueprint for stress testing these characters cause they're all ez combo able and I really plan on using them in competitive/arcade combat for the main part so that helps lol. Here is a new vid for the latest Update!



Last edited by DarkZemX on Mon Nov 08, 2021 12:08 pm; edited 1 time in total

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CancerManXIII

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baddass dude.
keep the goodness rolling I say


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[You must be registered and logged in to see this link.] wrote:Thanks superwiskey! I definitely have a fair blueprint for stress testing these characters cause they're all ez combo able and I really plan on using them in competitive/arcade combat for the main part so that helps lol. Here is a new vid for the latest Update!

Nice one bro! btw we added a shout out to you in the intro for one of our recent vidz, for your contributions here to our community.
idk if anyone suggested or not, but you should really consider joining our NAM cinema network & pimping out your channel with our view booster system:
[You must be registered and logged in to see this link.]

It;s a bit of a pain because it means you have to add text for every video you upload, but it pays off man!


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http://www.negative-edge.net

DarkZemX

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[You must be registered and logged in to see this link.] wow thanks alot man you guys are the best! =D I'm Def with the NAM Cinema gang 😎. I read through it a while back but I'm not sure if I am doing it all the way correctly lol if not Def message some feedback man!

[You must be registered and logged in to see this link.] Thanks bro and also I still have your suggestions in mind from before about Slow-motion visuals!

NAMTron

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[quote="DarkZemX"I read through it a while back but I'm not sure if I am doing it all the way correctly lol if not Def message some feedback man! [/quote]

There is a 3 step instructional guide you can find here:

[You must be registered and logged in to see this link.]

Look for the text line : How do I set up my videos to enable view boosts?

Main thing to be aware of is that the same text template needs to be applied to the video description of every video that you want to enable view boosts for. If it is missing on a video, the algorithm will not detect that video and refer it to search results.
SOme of our other members use a saved notepad text on their desktop that they easily vopy and paste every time. you can see some examples here:
For example your recent video would not come up in the algorithm because the text doesnt have a link here:
SvK Slowmotion Patch! Charlie Has Been added and Terry, Ryu, Ken and Sakura Updated - Page 2 ShbTBLV

This one from another member would be detected because of the link here:
SvK Slowmotion Patch! Charlie Has Been added and Terry, Ryu, Ken and Sakura Updated - Page 2 VUwohES




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SvK Slowmotion Patch! Charlie Has Been added and Terry, Ryu, Ken and Sakura Updated - Page 2 37790345872_ebfeb58d10_o

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DarkZemX

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SvK Slowmotion Patch! Charlie Has Been added and Terry, Ryu, Ken and Sakura Updated - Page 2 42197397255_c0a08f615e_o
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Thanks NAMtron for the great Info!

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