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GanryuIsland2014 (Haohmaru's Stage) Shiyo's Style

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Kenjou_Lirt

Kenjou_Lirt

GanryuIsland2014 (Haohmaru's Stage) Shiyo's Style 42463946061_c82f3ae03a_o
Thanks to
OldGamer(Again) for ripping the sprites
and
Shiyo Kakuge(Again) for the code

this is a stage from Samurai Shodown 2 edited in the style of Tatsu.
I hope you like it.

GanryuIsland2014 (Haohmaru's Stage) Shiyo's Style Mugen000
GanryuIsland2014 (Haohmaru's Stage) Shiyo's Style Mugen001

Preview:
https://streamable.com/4rqrjf

Download:
https://1drv.ms/u/s!Ai3CGGx1QpOn8QZXjQ8pvHj-h9gi?e=rCNkD7



Last edited by Kenjou_Lirt on Fri Feb 12, 2021 7:43 pm; edited 1 time in total

Kenjou_Lirt

Kenjou_Lirt

GanryuIsland2014 (Haohmaru's Stage) Shiyo's Style 42463946061_c82f3ae03a_o
has been updated

Vegaz_Parrelli

Vegaz_Parrelli

GanryuIsland2014 (Haohmaru's Stage) Shiyo's Style 2D2jZmR
Well done. I suggest trimming the top right edge of the large pilliar(0,1 sprite in your .sff). You want the edges to change in smaller pixels so it doesn't look like you just scaled the image times two. Or since you're using 1.1, you could use the top from one of the smaller pillars and use code to scale it.


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GanryuIsland2014 (Haohmaru's Stage) Shiyo's Style 0hGNWik



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