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Complete Beginners Guide to Mugen - Part 4b - Commissions: Copyrights & Fan art

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NAMTron

NAMTron

Complete Beginners Guide to Mugen - Part 4b - Commissions: Copyrights & Fan art RjBqV68
Complete Beginners Guide to Mugen - Part 4b - Commissions: Copyrights & Fan art 50271657536_694624de98_o

Complete Beginners Guide to Mugen - Part 4b - Commissions: Copyrights & Fan art QwMC9W4Complete Beginners Guide to Mugen - Part 4b - Commissions: Copyrights & Fan art U8sLk9GComplete Beginners Guide to Mugen - Part 4b - Commissions: Copyrights & Fan art FH3JcUfComplete Beginners Guide to Mugen - Part 4b - Commissions: Copyrights & Fan art MIgmf1U

In our last guide we introduced MUGEN commissions and explained the basics.
Next we will be discussing one the most controversial or "grey area" subjects regarding MUGEN & Commissions.
Whether you are considering a commission or not,
we strongly emphasize that you PLEASE READ THIS SECTION VERY CAREFULLY.
We cannot emphasize the importance of this topic enough.



Complete Beginners Guide to Mugen - Part 4b - Commissions: Copyrights & Fan art 50270918758_95cb49bc5a_o

Complete Beginners Guide to Mugen - Part 4b - Commissions: Copyrights & Fan art 3xdFZMT

"Commissioning" someone to create something means you are paying someone to create something for you.
You are exchanging real money for time & labor.
The result of that exchange is a creation you receive upon completion.
Ultimately, you are NOT actually purchasing a product/creation - just a person's time, experience and labor.
The finished artwork, or creation that you receive, is a byproduct of the commission.
Are we over explaining things now? Yes we are. And for very good reason - to cover your ass! which you are about to learn about.



Complete Beginners Guide to Mugen - Part 4b - Commissions: Copyrights & Fan art 50271760777_6a4ba0e74d_o

Complete Beginners Guide to Mugen - Part 4b - Commissions: Copyrights & Fan art WgIVP3L

To point out the obvious, 85-90% of all MUGEN content in existence is made from/inspired by copyrighted resources and intellectual property.
Street Fighter, CAPCOM, KOF, Dragon Ball Z, X-Men, Marvel Super Heroes, Sega, Nintendo to name a few.
mugen content creation is heavily centered around using/replicating content from commercial video game and entertainment franchises.
These are all copyrighted Intellectual property owned by large corporate entities.
Any mugen user or creator should understand this for moral/legality reasons.



Complete Beginners Guide to Mugen - Part 4b - Commissions: Copyrights & Fan art 50271760862_249d0a2c54_o

We explained in our earlier beginners guide how many large companies/IP holders that are aware of MUGEN consider it to be a form of "fan art".
Mugen has always existed within this grey area of "fan art".
This is because MUGEN is a non-commercial software engine not intended for commercial use.
The best way to describe MUGEN in this sense is as a digital photo frame. Wat


Complete Beginners Guide to Mugen - Part 4b - Commissions: Copyrights & Fan art ZXRQRwn


It is not considered copyright infringement to create mugen content using/inspired by intellectual property in MUGEN.
In similar fashion, when an artist creates artwork inspired by/depicting intellectual property such as comic book characters,
it is also considered "fan art".

Fan art commissions referencing intellectual property are not considered to be copyright infringement or illegal.
This is of course providing that the intellectual property is not being exploited or used unethically for commercial purposes/financial gain.
The exact same rules apply to MUGEN commissions which are ultimately fan art commissions.
Noteworthy to mention is that it is not necessarily the case that MUGEN commissions always involve intellectual property in the first place,
but it is still something to be aware of.


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Complete Beginners Guide to Mugen - Part 4b - Commissions: Copyrights & Fan art 37790345872_ebfeb58d10_o

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