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501default Re: Finished Sat Mar 15, 2014 11:26 am

Watta

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Somebody tell me how to index 120 images fast. Margatroid sent me the animation for the berserk EVA-01 but indexing it is going to take forever if I did it by hand.


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502default Re: Finished Sat Mar 15, 2014 11:54 am

davismaximus

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If you have Photoshop, you can create an Action in which you index an image, and then Batch them all. If you don't have PS, send them my way and I can do it for you.

503default Re: Finished Sat Mar 15, 2014 12:25 pm

Watta

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I tried that but the background keeps on coming out as white. I'm trying right now to do the same with irfanview. If I still fail, I'll send them to you. Thanks for the help :)


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504default Re: Finished Sat Mar 15, 2014 4:24 pm

Watta

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Took forever, looks clashy, but I don't care. There's already 4 layers just for that single animation and we'll leave it at that for the 1.0 version. Animation is super smooth though

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--------------------------------------------

Added the transitions! Almost there now. Just need to finish up with the 3rd phase and tweak a ton of stuff.

1. Start of with this
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2. Tremor Begins + Eva-01's eyes and core begin to glow red
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3. Screen whites out
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4. Berserk Eva-01 Appears
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505default Re: Finished Sat Mar 15, 2014 4:46 pm

G

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How fast is the screen white out transition?


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506default Re: Finished Sat Mar 15, 2014 5:01 pm

Watta

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well it flutters for like around 10 clicks and then it stays white for like 100 clicks (which I will be reducing)


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507default Re: Finished Sat Mar 15, 2014 6:19 pm

G

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Keep in mind that people will be playing during it, lol.

Also, for the batch process in Ifranview, did you make sure your batch outputs color was set to 256?


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508default Re: Finished Sun Mar 16, 2014 5:17 am

Watta

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G wrote:Keep in mind that people will be playing during it, lol.

Lol I was thinking the same thing  Cheesin 

G wrote:
Also, for the batch process in Ifranview, did you make sure your batch outputs color was set to 256?

I think so... could you explain more? I'm still new to using irfanview but I think I did make sure that I set it to 256 colors on the advanced options in the batch window


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509default Re: Finished Sun Mar 16, 2014 6:50 am

Watta

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Made a video of the progress so far.


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510default Re: Finished Sun Mar 16, 2014 7:40 am

Demitri

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offtopic, why are you using that dated intro?


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511default Re: Finished Sun Mar 16, 2014 8:02 am

Watta

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I dislike the new one. This one be all fancy and shit with them future windows Cheesin


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512default Re: Finished Sun Mar 16, 2014 9:04 am

Markpachi

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Holy shit, I just remembered Evangelion's retarded Episode 24. The episode where EVA-01 holds Kaoru for, like, 30 minutes or so while Beethoven plays in the background.



Also, I posted feedback in Guild. It's kinda harsh, so prepare yourself.

513default Re: Finished Sun Mar 16, 2014 10:59 am

G

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Watta wrote:

I think so... could you explain more? I'm still new to using irfanview but I think I did make sure that I set it to 256 colors on the advanced options in the batch window


1. Find the gif/movie/whatever you want to rip.
2. Extract the frames (should be under options)
3. Batch conversion(under file), pcx output, make a folder to put the files in, click on advanced under your output format and change it to 256 color output.


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514default Re: Finished Mon Mar 17, 2014 3:54 am

Watta

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Markpachi wrote:
Also, I posted feedback in Guild. It's kinda harsh, so prepare yourself.

Checked it out, thanks :)
It wasn't harsh at all ._.

G wrote:
1. Find the gif/movie/whatever you want to rip.
2. Extract the frames (should be under options)
3. Batch conversion(under file), pcx output, make a folder to put the files in, click on advanced under your output format and change it to 256 color output.

Ah thanks man :)
Me and Gen were experimenting with Irfanview for like 2 hours trying to figure out how to index the Berserk Shogoki animation with getting green as the color 0 but it didn't work and I ended up having to layer-mask the animation like Margatroid does sometimes.


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515default Re: Finished Tue Mar 25, 2014 5:17 am

Watta

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HE'S BACK! And this time, he WILL (hopefully) be finished.

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516default Re: Finished Tue Mar 25, 2014 6:03 am

ExCham

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Good that you quit Mugen cuz now you are making more and better stages :P


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517default Re: Finished Tue Mar 25, 2014 5:46 pm

G

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Good to see that image getting put to use, it was a bitch to clean and I didn't even finish it! -.-

I commend your patience with cutting.

Anywho, you doing transitions or something? I always got the vibe from the street that it was raining lightly. Also, if you're going for 640x480 res on this keep in mind the lens flare/sun effect in the bg will be a very large object displaying (most likely) shiny color loss, unless you found a way around that.

You should try cutting the windows and do a lighting effect going on inside the building. Slow transitions on the street lights from green to red. This would be a stage to effectively use animated cars passing by, though I've never figured out a nice way to replicate that without it being very far in the background (like on a train.) Maybe you can try it out, you might like the way it turns out.



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518default Re: Finished Wed Mar 26, 2014 12:30 am

Watta

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What is gonna happen is this...

-No transitions, gonna keep this simple so I don't rage quit on it again
-The flare will be fine, you'll see...
-It will be raining lightly and the ground in front of the building might have water kinda moving around (dunno if I'll keep this, it'll depend on how it turns out...)
-Gonna get rid of a bunch of them windows and put up a big monitor for some boards which you guys could contribute to if you wanted. I'll put up a template at some point if I go with this idea
-That light idea sounds good with the windows, it seems easy enough.
-No cars, no trains
-Gonna put up a bunch of glows on the lights and the street vendor
-Bunch of clouds in the BG

That's it. I'm not going to add anything else.


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519default Re: Finished Wed Mar 26, 2014 2:16 am

Markpachi

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I think you should set the big ass light coming from the background to layerno1. I also think that you should add a neat little easter egg on the upper right building. You could add Q from SFIII, or even Mars People from Metal Slug/SNK!

520default Re: Finished Wed Mar 26, 2014 2:35 am

Watta

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Markpachi wrote:I think you should set the big ass light coming from the background to layerno1. I also think that you should add a neat little easter egg on the upper right building. You could add Q from SFIII, or even Mars People from Metal Slug/SNK!

Aight bro. Yo do you still have that Illuminati meat shop board from the previous version of this stage? I might put it on the new one if I go with the animated billboard idea.


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521default Re: Finished Wed Mar 26, 2014 3:01 am

Markpachi

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Nope, I lost it.

522default Re: Finished Fri Mar 28, 2014 12:31 am

Watta

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Ah damn, well there's some minor updates. The perspective for the billboard seems kinda weird, I'll fix that immediately.

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523default Re: Finished Fri Mar 28, 2014 7:15 am

Markpachi

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I think the Newage Plaza text could use some more blending.

524default Re: Finished Fri Mar 28, 2014 9:49 am

Watta

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Mark make me some boards.


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525default Re: Finished Fri Mar 28, 2014 9:59 am

Demitri

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The newage plazas should be monitors imo. hi glb should be the billboards and stuff


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