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Tekken 7 Retribution Screenpack

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Phant0mD
Vermilion Spy
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11.0/older characters Tekken 7 Retribution Screenpack Thu Jan 02, 2020 3:33 pm

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Really Heavy. 4gb patch and all. Honestly just doing it for fun and see how far I can go with it. The background loop are actual HD images of the game and no quality downgrade btw.

I go by "Veolf" or "Okami" now. Formerly known as SXVector.

Video:


Screenshot:

Intro (actually animated in video)
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What needs to be done.
- Better versus screen ?
- Update lifebars with round animations (going to take the most time cause yeah..)
- Menu Fonts based on Tekken 7 Retribution (going to take time as I need to order the images properly and it's selected horizontally by threes.
- No win screen as it's based on Tekken 7 (no win screens in this game compared to Street Fighter V)
- Update character font?
- Custom MOTIFs (honestly I'm lazy but I'm open to ideas)
- Custom Stage Fonts based on below pic (in progress... slowly)

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THIS
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OR THIS?

Open to feedback.

Only can be run with 4gb patch and with good graphics card / 16gb + VRAM.

Updated:
Menu screen font "Welcome to Tekken 7 Retribution" is animated but not made a video on it yet.

21.0/older characters Re: Tekken 7 Retribution Screenpack Fri Jan 03, 2020 2:11 am

Vermilion Spy

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Looks great but...
16GB+ VRAM? Are you sure?
That doesn't sound right because that would mean that the only commercial graphics cards that could possibly run this would be an RTX Titan or an NVidia Quadro series workstation spec card or the AMD equivalent.

Even the latest RTX series 2080ti only has 12GB of GDDR6 Vram.....
So you are saying that only a $2000-$3000 16gb gddr6 RTX Titan card cam run this?

31.0/older characters Re: Tekken 7 Retribution Screenpack Fri Jan 03, 2020 2:14 am

Phant0mD

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Het SXVector wassup buddy. I remember your sonic stage and a few other creations over the years. Welcome to Newagemugen.

I used to always get you confused with another creator that has an old account here:

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But I assume you are 2 different people?


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41.0/older characters Re: Tekken 7 Retribution Screenpack Fri Jan 03, 2020 11:31 am

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Oh shit it’s probably the account I lost and forgot the login credentials for.

Well if you can run 1.5gb .sff file while using the 4gb patch then it should work. It’s just the sff file is big but it works fine for me. If anything I can like release an “alpha” and ask for feedback.

51.0/older characters Re: Tekken 7 Retribution Screenpack Sat Jan 04, 2020 1:58 am

NAMTron

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hi SXVector. Welcome back. Your original.account has a higher rank than this one so I will delete this new account and link your new details to the older account. When you log back in your older account will be using your new email adress.


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61.0/older characters Re: Tekken 7 Retribution Screenpack Sat Jan 04, 2020 2:15 am

SXvector

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Tekken 7 Retribution Screenpack 49283851498_0631820187_o
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Thanks I actually figured it out!


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71.0/older characters Re: Tekken 7 Retribution Screenpack Sat Jan 04, 2020 3:39 am

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excellent. Great to have you back.


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81.0/older characters Re: Tekken 7 Retribution Screenpack Sat Jan 04, 2020 3:42 am

xXEnchanter.ZuXx

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blast from the past! I remember that name....but moreso i remember allvthose sexy private lifebars screenshots lol


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91.0/older characters Re: Tekken 7 Retribution Screenpack Sun Jan 05, 2020 2:39 pm

SXvector

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Which lifebars lol.

Updates:


Any idea on how I should do the powerbars? Round animations are still in progress since I'm taking SS of the actual Tekken 7 game (I own the PC version) and planning to try to reanimate that in Photoshop. Stage select is technically done but I also have the ingame font for stage selection for those who want unlimited stages lol.


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101.0/older characters Re: Tekken 7 Retribution Screenpack Sun Jan 05, 2020 3:23 pm

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- For the powerbars, perhaps an original design based on the same aesthetic as the lifebars.
- alternatively do one based on vampire girls power bar, or geeses kof one in the game.
- i also noticed you are using duralmin's round animations and k.o etc. perhaps tekken inspired ones to replace that also


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111.0/older characters Re: Tekken 7 Retribution Screenpack Sun Jan 05, 2020 3:33 pm

SXvector

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Tekken 7 Retribution Screenpack 49283851498_0631820187_o
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Yeah those round animations are placeholders lol. I’m going to get rid of them and make my own. I’ll take a look with eliza’s and geese’s powerbar


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121.0/older characters Re: Tekken 7 Retribution Screenpack Sun Jan 05, 2020 8:23 pm

xXEnchanter.ZuXx

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My only two cents are regarding those mode select icons.

I assume by looking at them that you are using images with a bevel and emboss layer effect, plus a color/gradient overlay.
They kind of don't quite look right, especially with the outline.
Also the color scheme clashes brutally with the tekken animated Bg.

Perhaps it is because i am comparing to the actual Tekken interface,
but I think they don't really suit the style and look a bit strange being so small on the screen

Perhaps a larger more dynamic interface for the mode select would be cool, like the Tekken Tag 2 mode select screen, or maybe something with large boxes utilizing more of the available screenspace without covering too much of the animated Bg.

But these are just my personal suggestions. Otherwise everything looks gravy baby


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131.0/older characters Re: Tekken 7 Retribution Screenpack Sun Jan 05, 2020 8:48 pm

SXvector

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Kinda was going based on the arcade part of tekken 7 retribution. However I can see why you think it’s clashing. Is it alright if you send me the references pics? Yeah it’s actually based on the actual interface.

I’ll see what I can do.

141.0/older characters Re: Tekken 7 Retribution Screenpack Sun Jan 05, 2020 9:29 pm

xXEnchanter.ZuXx

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These were the images I was referring to - the tekken tag 2 HUD layout seemed to make better use of the available screen real estate compared to how tekken 7 does. I really liked the feel of the interface

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151.0/older characters Re: Tekken 7 Retribution Screenpack Mon Jan 06, 2020 1:12 pm

SXvector

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Hrm... the first screenshot is picking music files. I'll see what I can do with the main menu.


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161.0/older characters Re: Tekken 7 Retribution Screenpack Mon Jan 06, 2020 3:04 pm

Vermilion Spy

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I would say I agree that aesthetically, the Tekken Tag 2 Main menu HUD was more attractive than the Tekken 7 main menu interface.

The interactive menu used in that Music selection screen could perhaps be used as an idea on how you could make the main menu screen - for example use screenshots as part of the font for each game mode, but have a main menu that fills more of the screen and uses bars, frames, and things of that nature.


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171.0/older characters Re: Tekken 7 Retribution Screenpack Tue Jan 07, 2020 10:27 pm

SXvector

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Yeah I see what you mean. If anything I can use the in game screenshots for the pics. I’ll hopefully whip something up tmr.


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181.0/older characters Re: Tekken 7 Retribution Screenpack Thu Jan 09, 2020 2:19 am

SXvector

SXvector

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Sorry for double post. However... I thought of a better idea and I think it looks clean. Have different menu motifs I guess.



And.. should I use the powerbar based on geese's powerbar?

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I was wondering either the small top bar or the bottom big bar. I'm going to get rid of the maxmode text.


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191.0/older characters Re: Tekken 7 Retribution Screenpack Thu Jan 09, 2020 10:28 am

Phant0mD

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always a tricky question because its preference based


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201.0/older characters Re: Tekken 7 Retribution Screenpack Fri Jan 10, 2020 2:06 am

SXvector

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Update! I've decided with Geese's powerbar. Updated lifebar based on the latest Tekken 7 update. Made some HUD changes and animations and probably need to update on the select screen (select slots/cursor).


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211.0/older characters Re: Tekken 7 Retribution Screenpack Fri Jan 10, 2020 5:22 am

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that looks great. The main menu screen looks quite dynamic. I do agree with the suggestions some of the others made regarding using more of the available space and it looks like you did exactly that. Good job.

Regarding the powerbars, may i suggest moving them down lower - for characters using localcoords like 427 240 or 426.66,320.25 especially, it is important to remember that most widescreen stages that are properly coded will have a zoffset of approx 420.0. Therefor the bars should be as close to the bottom of the screen as possible with maybe 20pixels or more of padding unless there will be glow effects around the edges in which case a bit more spacing is fine.


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221.0/older characters Re: Tekken 7 Retribution Screenpack Fri Jan 10, 2020 10:39 am

SXvector

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That’s fine it’s not hard to move the bars down. I’ll probably move 30-40 pixels down. I’ll test if anything.


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231.0/older characters Re: Tekken 7 Retribution Screenpack Sat Jan 11, 2020 8:22 pm

xXEnchanter.ZuXx

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Well done. Great update to the menu my man!

Another small nitpick i have is regarding the round 1 fight animations.
I was wondering if you may perhaps enlarge the "fight" and K.O letter png animation, and maybe slightly customize it to maje it pop more.
In tekken 5 and 6 i think there was lightning behind the letters but you would have to recreate it via adobe after effects or something since its hard to rip them from the game. I guess what im saying is, add your own personal style to the font to improve on it to match the flare ofcthe great work on the menus you have done so far


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241.0/older characters Re: Tekken 7 Retribution Screenpack Sat Jan 11, 2020 9:10 pm

SXvector

SXvector

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I know what you mean. I'll see what I can do. I can fix the enlarging issue with the interpolate. And thanks with the feedback on the menu!


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251.0/older characters Re: Tekken 7 Retribution Screenpack Sun Jan 12, 2020 10:51 am

Vegaz_Parrelli

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Sup bruh. Good to see you haven't lost your touch. I don't use a lot of custom screenpacks but this may be an exception when it's done.


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