- Fixed a bug where you could super cancel Tenma Gou Zankuu during its super pause. - Adjusted the Messatsu Gou Hadou projectile so when the player super cancels into Metsu Shoryuken, it doesn't knock the opponent out of the second hit. - Adjusted width during Shun Goku Satsu so it'll (hopefully) still connect when the opponent has a Width sctrl active that extends their width. - Added the several colors that Aldo updated. - Updated readme.
There were a few things with the character that Swaga overlooked or didn't know was actually possible (special cancelling during custom combo, super cancelling). I guess I should make the readme a little more comprehensive.
There was also an issue or two with Akuma himself present in the video, so I'll have to fix those and post an update sometime.
- Fixed hit count bug with Kongou Kokuretsu Zan. - Adjusted hit velocities of Shoryuken. - Adjusted recovery of Tenshou Kaireki Jin. - Adjusted the positioning of the kanji displayed at the end of Shun Goku Satsu when it kills, and added a second effect for when it doesn't kill. - Updated readme again, lol. Added some information that maybe should've been there from the beginning.