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Development Questions

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51 Re: Development Questions on Sun Nov 27, 2011 2:13 am

Its cool man, it took everyone's input to get me this far. Now i just gotta figure out why Ibuki's Big portrait is off while Chun-lis is spot on.



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52 Re: Development Questions on Sun Nov 27, 2011 2:18 am

Not an expert on that sort of thing, but that seems like a layer issue.

Should be simple to fix by adjusting the placement of your Ibuki render in your port.


EDIT: Now that you posted a close up i'm noticing a weird text glow blend on some of those names. Especially on the first 4. I'm not sure if you intended on fixing those or not, just figured i'd point it out.


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53 Re: Development Questions on Tue Dec 20, 2011 4:41 pm

I swear if it isn't one thing its another. Mugen is being very lame about loading up my Win Screen ports. I have them clearly labeled as 9000,3 and have said sprites entered as the one to use in the System Def in the Victory screen section. for some gay reason MUGEN refuses to laod the sprite i tell it to load and it just slaps the 9000,1 sprite up like a 2 year old. I thought maybe teh sprite was too big so i tested it as a 9000,2 and the shit ended up working. Is it the order of the sprites or something cuz idk why its not just loading up with the settings i have already.


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54 Re: Development Questions on Tue Dec 20, 2011 6:18 pm

MUGEN 1.0 default win portrait will always be 9000,2 you can't change it, if you do, it does nothing but shit bricks on your face. Leave it 9000,2 and your good.


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55 Re: Development Questions on Tue Dec 20, 2011 10:07 pm

kk i guess i gotta change all of that now lol


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56 Re: Development Questions on Wed Dec 21, 2011 12:00 am

Seph pretty much summed it up and with time. Elecbyte might update this feature for more than one sprite location. study

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