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Development Questions

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26 Re: Development Questions on Sun Jul 04, 2010 1:35 pm

anyone know where i can find some music i can use in my screenpack?

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27 Re: Development Questions on Mon Jul 05, 2010 1:02 am

xD, Q i think i might use some of them Music you have

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28 Re: Development Questions on Mon Jul 05, 2010 1:09 am

thanks do wait a minute....
Twisted Evil

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29 Re: Development Questions on Mon Jul 05, 2010 4:08 pm

I'm at my wits end here and i seriously need some help. I can't get my select slots to line up right with the select Icons. I have a design that up diagonally to the left which looks like so:



Here's what I'm trying to do:

I want the character icons to be apart part of the screen so no one will have to install those portraits. Then I can hide the standard portraits then just adjust roster position to fit over the icons with the characters in the right places.

But I can't seem to make the boxes fit into my select icons so it like this:



Also I can't get the select cursor to move over the boxes, it skips some spots or refuses to go a certain direction all together. Is there something I'm not doing?, because I know I've seen other screenpacks do this same effect. I remember SophieX's CVS2 screenpack had a cursor with "oddly shaped portaits"

Any and all forms of suggestions, tips and help is welcome.



Last edited by Akiba on Mon Jul 05, 2010 6:23 pm; edited 1 time in total

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30 Re: Development Questions on Mon Jul 05, 2010 6:13 pm

oh Shit, let me see if i can figure it out

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31 Re: Development Questions on Wed Jul 07, 2010 2:43 pm

No worries Chino I fixed it. (made a new select screen that works with normal boxes.)

But I need some help making lifebars. Anyone know how to do do that. I'd just like a quick rundown

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32 Re: Development Questions on Fri Nov 18, 2011 10:15 pm

Oh Damn i completely forgot how to layer my sprites so that i can have multiple things for a single screen. I'm editing a pre-existing screenpack since that was the only way i could get FFc to read an SFf file. so here's what i got so far am I doing this right?

EDIT: Nevermind I figured i out again lol


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33 Re: Development Questions on Fri Nov 18, 2011 10:35 pm

If you're talking about the select boxes and system codes themselves, they are coded in layer numbers. Whereas, if you're talking about flashy background (behind the ports and what not) animation, it's similar to a stage to where it appears on the screenpack while inserted below all the code in order.


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34 Re: Development Questions on Fri Nov 18, 2011 10:54 pm

yeah it was the layers thing that was confuzzling me.


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35 Re: Development Questions on Mon Nov 21, 2011 10:28 pm

Hey guys when making custom portraits for a character you typically edit the 9000,1 sprite right. and the 9000,2 one is for lifebars? Just trying to double check.


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36 Re: Development Questions on Mon Nov 21, 2011 10:50 pm

Typically that sort of thing is for custom lifebars.

From a 1.0 standpoint you'll need another set for the win port, also if the lifebars are custom, the small port and the large portrait.

The numbers used in FF for these sets such as 9000,2 and 9000,1 etc, vary between creations.

But typically portraits fall under that number.


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37 Re: Development Questions on Mon Nov 21, 2011 11:20 pm

kk.

Also for my custom select ports, should I edit the positions of those in the characters themselves or in the Offset section of the System def?


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38 Re: Development Questions on Mon Nov 21, 2011 11:26 pm

I actually never messed with positioning in that fashion. But, I personally would use the offset.


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39 Re: Development Questions on Mon Nov 21, 2011 11:37 pm

kk just wanted to make sure i was doing it right


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40 Re: Development Questions on Tue Nov 22, 2011 12:21 am

New problem: I'm trying to make my select screen create a 10 columns of with 20 rows so that i can fill the 1st and last row of each column hold a character. one on the left side of the screen and one on the right just like in my Select Screen pic



Somehow though it comes out like this


Whats broke an dhow do i fix it?

Spoiler:

Select def looks like so

Row 1;
sf3_ryu, stages/sf3_ryu.def;
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
sol_b, stages/sol_b.def;

Row 2;
sf3_ken, stages/sf3_ken.def
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
ky_slash, stages/ky_slash.def

Row 3
sf3_chun-li, stages/sf3_chun-li.def
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
anji_s, stages/anji_s.def

Row 4
cammy_mx, stages/cammy_mx.def
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
AXL_GGXX, stages/AXL_GGXX.def

Row 5
sf3_ibuki, stages/sf3_ibuki.def
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
I-NO(GGXXR), stages/I-NO(GGXXR).def

Row 6
sf3_gouki, stages/sf3_gouki.def
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
chipp, stages/chipp.def

Row 7
sf3_gouki, stages/sf3_gouki.def
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
S_Johnny, stages/S_Johnny.def

Row 8
sf3_ibuki, stages/sf3_ibuki.def
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
jam_xx, stages/jam_xx.def

Row 9
sf3_ibuki, stages/sf3_ibuki.def
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
baiken_SLASH, stages/baiken_SLASH.def

Row 10
sf3_ibuki, stages/sf3_ibuki.def
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
=BLANK=
baiken_SLASH, stages/baiken_SLASH.def



Last edited by TweaK on Tue Nov 22, 2011 10:30 am; edited 1 time in total


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41 Re: Development Questions on Tue Nov 22, 2011 8:40 am

Can't see the image bro! study

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42 Re: Development Questions on Tue Nov 22, 2011 10:30 am

fixed my last post


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43 Re: Development Questions on Wed Nov 23, 2011 8:10 am

Well there are several formulas for this transaction. Try this one first, find a screen pack that already have the cells space apart. Then just play around with the cell sizes, I posted a small example below.

Spoiler:
;Character select definition
[Select Info]
fadein.time = 5
fadeout.time = 5
rows = 6
columns = 14
wrapping = 1 ;1 to let cursor wrap around
pos = 9,50 ;Position to draw to
showemptyboxes = 0 ;1 to show empty boxes
moveoveremptyboxes = 0 ;1 to allow cursor to move over empty boxes
cell.size = 40,47 ;x,y size of each cell (in pixels)
cell.spacing = 5 ;Space between each cell
cell.bg.spr = 150,0 ;Note: Don't use animation for cells
cell.random.spr = 151,0 ;Icon for random select (don't use animation)
cell.random.switchtime = 4;Time to wait before changing to another random portrait

Let me know whether are not, that help out for starters. study

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44 Re: Development Questions on Thu Nov 24, 2011 2:40 pm

its still has the order all f*cked up. Its supposed to be Ryu and Sol on Opposite sides of the same row. But its got Ryu on his own and then Sol and Ken on the same row together.


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45 Re: Development Questions on Fri Nov 25, 2011 6:25 pm

Hmm, I'm sure Grayfox can help you a bit more on it. He's the expert.


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46 Re: Development Questions on Fri Nov 25, 2011 9:10 pm

I would like to help but, I'm trying to get nexus out before this year is finish. Did you find a sp that had something close to what you are trying to do. If you did just study the code a bit more, in the mean time. I will see what else I can muster up for yah! study

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47 Re: Development Questions on Sat Nov 26, 2011 11:50 pm

I was looking but the closet i got was either the Capcom v SNK Chaos SP or a CVSM SP which has the characters separated top from bottom rather than left from right. I'm still playing with it.


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48 Re: Development Questions on Sun Nov 27, 2011 1:15 am

Right on but, you are exactly leading into the right direction. Just keep playing around with the codes. Also, with play with the pixels of the sprites for the port box's. Start with one area at a time to get the desired look you want. It's a pain in the butt, still it's possible to render. Good luck my friend. study

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49 Re: Development Questions on Sun Nov 27, 2011 1:58 am

I Got It! i just had to play with the number of columns not the rows, also helped that i turned on the randome select icons to help identify the issue. It was mainly a coding problem.


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50 Re: Development Questions on Sun Nov 27, 2011 2:07 am

Like a boss!

Sorry I couldn't help you much there. Glad you figured that out.


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