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1 Development Questions on Tue Jun 08, 2010 7:11 pm

Here are a couple issues I've been stuck at and any help with them would be greatly appreciated



1.Anyone know where I could find a good animation tutorial or would be willing to give a explanation as to how to do animations. I have some pretty static bgs that need a little livening up.

2.I got attached to this hexagon select screen I made. I'm looking to line up the select slots with the bg image(which will have custom portraits on it) and then just hiding the preexisting portraits. The problem is I don't know how to get the select slots to line up with my image since every attempt seems to kinda get one slot just right while everything else goes to hell in a hand basket.

Spoiler:

I want things to kinda be centered within the hexagons so that when I make the select cursor which will also be hexagon shaped everything is nice and flush.So what I'm asking is how do i achieve this effect and possibly am I going the wrong way about this?



Last edited by Akiba on Wed Jun 16, 2010 11:11 am; edited 1 time in total

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2 Re: Development Questions on Tue Jun 08, 2010 7:31 pm

Aww no i see whats the Problem Akiba, you have To Make Portraits For The Character (Ports) Are you akibanaruto from youtube (IDK) so thats what you do when you make the ports and it dont fit you have to open the character file and move the picture on a direction to fit the hexagone

Sincerly
Nitro


P.S. N00B you are learing good xD What a Face

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3 Re: Development Questions on Tue Jun 08, 2010 7:43 pm

Ill give an example of anim code.

1,0,0,0,5
1,1,0,0,5

Basically, the first number is the group num, the 2nd number is the image number. The 3 and 4th num i forgot and the 5th is how fast or slow the anim is.


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4 Re: Development Questions on Tue Jun 08, 2010 7:50 pm

So lemme just repeat this for my own benefit:

@ Nitro-Lemme just repeat this for my own benefit: I gotta put in character portraits in the characters I plan to use for this project, then position those on the screen how I want them to fit on my selectscreen. And I don't need to be tinkering around with the character select slots in the system.def. Am I getting this right?

@ Ayumifan-Thanks, that's pretty straightforward and simple now I just gotta give it a try

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5 Re: Development Questions on Tue Jun 08, 2010 7:52 pm

No prob. Glad I was of help.


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6 Re: Development Questions on Tue Jun 08, 2010 8:31 pm

Yes akiba Your getting it just like ayum Said too, Well you have to make your own ports postiton them in a good angle and make your own render to fit the port and octigon

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7 Re: Development Questions on Tue Jun 08, 2010 8:34 pm

just to add onto what ayumi said :P

okay this is the "soft" way of coding an animation.


[BG 8]
type = anim
actionno = 8 ;<---- at the bottom of the code you will see [Begin Action 8], the number at the end of that and this number MUST be the same.
layerno = 0
start = 556, -61 ;make sure this is the same as all your other sprites
delta = 1,1
mask = 1
velocity = 2, 2 ;<----------- include this if you want the sprite to "move" from left to right or top to bottom, don't include if you want to have the animation stay at the same spot
tile = 1, 0 ; add if you want to tile the anim (first number is left to right, second is up and down)
tilespacing = 0,0 ;<--- add the distance between the tiles( I used 1000, 0, for the last stage i made).

[begin action 8]
0,0,0,0,10,
0,1,0,0,10,
0,2,0,0,10,
0,3,0,0,10,
0,4,0,0,10,
0,5,0,0,10,
0,6,0,0,10,
0,7,0,0,10,
0,8,0,0,10,
0,9,0,0,10,

each thing means:
group number, image number, x position, y position, speed

in the definition bit, you can make ths sprite "move" one direction with velocity. if you want, you can tile it so that it keeps on going across the screen.
play around with it. if you need more help you can we're happy to help.

AND MAKE SURE to look at cybaster's ultimate stage tutorial.

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8 Re: Development Questions on Tue Jun 08, 2010 8:47 pm

Thx momo. Forgot bout that. But yea. That's all there is to anim code. Hope this was helpful to yu.


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9 Re: Development Questions on Tue Jun 08, 2010 8:51 pm

Thanks for the in depth explanation Momo, and I'll make sure to check out that tutorial.

One quick question, how do you get FF to make cleaner selections when you make the bg color transparent. Everytime I do it it leaves this 1 pixel wide outline(of the bg color that is) around the image. So far I've gotten around this by making everything in one big sprite but I see cutting corners won't really work out with what has to be done. Any suggestions?

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10 Re: Development Questions on Tue Jun 08, 2010 9:06 pm

no problem.

DONT use FF for that. it's not a perfect program, and I've never used it for palette stuff and indexing sprites and all that jazz.

get GIMP or Photoshop. If you're forced to use FF for whatever reason, use the eraser or paint brush in FF and get rid of the outline.

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11 Re: Development Questions on Tue Jun 08, 2010 9:25 pm

That's the thing I use Photoshop to index the sprites. I usually make things how i want to them to look slap a Bright neon pink and the Bg and change the image mode to index. After that All I use FF for is to make the pink transparent. Is there a step I'm skipping in the PS process?

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12 Re: Development Questions on Tue Jun 08, 2010 9:52 pm

I made a tutorial for indexing in gimp and setting zero color. Check it out.

Also, if you open the pcx file in gimp, and paint bucket over the sprite also doing what I explained in the tutorial you'll be fine.

http://www.newagemugen.com/devolpment-help-f14/how-to-index-sprites-and-set-zero-coloring-the-gimp-way-t250.htm

Follow that ^

The only part I left out is filling in pink, wherever you put in pink, green, yellow. Doesn't matter, once it's set to zero, it's transparent in mugen. All you must do is fill the spots with the color you want to be the zero color, and index them, and set the zero color. That you can learn in the tutorial above.


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13 Re: Development Questions on Tue Jun 08, 2010 9:59 pm

Thanks GLB it worked! ok now to fix all of these fugly sprites.

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14 Re: Development Questions on Tue Jun 08, 2010 10:13 pm

Hey glb mind stickying this? For any1 that wants to know how to code anims?


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15 Re: Development Questions on Tue Jun 08, 2010 10:45 pm

I see no point, honestly. I think if you wanted to make a tutorial on animation code, then I'd sticky. Also your welcome. :cheers:


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16 Re: Development Questions on Wed Jun 09, 2010 7:37 pm

ok I've hit another brick wall I'm trying to animate the auras I just put for Ryo and Kyo. i copied the code and filled in the blanks with my stuff but it does nothing. my sprites kinda just sit there layered on top of each other. and once I take them out of the system defi still get nothing. I'm looking through the tutorial you guys linked me two but I can;t say I see the answer there. Here's what I have:



[TitleBG 0 - Tagline and BG]
type = normal
spriteno = 0,0
start = 0, 0

[TitleBG 1 - CvS2010 Logo]
type = normal
spriteno = 0,1
start = 0, 0
mask = 1


[TitleBG 2 - Ryu VS Kyo]
type = normal
spriteno = 0,2
start = 0, 0
mask = 1


[TitleBG 3 - Ryu & Kyo Aura1]
type = normal
spriteno = 0,4
start = 0, 0
mask = 1
trans =add1

[TitleBG 3 - Ryu & Kyo Aura2]
type = normal
spriteno = 0,5
start = 0, 0
mask = 1
trans =add1

[BG 8]
type = anim
actionno = 8
layerno = 0
start = 0,-5
delta = 1,1
mask = 1

[begin action 8]
0,4,0,0,10,
0,5,0,0,10,
0,4,0,0,10,
0,5,0,0,10,
0,4,0,0,10,
0,5,0,0,10,
0,4,0,0,10,
0,5,0,0,10,
0,4,0,0,10,
0,5,0,0,10,

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17 Re: Development Questions on Wed Jun 09, 2010 9:51 pm

Akiba wrote:ok I've hit another brick wall I'm trying to animate the auras I just put for Ryo and Kyo. i copied the code and filled in the blanks with my stuff but it does nothing. my sprites kinda just sit there layered on top of each other. and once I take them out of the system defi still get nothing. I'm looking through the tutorial you guys linked me two but I can;t say I see the answer there. Here's what I have:



[TitleBG 0 - Tagline and BG]
type = normal
spriteno = 0,0
start = 0, 0

[TitleBG 1 - CvS2010 Logo]
type = normal
spriteno = 0,1
start = 0, 0
mask = 1


[TitleBG 2 - Ryu VS Kyo]
type = normal
spriteno = 0,2
start = 0, 0
mask = 1


[TitleBG 3 - Ryu & Kyo Aura1]
type = anim
actionno = w/e
mask = 1
trans =add1

[TitleBG 3 - Ryu & Kyo Aura2]
type = anim
actionno = w/e
start = 0, 0
mask = 1
trans =add1

[BG 8]
type = anim
actionno = 8
layerno = 0
start = 0,-5
delta = 1,1
mask = 1

[Begin Action 8]
0,4,0,0,10,,A <-- try this from this line to the last line.
0,5,0,0,10,,A
0,4,0,0,10,,A
0,5,0,0,10,,A
0,4,0,0,10,,A
0,5,0,0,10,,A
0,4,0,0,10,,A
0,5,0,0,10,,A
0,4,0,0,10,,A
0,5,0,0,10,,A

see if that works. save your code sumwhere before trying this.


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18 Re: Development Questions on Wed Jun 09, 2010 10:26 pm

Thanks a lot Ayumi, It worked and I see I'm gonna need more sprites for this one

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19 Re: Development Questions on Thu Jun 10, 2010 12:05 am

yeah +1 ayumi!

do you have two seperate auras? or just one, because you can use the same anim codes for both :P

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20 Re: Development Questions on Thu Jun 10, 2010 12:38 am

They're both on the same layer, the separate sprites are for the different frames in the animation. So the first sprite is both auras at one point and then so on and so forth

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21 Re: Development Questions on Sun Jun 27, 2010 1:58 pm

ok I need help with a few things.

I was wondering if anyone could help me with bg animations. Also I was wondering if anyone can help me to upscale a set of lifebars.(I got permission from the creator to use them in my screenpack) Lastly I'm still having issues with my select screen, basically I can't get the slots in the right position to line up with the portraits. I was gonna try to work around it but it seems the only way to do that is to go all out an make a full game.

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22 Re: Development Questions on Wed Jun 30, 2010 9:36 pm

Akiba any pics man you doing good

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23 Re: Development Questions on Thu Jul 01, 2010 3:04 pm

nah, nothing new just yet Chino. I'm actually gonna revamp the select screen one last time. I'm just kinda waiting for my power to get back online. I'm at a relatve's atm so i can't get anything done aside from sketch.

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24 Re: Development Questions on Thu Jul 01, 2010 4:42 pm

Lookin foward for updates bro.


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25 Re: Development Questions on Thu Jul 01, 2010 7:27 pm

wow Man! keep it Up!
Hope to See updates like Gun0 Said
and im nitro i just changed my name

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