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Capcom Vs SNK 2010

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1 Capcom Vs SNK 2010 on Mon Jun 07, 2010 1:55 pm

TweaK

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This is the baby I'm working on. Its a screenpack I'm developing for MUGEN 1.0. This is my first project but I've been working on it for a few months now. I'm planning on giving it about 24 slots Though I am considering 30 slots. I was thinking about Lifebars as well but due to my small coding knowledge that may not happen. I'm making it it to run at 1280x980 which is like the HD equivalent to the old 640x480 resolution of the original mugen. I made it this size since it was the easiest way for me to fix issues I had with character groovebars not showing up and lifebars being huge on the screen.

Here are a few screens

Menu Screen

Spoiler:



Select Screen A
Spoiler:





Select Screen B
Spoiler:



No screens of actual fighting since its nothing we haven't seen and the lifebars aren't mine so I don't want to compromise my credibilty by showing someone else's work in my thread. I'm still working on the VS screen too.

C&C is welcome and encouraged and please say which one of the select screens would you like to see finished up for the final build. On a side note I'd like to ask for anyone who is good at sprites/animation to please lend a hand and help me out with the BGs of the screens and maybe lifebars. If not I'll just wing it.



Last edited by Akiba on Mon Jun 07, 2010 5:06 pm; edited 3 times in total

2 Re: Capcom Vs SNK 2010 on Mon Jun 07, 2010 3:20 pm

TwiliPhoenix0402

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The renders on the title screen look out of place IMO. Also the select screen looks kinda plain but that is not necessarily a bad thing. At least it isn't cluttered up with a bunch of useless crap like some other screenpacks I have seen before.


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3 Re: Capcom Vs SNK 2010 on Mon Jun 07, 2010 4:01 pm

G

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Coming along nicely, my only gripe about the renders on the title screen, is that some look scaled while the others look so large. But the select screen looks pretty cool, I like it. Keep us updated.


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http://www.newagemugen.com/

4 Re: Capcom Vs SNK 2010 on Mon Jun 07, 2010 5:22 pm

TweaK

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I see what you guys mean about the renders. Yeah Chun-li and Terry are scaled down while Ryu and Kyo are scaled up, I wanted the guys in the front to be small so that you could see the two in the back. I didn't want the renders in front to overwhelm the ones in the back. Maybe I'll just settle for two characters on the menu Screen

@Quicksilver - What else would you suggest for the menu aside from a font change. And any ideas for a new BG? I kinda stuck with the same one since I couldn't think of much else and spriting isn't my strong suit.

Thanks for the comments so far guys. I appreciate the feedback.

PS - Updated the second select screen image. I noticed it wasn't working

5 Re: Capcom Vs SNK 2010 on Tue Jun 08, 2010 2:14 pm

TweaK

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Ok guys I took some time and sat around to ponder on the comments that you left me. I thought about the easy fixes first which was the renders. I got rid of Chun-li and Terry plain and simple and just worked on Ryu And Kyo to make them fit. Then I took into account what Quick mention about the menu fonts. I added Osaka Sans Serif to the font list and made that the menu font.You guys should recognize it since its the same font as the buttons in the navigation bar for the forum.

The "major" change is that I changed the color pallette of the menu screen. Orange was cool but after i added the fonts It felt a little off to me. So I changed it to blue and i think it helps to make things pop. here's a screen of it in 1280x720. I'm starting to think maybe the resolution should be toned down for this one since there isn't much out for the HD Mugen scene yet interms of character or stages. The only real reason I'm sticking to the HD version is because it allows the use of WAVs,OGG and MP3 files for bgm.

Anyway here's the new menu screen tell me what ya think.

Spoiler:

6 Re: Capcom Vs SNK 2010 on Tue Jun 08, 2010 4:59 pm

G

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Akiba wrote:

Anyway here's the new menu screen tell me what ya think.

Spoiler:


Much better on the select screen in my opinion. Maybe you should go for more difficult stuff now, like adding an aura animation behind Ryu and Kyo, preferably making Ryus blue, and Kyos Red and make it pulse or something.


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7 Re: Capcom Vs SNK 2010 on Tue Jun 08, 2010 5:21 pm

TweaK

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Know where I can find a tutorial on something like that cuz I don't know how to do any of that lol

8 Re: Capcom Vs SNK 2010 on Tue Jun 08, 2010 5:55 pm

TweaK

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coolies

9 Re: Capcom Vs SNK 2010 on Tue Jun 08, 2010 6:51 pm

GodzillaKingofMonste

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How many Chars are we talkin also what art style Capcom or SNK


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10 Re: Capcom Vs SNK 2010 on Tue Jun 08, 2010 6:59 pm

TweaK

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I'm thinking either 24 or 30 character slots. The first select screens I have in the first post have the 24 slots. In terms of art style I'm leaning toward Capcom.

11 Re: Capcom Vs SNK 2010 on Tue Jun 08, 2010 7:35 pm

ILEAVEMUGENFOREVER

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Ok, im very Strict About This, Looks OK, But you Have To Make renders For the characters, And ports, And The BG Animation doesnt really look OK, looks good, But maybe something that fits The game, my opinion Looks AllRight

12 Re: Capcom Vs SNK 2010 on Wed Jun 09, 2010 1:46 pm

TweaK

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Here's the "New" Options screen




New select screen I came up with. (I'm planing on change up up the BG just didn't want the mask to get screwed up without it laying on something)



Click to see it at a bigger size.

New select screen I came up with. (I'm planing on change up up the BG just didn't want the mask to get screwed up without it laying on something)

Whats new?


  • Its BLUE!!!! And has HEXAGONS!!!!!
  • Decided on 28 Character slots instead of 24. I figured few more ppl wouldn't hurt
  • New Fonts, The title is Osaka Sans Serif but the Name & Stage fonts are 7DAYSFAT.


What Needs to Get Done

  • Portraits for all the characters I'm wanna feature
  • Cursors
  • Some kinda spiffy Animation for the BG


Anyways what do you guys think? I know its not a major change but I like to show progress even it its just a little bit.

13 Re: Capcom Vs SNK 2010 on Wed Jun 09, 2010 2:15 pm

G

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Much better, your going somewhere with this! Thumbs Up

I rather like the idea of custom ports for that, they would look nice.

Also, the training mode font, I still am not digging it too much. It is getting tons better though, congrats.

Keep us updated.


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http://www.newagemugen.com/

14 Re: Capcom Vs SNK 2010 on Sun Jun 20, 2010 11:38 pm

TweaK

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Update on the character select screen.



Last edited by Akiba on Mon Jul 05, 2010 4:08 pm; edited 1 time in total

15 Re: Capcom Vs SNK 2010 on Thu Jun 24, 2010 11:45 pm

GodzillaKingofMonste

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TREMENDOUS.....wil there be secret characters?


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16 Re: Capcom Vs SNK 2010 on Fri Jun 25, 2010 2:07 am

Sean-sessamu

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mhm wondering that :sephiroth:

http://desmondolds.webs.com/

17 Re: Capcom Vs SNK 2010 on Sat Jun 26, 2010 10:43 am

Fletch, The Angry Black

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can't wait till this is done :D


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http://youtube.com/GUN0TRADIO

18 Re: Capcom Vs SNK 2010 on Sat Jun 26, 2010 10:23 pm

TweaK

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I was thinking about possibly adding in some secret characters but i didn't know who else to add since Evil Ryu, Shin Akuma and Violent Ken from the capcom side and Orochi Iori from the SNK side are already on the roster. However potential secrets could be "Evil Kyo"/Kusanagi and Retsumaru


I'm gonna take you up on that one Quicksilver.


Thanks for the feedback guys. Its still a little ways of from completion but its definitely going in the direction i want.

19 Re: Capcom Vs SNK 2010 on Sun Jun 27, 2010 2:40 pm

ILEAVEMUGENFOREVER

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Banned
looks good kiba, keep it up, i havent been on that much cuz my pc

20 Re: Capcom Vs SNK 2010 on Sun Jun 27, 2010 6:44 pm

Fletch, The Angry Black

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Probably include Shin Vega and Nightmare Geese


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Boosie Badazz I'll Spit On Ya!
http://youtube.com/GUN0TRADIO

21 Re: Capcom Vs SNK 2010 on Thu Jul 01, 2010 5:55 pm

Flamekyo

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This screenpack looks awesome, keep up the Good Work What a Face

http://flamekyo.mugen-infantry.net/

22 Re: Capcom Vs SNK 2010 on Thu Jul 01, 2010 7:22 pm

ILEAVEMUGENFOREVER

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i like the Font looks legit
Hope you can come up with title screen pics bro

23 Re: Capcom Vs SNK 2010 on Wed Jul 07, 2010 2:01 pm

TweaK

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Got some new screens for you guys to look at. I'm gonna stick with this new version of the select screen for the final build since I couldn't get my other design to come through. As for the VS screen its still a work in progress. I can't say I'm exactly happy with it. If you guys have any ideas as to what i can do to make it more than what it is I'm open to them. Here are the goods.

[SELECT SCREEN]

(The select cursor is still being worked out too)





[VS SCREEN]



Portraits are still in the works for the Select Screen. So far I'm seeing a set of 4 custom portraits for the characters.


  • 1 for the Select Screen
  • 1 for the Versus Screen (Maybe)
  • 1 for the Victory/Win Screen
  • 1 for the lifebars


In addition to the portraits I still have to the actual Victory Screen, and animations for everything before I can call this thing complete.
I was gonna try to upscale and use a set of lifebars by Hloader since he gave me permission to use them in the screenpack but I wanna go and make my own. What do you guys think?

24 Re: Capcom Vs SNK 2010 on Thu Jul 08, 2010 5:35 pm

GodzillaKingofMonste

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I like that Vs screen this is coming along greatly


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25 Re: Capcom Vs SNK 2010 on Thu Jul 08, 2010 6:36 pm

Susano-o

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can you show us how the lifebars look in battle so we can see if the lifebars go well?


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