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Snowy Downtown by Vegaz

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11.0/Older LR stage Snowy Downtown by Vegaz on Tue Jun 05, 2018 3:46 pm

Vegaz_Parrelli

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I'm on a roll, yo! New original stage. The original artist's name is Kirokaze. Has superjump, animation, looped bgm and zoom. Enjoy!



Last edited by Vegaz_Parrelli on Tue Jun 05, 2018 5:41 pm; edited 1 time in total


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21.0/Older LR stage Re: Snowy Downtown by Vegaz on Tue Jun 05, 2018 4:31 pm

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Video's not workin' on my end.

This is pretty fuckin' tight though. Definitely one of my favs by you (right up there with Backstreets honestly and that's been my all time fav by you forever.)


My snow does not look the same as it does in the shot though, I used the regular .def not the 1.1 one, I think you forget to trans/fix the snow on that .def, it's got a black outline on it and it moves super choppy. I really love what you did with the BG people and the cars though, and the layerno1 person is genius. I personally would blackjack(add trans) to that tree on the far right though since it does cover the entire character.

Overall fuckin' dope though bro. Amazing concept.


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31.0/Older LR stage Re: Snowy Downtown by Vegaz on Tue Jun 05, 2018 5:58 pm

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[You must be registered and logged in to see this link.] wrote:Video's not workin' on my end.

This is pretty fuckin' tight though. Definitely one of my favs by you (right up there with Backstreets honestly and that's been my all time fav by you forever.)


My snow does not look the same as it does in the shot though, I used the regular .def not the 1.1 one, I think you forget to trans/fix the snow on that .def, it's got a black outline on it and it moves super choppy. I really love what you did with the BG people and the cars though, and the layerno1 person is genius. I personally would blackjack(add trans) to that tree on the far right though since it does cover the entire character.

Overall fuckin' dope though bro. Amazing concept.

Thanks for that man. I really appreciate the props. I tested on 1.0 and saw what you described. But the trans is in the code. When I make the 1.1 version, I just add 1.1 code to the 1.0 versions of my stages and adjust delta's/bounds and such. 1.0 can handle png's but I guess there are limits to the output. At least without further editing of the image. Not sure how to fix this one, but I'll play around with it.


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Do your best to become stronger. Become stronger, so you can do your best

41.0/Older LR stage Re: Snowy Downtown by Vegaz on Tue Jun 05, 2018 6:01 pm

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you may need to edit the .sff for the 1.0 ver and just convert that one sprite to a .pcx and it should work.


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51.0/Older LR stage Re: Snowy Downtown by Vegaz on Tue Jun 05, 2018 6:11 pm

Vegaz_Parrelli

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[You must be registered and logged in to see this link.] wrote:you may need to edit the .sff for the 1.0 ver and just convert that one sprite to a .pcx and it should work.

Took care of it. Turns out that in 1.1, you can add trans to the [bg] sprite. But in 1.0, you have to add it in the [begin action] code on each line. When I did that it looked good. Try it out.


OOOH snap! VIP NICCAH! B)


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