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Sprites & Misc. stuff

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1 Sprites & Misc. stuff on Wed Jul 15, 2015 10:32 am

Margatroid

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maybe I'll add some more movement to torso clothing:









Modeling(old):
Spoiler:


Dying Planet
Spoiler:


More like a render test really, made stage.

Classic:
Spoiler:


Made stage.

Nevada:
Spoiler:

made stage.

UBW(old preview):
Spoiler:

Jean's idea.
Still a WIP



Other:

Spoiler:
(1600x1600) 900 sprites, since all images are the same size, the animation can be edited by simply using scripts.



Last edited by Margatroid on Thu Oct 06, 2016 9:34 pm; edited 16 times in total

2 Re: Sprites & Misc. stuff on Wed Jul 15, 2015 12:18 pm

Demitri

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Shading on the end of the left arm (by the elbows) is weird, fast speed or not.
Cape looks fluid despite the minor things that need fixing on the ends

I'd kill for a HR/HD Archer like this

Also, I know you're juggling a bunch of projects but how high is finishing the UBW Reality Marble?


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3 Re: Sprites & Misc. stuff on Thu Jul 16, 2015 2:18 pm

Margatroid

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I don't know when I'm going to finish UBW tbh, but I'm not giving it up, since it's one of the stages I want to make the most(along with a couple of other).
Thing is that I become probably way too nitpicky with it, also....not enough time.

I think I know what you mean with the shading.

4 Re: Sprites & Misc. stuff on Sat Jul 18, 2015 2:40 pm

Demitri

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Being too nitpicky will delay the hell out of things, but i get it.

Best of luck bruh


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5 Re: Sprites & Misc. stuff on Mon Jul 27, 2015 3:08 am

Margatroid

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I drew the arrow FX.



Last edited by The Grand Guignol on Tue Oct 27, 2015 12:16 am; edited 1 time in total

6 Re: Sprites & Misc. stuff on Mon Jul 27, 2015 3:12 am

ExCham

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wow...Totally looks like the kind of FX you see on today animes.

neat


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http://excahmmugen.blogspot.com

7 Re: Sprites & Misc. stuff on Mon Jul 27, 2015 10:53 am

Demitri

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#UBWARCHER2019


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8 Re: Sprites & Misc. stuff on Fri Aug 28, 2015 7:31 pm

Margatroid

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maybe 2025, for now, there's only one character I'm willing to sprite completely
and isn't from fate :P



just checking how it would look...
still not sure about the moving shades.
http://illiweb.com/fa/pbucket.gif



Last edited by The Grand Guignol on Mon May 16, 2016 11:24 pm; edited 1 time in total

9 Re: Sprites & Misc. stuff on Fri Aug 28, 2015 10:35 pm

100SadPandas

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That looks like sex.


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10 Re: Sprites & Misc. stuff on Fri Sep 04, 2015 10:43 pm

Margatroid

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Last edited by Margatroid on Thu Oct 06, 2016 9:34 pm; edited 5 times in total

11 Re: Sprites & Misc. stuff on Sat Sep 05, 2015 1:24 am

Watta

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Yoooooooooo these are amazing @_@


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http://mugencoder.com/authors/view/watta

12 Re: Sprites & Misc. stuff on Tue Sep 22, 2015 1:03 am

Margatroid

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a little animation I made, kinda came out with the idea for a stage.
the animation itself is not finished, still have to animate the center/core, and give texture to the rest.

13 Re: Sprites & Misc. stuff on Tue Sep 22, 2015 7:29 pm

Demitri

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Death Ray
nice laser


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14 Re: Sprites & Misc. stuff on Tue Nov 10, 2015 3:34 pm

Margatroid

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Halloween themed & started pretty late, but a music/theme kinda inspired it.
low res, I'll try the style of shading capcom used in stages(darkstalkers specifically).

Floor part will be a cemetery, upper part isn't finished(for now talking about lineart only of course) but I already know what I'll add,
still debating with myself about what to put below the bridge & the name I'll give it.

15 Re: Sprites & Misc. stuff on Thu Nov 26, 2015 2:01 pm

Markpachi

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The Grand Guignol wrote:*eye beam*

I'd just like to ask if you had made a version that didn't have the laser effect?

16 Re: Sprites & Misc. stuff on Thu Nov 26, 2015 2:29 pm

Demitri

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Rip the frames before the beam?


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17 Re: Sprites & Misc. stuff on Sat Nov 28, 2015 2:06 pm

Markpachi

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B-but I want all those nice, smooth, slow frame movement ...

18 Re: Sprites & Misc. stuff on Thu Dec 10, 2015 7:01 pm

Margatroid

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I haven't, but it wouldn't be too hard to deactivate the laser layer and render it again btw.
I'd wait until I stop being lazy and finish the eye tho.
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I think I got more or less the puppet's design.



Last edited by The Grand Guignol on Sun Dec 27, 2015 3:56 am; edited 1 time in total

19 Re: Sprites & Misc. stuff on Mon Jan 11, 2016 2:46 pm

Margatroid

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finished. + fixed Archer's cape.

20 Re: Sprites & Misc. stuff on Tue Jan 12, 2016 12:05 am

Demitri

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looks pretty dope
simply a critique, dont take it the wrong way, feet are not your forte


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21 Re: Sprites & Misc. stuff on Tue Jan 12, 2016 2:42 am

Margatroid

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It's fine, though you will have to be more specific for stuff I didn't notice.
I want that sprite to be the best possible to take it as a base.

22 Re: Sprites & Misc. stuff on Wed Jan 13, 2016 12:46 pm

Demitri

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Im mainly referring to the back ends by the heel. They seem unnaturally flat (I can give the viewers left foot a pass, but the right is so slanted and flat) like a little roundness at certain spots would help.


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23 Re: Sprites & Misc. stuff on Fri Jan 15, 2016 1:42 am

Watta

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Sweet jesus you did that all manually? Man you have some serious talent in a lot of places ._.


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http://mugencoder.com/authors/view/watta

24 Re: Sprites & Misc. stuff on Wed Jan 20, 2016 2:19 am

Margatroid

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It's just an unhealthy sense of self criticism, it's a curse ._.

Im mainly referring to the back ends by the heel. They seem unnaturally flat (I can give the viewers left foot a pass, but the right is so slanted and flat) like a little roundness at certain spots would help.
Ok, got it.



More arrow FX for Archer.

25 Re: Sprites & Misc. stuff on Wed Jan 20, 2016 3:33 am

Watta

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Yeah self criticism pretty much killed our drives :P
Good to see you still making stuff, and at amazing quality too : Cheesin


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http://mugencoder.com/authors/view/watta

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