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Mugen Screenshots V2

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1 Mugen Screenshots V2 on Mon Jul 07, 2014 4:31 pm

You know the drill, V2 suckas.

Might as well start:




I've done a bit to the concept since this, my plan is to add buildings from silent hill and have some falling debris (tiled like snow), a silhoutte render/ghostly anim of cheryl mason, some fog, and an intro. This is if the concept works, though. This is mostly because I couldn't find a BG to fit this floor originally. So it was taking two WIPS i had (this stage and a silent hill stage) and meshing them into one, lol.

Still need to edit a lot but here's a progress shot:


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2 Re: Mugen Screenshots V2 on Mon Jul 07, 2014 4:35 pm

I feel as though the stuff at the middle and right should be further in the distance but that's just me.

I wanna see how that one turns out.


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3 Re: Mugen Screenshots V2 on Mon Jul 07, 2014 4:37 pm

You mean the bg buildings themselves? Yeah they are a bit big as they are right now, but the floor was resized. So in game they should look a bit better.


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4 Re: Mugen Screenshots V2 on Mon Jul 07, 2014 5:14 pm

For once something i rendered doesn't look like shit in mugen.

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5 Re: Mugen Screenshots V2 on Mon Jul 07, 2014 5:15 pm

They're not in mugen yet, lol.


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6 Re: Mugen Screenshots V2 on Mon Jul 07, 2014 5:54 pm

hm kinda would like to see that with a slighty teal blue like the snow town from that last silent hill movie.


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7 Re: Mugen Screenshots V2 on Mon Jul 07, 2014 6:39 pm

G wrote:They're not in mugen yet, lol.



minus the whole combo thing.

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8 Re: Mugen Screenshots V2 on Tue Jul 08, 2014 9:25 am

Ok, now add the derbies falling from the top of the wall. Like something is trying to crawl across it. Also, have a alternate version with a big old red moon. Then add some red rain or a blue moon and have a blue hue shadow the environment. Thinking to much into this like a castlevania type stage. Also, have lighting strike in the sky and gargoyles with glowing red eye's. Statues of course, just food for thought my man. Good luck and keep us posted.

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9 Re: Mugen Screenshots V2 on Tue Jul 08, 2014 9:46 am

The red cross could use a bit more blending, imo.

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10 Re: Mugen Screenshots V2 on Tue Jul 08, 2014 6:13 pm

I'll look into all that, thanks guys.


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11 Re: Mugen Screenshots V2 on Tue Jul 08, 2014 7:42 pm


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12 Re: Mugen Screenshots V2 on Tue Jul 08, 2014 11:20 pm

fix dat lake cham


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13 Re: Mugen Screenshots V2 on Wed Jul 09, 2014 3:16 am

He could make a very discreet water animation with squirlz to cover up the color loss a bit.


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14 Re: Mugen Screenshots V2 on Wed Jul 09, 2014 7:50 am

It is animated with sqirlz


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15 Re: Mugen Screenshots V2 on Wed Jul 09, 2014 3:51 pm

G wrote:fix dat lake cham

Cant  crying 


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16 Re: Mugen Screenshots V2 on Wed Jul 09, 2014 4:21 pm

Batmeng wrote:He could make a very discreet water animation with squirlz to cover up the color loss a bit.  

It is animated with sqirlz. It's the reflection of the lights in the water that's creating the loss. Too many colors, mugen limitations. Cena Mugen wins lol


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17 Mugen Screenshots V2 on Thu Jul 10, 2014 1:08 am



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18 Re: Mugen Screenshots V2 on Fri Jul 11, 2014 3:12 am

I want that Zero smallport


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19 Re: Mugen Screenshots V2 on Fri Jul 11, 2014 11:23 am

I want that ZERO!


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20 Re: Mugen Screenshots V2 on Fri Jul 11, 2014 1:33 pm


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21 Re: Mugen Screenshots V2 on Fri Jul 11, 2014 1:37 pm

Oh geez.



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22 Re: Mugen Screenshots V2 on Sat Jul 12, 2014 3:42 am

AHAHAHAAHA look what I found!




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23 Re: Mugen Screenshots V2 on Sat Jul 12, 2014 6:07 am

^Oddly enoght Sheamus doesnt look so bad.]


Filling my roster with chars from games i liked and some others that are just liked.


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24 Re: Mugen Screenshots V2 on Sat Jul 12, 2014 8:39 am

so the conversion is done?


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25 Re: Mugen Screenshots V2 on Sat Jul 12, 2014 2:47 pm

Genesis wrote:so the conversion is done?

Need to add a Win Screen and adjust the font position on the stage Select but yeah kinda.


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