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School Yard

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1HR Stage School Yard on Thu Jun 19, 2014 10:31 pm

Finally back into creating something. A simple, yet nice (maybe) stage. I'm rusty, lol. But i'm glad i finally found some motivation.

I'll put it up on my website later, I plan on redoing my website so it'll go up with the update.

Outdated vid:



7/8/14 Update








Download here.



Last edited by G on Tue Jul 08, 2014 10:19 pm; edited 5 times in total


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2HR Stage Re: School Yard on Thu Jun 19, 2014 10:42 pm

Nice to see you getting back in mugen, I'm hoping to see more from you this year.


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3HR Stage Re: School Yard on Thu Jun 19, 2014 10:47 pm

Thanks! I hope so too, it may happen now that I've regained some motivation.


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4HR Stage Re: School Yard on Thu Jun 19, 2014 11:53 pm

Welcom back, Lil Bro. I didn't think you were into stages with characters in the back.


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5HR Stage Re: School Yard on Fri Jun 20, 2014 5:34 am

YUSH! GLB is back (for a moment lol)

pretty much ended simple but you know simple things are sometimes the best ones  Thumbs Up 


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6HR Stage Re: School Yard on Fri Jun 20, 2014 2:21 pm

i'm rubbin' off on you Geebz, choice BGM selection. however, tha 1 you included was kinda low & loopless, which gave me an instant attitude, for i rectified tha issue: http://www.mediafire.com/?wzawv8580dy65gc

i kinda wanna say go this route here: http://www.mediafire.com/?0db4liivq94sg2n but this stage isn't aggressively open enough, if that makes any sense.


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Spoiler:

honor'd to be a gear of tha R.O.K. Movement


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7HR Stage Re: School Yard on Fri Jun 20, 2014 5:03 pm

Thanks, Alp. I'll check them out later.

Vegaz_Parrelli wrote:Welcom back, Lil Bro. I didn't think you were into stages with characters in the back.

I'm usually not, lol. But it would've been so empty without them and it's always good to try something new.


Exceltheory wrote:YUSH! GLB is back (for a moment lol)

Lol, hopefully it's longer than that.


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8HR Stage Re: School Yard on Mon Jun 23, 2014 1:52 am

Nice to see you back at it, the urge hit's hard.lol Also, such a cool concept Gl.Time for so new action. Ninja tech type stuff, with a twist.

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9HR Stage Re: School Yard on Mon Jun 23, 2014 2:04 am

I figured you weren't finished.


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10HR Stage Re: School Yard on Tue Jun 24, 2014 7:46 pm

Video up, thanks atlas.


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11HR Stage Re: School Yard on Wed Jun 25, 2014 5:41 pm

Anytime, G. ^_^


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12HR Stage Re: School Yard on Thu Jun 26, 2014 10:31 pm

some post from MFFA

Aℓicℯ, on 25 Jun 2014 - 6:15 PM, said:
liked the color mix, got the stage,
I guess the only suggestion I can give is with the sun being directly behind the characters one would think the shadows would be casted in front of them, not behind.
don't know, probably moving the sun to the right side, seeing how the building(& everything) cast shadow to the left.

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13HR Stage Re: School Yard on Fri Jun 27, 2014 5:08 pm

he's right, i was hoping people would ignore that, lol.

but yeah i mostly did this because putting them in front was an obstruction to the players shadows (Even when they were in front.) I'll consider coming up with a remedy for this but I can't promise anything, lol.


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14HR Stage Re: School Yard on Sat Jun 28, 2014 10:59 am

shrink the shadow sprites for the chars in the bg.

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15HR Stage Re: School Yard on Sat Jun 28, 2014 4:09 pm

I know.


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16HR Stage Re: School Yard on Tue Jul 08, 2014 10:49 pm

Updated, check first post.

- Fixed shadows/light perspective issue.
- Added new BGM looped and amplified by Alpyne_D.
- Gave deltas to the layerno1 objects.
- Added a few more blossoms.


- May consider lights from the windows, but for now no. Also a new video in the future whenever I can ask someone for one.


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17HR Stage Re: School Yard on Wed Jul 09, 2014 12:18 pm

nice tweaks, sir.


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18HR Stage Re: School Yard on Wed Jul 09, 2014 4:22 pm

thank you kind sir!

thanks for the bgm!


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19HR Stage Re: School Yard on Wed Jul 09, 2014 8:37 pm

no prob, you know i always gotcha faded my dude


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Spoiler:

honor'd to be a gear of tha R.O.K. Movement


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