Newage Mugen

A Mugen community that specializes in stage, screenpack creation, and graphics.

You are not connected. Please login or register

bounds for hi-res stages.

View previous topic View next topic Go down  Message [Page 1 of 1]

1 bounds for hi-res stages. on Thu May 06, 2010 10:42 pm

I'm tired of figuring this shit out by playing the dam stage itself. How do I figure it out. i mean whats the formula?

Last edited by ayumifan on Fri May 07, 2010 12:11 pm; edited 1 time in total

View user profile

2 Re: bounds for hi-res stages. on Fri May 07, 2010 5:31 pm

Total pixel height of your stage minus 480 and then divide that result by two. Then the negative of that value is your boundhigh. Assuming you placed all of your sprites correctly in the sff/def file. This only applies if your BG image has a delta of 2,2 meaning your farthest sprite is delta 2,2. Any lower delta will increase the boundhigh.


View user profile

3 Re: bounds for hi-res stages. on Fri May 07, 2010 5:35 pm

thx for the info. i was dividing by 3. no wonder my bounds were always off.

View user profile

View previous topic View next topic Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum