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bounds for hi-res stages.

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1 bounds for hi-res stages. on Thu May 06, 2010 10:42 pm

Susano-o

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I'm tired of figuring this shit out by playing the dam stage itself. How do I figure it out. i mean whats the formula?



Last edited by ayumifan on Fri May 07, 2010 12:11 pm; edited 1 time in total


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2 Re: bounds for hi-res stages. on Fri May 07, 2010 5:31 pm

G

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Total pixel height of your stage minus 480 and then divide that result by two. Then the negative of that value is your boundhigh. Assuming you placed all of your sprites correctly in the sff/def file. This only applies if your BG image has a delta of 2,2 meaning your farthest sprite is delta 2,2. Any lower delta will increase the boundhigh.


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3 Re: bounds for hi-res stages. on Fri May 07, 2010 5:35 pm

Susano-o

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thx for the info. i was dividing by 3. no wonder my bounds were always off.


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