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[UPDATED 2/17/2014] Karakuri Dojo

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11.0/Older LR stage [UPDATED 2/17/2014] Karakuri Dojo on Sun Feb 16, 2014 11:59 pm



[UPDATED 2/17/2014] Karakuri Dojo 32795826767_bd9bc92b05_o
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Hey Guys, I finally finished up Karakuri Dojo. This one was extremely tough and discouraging. I can't even begin to describe how much this thing annoyed me. Anyways... the details:

[o] - Color corrected everything.
[o] - Sized the stage down by half.
[+] - Adds interactive platforms that can be toggled by hitting the dragon's head three times. (Only applicable in NZCR full-game environment)
[+] - Adds a "secret" room that opens the door and reveals Naruto doing his business.
[o] - Changed the deltas of various objects.
[o] - Custom rotating gears at the top left and right windows.
[o] - The floor is now reflective.
[o] - Separated the pillars from the background to add to the depth of the stage.

A lot of work went into this one. I tried my best to completely destroy the old version, which was the most boring stage I've ever made.

The last one from NZC. Also, never been ripped.

- M.U.G.E.N 1.0
- Animated Dragon Mouth
- Looping BGM

[Karakuri Dojo's Readme]

Name: Karakuri Dojo
Series: Naruto Shippuuden
Game: Naruto Shippuuden: Ninjutsu Zenkai Cha-Crash (NZC)
Release Date: 12/17/2014
M.U.G.E.N Version: 1.0
Author: Alexei Roschak

Description: This is Karakuri Dojo. I found this one by accident. I had forgotten
it was in NZC and that it was never ripped out, so I took the responsibility
of doing so.

Place the "KarakuriDojo.def" and "KarakuriDojo.sff" files in your "Stages" folder and place
the "KarakuriDojo.mp3" in your sounds folder. That's it. Add it to your select.def
and you're done.

The music was cut special and made to loop. This means that after a certain point
is passed, the song will play on a loop forever. There are interactive elements that
can be seen in the video that won't appear or work outside of the full-game environment
they were designed to operate within.

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