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The Apex -100SadPanda's WIP's-

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761.0/older characters Re: The Apex -100SadPanda's WIP's- on Tue Feb 04, 2014 8:33 pm

Markpachi

Markpachi

The Apex -100SadPanda's WIP's- - Page 4 2D2jZmR
I can't really imagine how it could work using that first one. I say go for second.

771.0/older characters Re: The Apex -100SadPanda's WIP's- on Tue Feb 04, 2014 11:48 pm

100SadPandas

100SadPandas

The Apex -100SadPanda's WIP's- - Page 4 B3eFki6
The Apex -100SadPanda's WIP's- - Page 4 NVNuCVT
Just 2 more frames for the basic dash.


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The Apex -100SadPanda's WIP's- - Page 4 PvXaNaR

781.0/older characters Re: The Apex -100SadPanda's WIP's- on Wed Feb 05, 2014 6:19 am

Markpachi

Markpachi

The Apex -100SadPanda's WIP's- - Page 4 2D2jZmR
Or maybe you could use KOF Rugal's pose after the dash. The one with the crossed arms. I think that'd look neat. If ever you implement EX moves, maybe you could add a version that uses that pose instead.

791.0/older characters Re: The Apex -100SadPanda's WIP's- on Wed Feb 05, 2014 8:00 am

100SadPandas

100SadPandas

The Apex -100SadPanda's WIP's- - Page 4 B3eFki6
MP wrote:Or maybe you could use KOF Rugal's pose after the dash. The one with the crossed arms. I think that'd look neat. If ever you implement EX moves, maybe you could add a version that uses that pose instead.
Does this one not look good?


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The Apex -100SadPanda's WIP's- - Page 4 PvXaNaR

801.0/older characters Re: The Apex -100SadPanda's WIP's- on Wed Feb 05, 2014 8:39 am

Markpachi

Markpachi

The Apex -100SadPanda's WIP's- - Page 4 2D2jZmR
It looks fine actually. The thing about Rugal's crossed arms pose is that it kinda looks better, but if it's applied on his normal commands and not his EX, The Apex might look "overpowered", or might look like a douche. I don't know.



TL;DR It looks fine, just giving out more ideas. :)

811.0/older characters Re: The Apex -100SadPanda's WIP's- on Wed Feb 05, 2014 6:28 pm

100SadPandas

100SadPandas

The Apex -100SadPanda's WIP's- - Page 4 B3eFki6
Done. Removed a frame towards the end to make it a bit shorter. Nothing too big.
The Apex -100SadPanda's WIP's- - Page 4 MgSJMT4


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821.0/older characters Re: The Apex -100SadPanda's WIP's- on Wed Feb 05, 2014 9:03 pm

Demitri

Demitri

The Apex -100SadPanda's WIP's- - Page 4 RjBqV68
Looks good  Thumbs Up 


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The Apex -100SadPanda's WIP's- - Page 4 QnnT425

831.0/older characters Re: The Apex -100SadPanda's WIP's- on Wed Feb 05, 2014 9:22 pm

Psyre

Psyre

The Apex -100SadPanda's WIP's- - Page 4 2D2jZmR
@100SadPandas wrote:Done. Removed a frame towards the end to make it a bit shorter. Nothing too big.
The Apex -100SadPanda's WIP's- - Page 4 MgSJMT4
Smooth as hell...

841.0/older characters Re: The Apex -100SadPanda's WIP's- on Thu Feb 06, 2014 4:29 pm

100SadPandas

100SadPandas

The Apex -100SadPanda's WIP's- - Page 4 B3eFki6
Lol, Thanks guys!

I'm gonna add this effect after the dash to make it look a bit more cooler, like he was REALLY fast.
The Apex -100SadPanda's WIP's- - Page 4 HrL54LQ
I'm gonna perfect the walk next, it looks abismal. That's what I get for letting someone else do it.

But not yet. Been working on the Apex so much I'm behind on my anime. Will start after a few hours. In the meantime, if anyone has any ideas for the character feel free to post them here and I'll get back to you once I've finished Black Lagoon.


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851.0/older characters Re: The Apex -100SadPanda's WIP's- on Fri Feb 07, 2014 8:13 am

Watta

Watta

The Apex -100SadPanda's WIP's- - Page 4 2D2jZmR
It seems those cartoon effects will hopefully be put to good use  Thumbs Up 


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http://mugencoder.com/authors/view/watta

861.0/older characters Re: The Apex -100SadPanda's WIP's- on Fri Feb 07, 2014 4:24 pm

100SadPandas

100SadPandas

The Apex -100SadPanda's WIP's- - Page 4 B3eFki6
@Watta wrote:It seems those cartoon effects will hopefully be put to good use  Thumbs Up 
Damn straight.


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871.0/older characters Re: The Apex -100SadPanda's WIP's- on Sat Feb 08, 2014 9:57 am

100SadPandas

100SadPandas

The Apex -100SadPanda's WIP's- - Page 4 B3eFki6
Added Jotaro as a base, but he's so fucking flamboyant I don't know if I can use him lol.
EDIT:
Oh, damn. I just got fanmail on apex on the mugenmultiverse.


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881.0/older characters Re: The Apex -100SadPanda's WIP's- on Sat Feb 08, 2014 3:45 pm

100SadPandas

100SadPandas

The Apex -100SadPanda's WIP's- - Page 4 B3eFki6
I need some criticism on this. This is an old version of the walk someone did for me that's really pretty bad. Last time I checked someone told me that the all around movement of the upperbody and legs were pretty off, thoughts?

The Apex -100SadPanda's WIP's- - Page 4 5tyi2GL


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891.0/older characters Re: The Apex -100SadPanda's WIP's- on Sat Feb 08, 2014 4:52 pm

100SadPandas

100SadPandas

The Apex -100SadPanda's WIP's- - Page 4 B3eFki6
The Apex -100SadPanda's WIP's- - Page 4 V012Myw The Apex -100SadPanda's WIP's- - Page 4 U7vI3Cm
Should I keep going or frankensprite rougas legs onto K's upper body?


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901.0/older characters Re: The Apex -100SadPanda's WIP's- on Sat Feb 08, 2014 9:03 pm

Markpachi

Markpachi

The Apex -100SadPanda's WIP's- - Page 4 2D2jZmR
I think the head movement's what's ruining it. Maybe you should make the head static, then make the mouth animated.

911.0/older characters Re: The Apex -100SadPanda's WIP's- on Sat Feb 08, 2014 9:08 pm

100SadPandas

100SadPandas

The Apex -100SadPanda's WIP's- - Page 4 B3eFki6
@Markpachi wrote:I think the head movement's what's ruining it. Maybe you should make the head static, then make the mouth animated.
I can see that, okay. What do you think about the leg movement?


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921.0/older characters Re: The Apex -100SadPanda's WIP's- on Sat Feb 08, 2014 11:29 pm

Markpachi

Markpachi

The Apex -100SadPanda's WIP's- - Page 4 2D2jZmR
I'm pretty sure it needs improvement because it looks weird, but I don't know how you'll do that. You could try asking the spriting/animation pros at Guild for advice.

931.0/older characters Re: The Apex -100SadPanda's WIP's- on Sun Feb 09, 2014 6:39 am

Demitri

Demitri

The Apex -100SadPanda's WIP's- - Page 4 RjBqV68
The issues i see with it.....
The belt grows in one frame (i think i mentioned this before) an doesnt shrink in another

The head movement may be able to work but it goes down too far in one frame (or two)i mean think realistically, who's head moves like that irl?

I mentioned the leg shading on mfg iirc so i wont repeat that
the leg movement is fine, the shading just isnt perfect yet



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The Apex -100SadPanda's WIP's- - Page 4 QnnT425

941.0/older characters Re: The Apex -100SadPanda's WIP's- on Mon Feb 10, 2014 6:56 pm

100SadPandas

100SadPandas

The Apex -100SadPanda's WIP's- - Page 4 B3eFki6
Thinking of the ideas for the throw, ideas/thoughts anyone?


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951.0/older characters Re: The Apex -100SadPanda's WIP's- on Mon Feb 10, 2014 8:12 pm

Demitri

Demitri

The Apex -100SadPanda's WIP's- - Page 4 RjBqV68
Telekenesis?

One big kick? hit the screen edge
idk


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961.0/older characters Re: The Apex -100SadPanda's WIP's- on Mon Feb 10, 2014 9:01 pm

Markpachi

Markpachi

The Apex -100SadPanda's WIP's- - Page 4 2D2jZmR
Choke slam, then the opponent rebounds off the floor, thus making the grab into a launcher.

971.0/older characters Re: The Apex -100SadPanda's WIP's- on Mon Feb 10, 2014 9:05 pm

100SadPandas

100SadPandas

The Apex -100SadPanda's WIP's- - Page 4 B3eFki6
@Markpachi wrote:Choke slam, then the opponent rebounds off the floor, thus making the grab into a launcher.
Whats a choke slam lol?


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981.0/older characters Re: The Apex -100SadPanda's WIP's- on Mon Feb 10, 2014 11:07 pm

Psyre

Psyre

The Apex -100SadPanda's WIP's- - Page 4 2D2jZmR
@100SadPandas wrote:
@Markpachi wrote:Choke slam, then the opponent rebounds off the floor, thus making the grab into a launcher.
Whats a choke slam lol?

991.0/older characters Re: The Apex -100SadPanda's WIP's- on Wed Feb 12, 2014 5:40 pm

100SadPandas

100SadPandas

The Apex -100SadPanda's WIP's- - Page 4 B3eFki6
I know have a cool idea for one of the throws, thanks PANDAZ and Markp.


Fuck the Walk. Honestly. 6 more frames of hell and checking frames back and forth and back and forth and back and forth and worrying the belt doesn't work right.
The Apex -100SadPanda's WIP's- - Page 4 YOBOXNE The Apex -100SadPanda's WIP's- - Page 4 1Edj6Z3 The Apex -100SadPanda's WIP's- - Page 4 ExdPq9i The Apex -100SadPanda's WIP's- - Page 4 3VOPqrN

I'm gonna add the K' upper base once I'm done with the legs so I don't have to worry about too many things at once.


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1001.0/older characters Re: The Apex -100SadPanda's WIP's- on Wed Feb 12, 2014 11:03 pm

100SadPandas

100SadPandas

The Apex -100SadPanda's WIP's- - Page 4 B3eFki6
The Apex -100SadPanda's WIP's- - Page 4 G70nalC
Good, bad, thoughts?


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