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The Apex -100SadPanda's WIP's-

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76Character Re: The Apex -100SadPanda's WIP's- on Tue Feb 04, 2014 8:33 pm

I can't really imagine how it could work using that first one. I say go for second.

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77Character Re: The Apex -100SadPanda's WIP's- on Tue Feb 04, 2014 11:48 pm


Just 2 more frames for the basic dash.


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78Character Re: The Apex -100SadPanda's WIP's- on Wed Feb 05, 2014 6:19 am

Or maybe you could use KOF Rugal's pose after the dash. The one with the crossed arms. I think that'd look neat. If ever you implement EX moves, maybe you could add a version that uses that pose instead.

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79Character Re: The Apex -100SadPanda's WIP's- on Wed Feb 05, 2014 8:00 am

MP wrote:Or maybe you could use KOF Rugal's pose after the dash. The one with the crossed arms. I think that'd look neat. If ever you implement EX moves, maybe you could add a version that uses that pose instead.
Does this one not look good?


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80Character Re: The Apex -100SadPanda's WIP's- on Wed Feb 05, 2014 8:39 am

It looks fine actually. The thing about Rugal's crossed arms pose is that it kinda looks better, but if it's applied on his normal commands and not his EX, The Apex might look "overpowered", or might look like a douche. I don't know.



TL;DR It looks fine, just giving out more ideas. :)

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81Character Re: The Apex -100SadPanda's WIP's- on Wed Feb 05, 2014 6:28 pm

Done. Removed a frame towards the end to make it a bit shorter. Nothing too big.


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82Character Re: The Apex -100SadPanda's WIP's- on Wed Feb 05, 2014 9:03 pm

Looks good  Thumbs Up 


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83Character Re: The Apex -100SadPanda's WIP's- on Wed Feb 05, 2014 9:22 pm

100SadPandas wrote:Done. Removed a frame towards the end to make it a bit shorter. Nothing too big.

Smooth as hell...

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84Character Re: The Apex -100SadPanda's WIP's- on Thu Feb 06, 2014 4:29 pm

Lol, Thanks guys!

I'm gonna add this effect after the dash to make it look a bit more cooler, like he was REALLY fast.

I'm gonna perfect the walk next, it looks abismal. That's what I get for letting someone else do it.

But not yet. Been working on the Apex so much I'm behind on my anime. Will start after a few hours. In the meantime, if anyone has any ideas for the character feel free to post them here and I'll get back to you once I've finished Black Lagoon.


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85Character Re: The Apex -100SadPanda's WIP's- on Fri Feb 07, 2014 8:13 am

It seems those cartoon effects will hopefully be put to good use  Thumbs Up 


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86Character Re: The Apex -100SadPanda's WIP's- on Fri Feb 07, 2014 4:24 pm

Watta wrote:It seems those cartoon effects will hopefully be put to good use  Thumbs Up 
Damn straight.


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87Character Re: The Apex -100SadPanda's WIP's- on Sat Feb 08, 2014 9:57 am

Added Jotaro as a base, but he's so fucking flamboyant I don't know if I can use him lol.
EDIT:
Oh, damn. I just got fanmail on apex on the mugenmultiverse.


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88Character Re: The Apex -100SadPanda's WIP's- on Sat Feb 08, 2014 3:45 pm

I need some criticism on this. This is an old version of the walk someone did for me that's really pretty bad. Last time I checked someone told me that the all around movement of the upperbody and legs were pretty off, thoughts?


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89Character Re: The Apex -100SadPanda's WIP's- on Sat Feb 08, 2014 4:52 pm


Should I keep going or frankensprite rougas legs onto K's upper body?


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90Character Re: The Apex -100SadPanda's WIP's- on Sat Feb 08, 2014 9:03 pm

I think the head movement's what's ruining it. Maybe you should make the head static, then make the mouth animated.

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91Character Re: The Apex -100SadPanda's WIP's- on Sat Feb 08, 2014 9:08 pm

Markpachi wrote:I think the head movement's what's ruining it. Maybe you should make the head static, then make the mouth animated.
I can see that, okay. What do you think about the leg movement?


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92Character Re: The Apex -100SadPanda's WIP's- on Sat Feb 08, 2014 11:29 pm

I'm pretty sure it needs improvement because it looks weird, but I don't know how you'll do that. You could try asking the spriting/animation pros at Guild for advice.

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93Character Re: The Apex -100SadPanda's WIP's- on Sun Feb 09, 2014 6:39 am

The issues i see with it.....
The belt grows in one frame (i think i mentioned this before) an doesnt shrink in another

The head movement may be able to work but it goes down too far in one frame (or two)i mean think realistically, who's head moves like that irl?

I mentioned the leg shading on mfg iirc so i wont repeat that
the leg movement is fine, the shading just isnt perfect yet



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94Character Re: The Apex -100SadPanda's WIP's- on Mon Feb 10, 2014 6:56 pm

Thinking of the ideas for the throw, ideas/thoughts anyone?


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95Character Re: The Apex -100SadPanda's WIP's- on Mon Feb 10, 2014 8:12 pm

Telekenesis?

One big kick? hit the screen edge
idk


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96Character Re: The Apex -100SadPanda's WIP's- on Mon Feb 10, 2014 9:01 pm

Choke slam, then the opponent rebounds off the floor, thus making the grab into a launcher.

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97Character Re: The Apex -100SadPanda's WIP's- on Mon Feb 10, 2014 9:05 pm

Markpachi wrote:Choke slam, then the opponent rebounds off the floor, thus making the grab into a launcher.
Whats a choke slam lol?


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98Character Re: The Apex -100SadPanda's WIP's- on Mon Feb 10, 2014 11:07 pm

100SadPandas wrote:
Markpachi wrote:Choke slam, then the opponent rebounds off the floor, thus making the grab into a launcher.
Whats a choke slam lol?

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99Character Re: The Apex -100SadPanda's WIP's- on Wed Feb 12, 2014 5:40 pm

I know have a cool idea for one of the throws, thanks PANDAZ and Markp.


Fuck the Walk. Honestly. 6 more frames of hell and checking frames back and forth and back and forth and back and forth and worrying the belt doesn't work right.


I'm gonna add the K' upper base once I'm done with the legs so I don't have to worry about too many things at once.


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100Character Re: The Apex -100SadPanda's WIP's- on Wed Feb 12, 2014 11:03 pm


Good, bad, thoughts?


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