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The Apex -100SadPanda's WIP's-

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1261.0/older characters Re: The Apex -100SadPanda's WIP's- on Mon Feb 17, 2014 7:10 am

Watta

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AZ has so many great ideas
Spoiler:
Ideas that no man on earth can implement


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1271.0/older characters Re: The Apex -100SadPanda's WIP's- on Mon Feb 17, 2014 7:14 am

Psyre

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@Watta wrote:AZ has so many great ideas
Spoiler:
Ideas that no man on earth can implement
seen a few of these ideas implemented in one way or another so it is possible...just hard to code i'd imagine

1281.0/older characters Re: The Apex -100SadPanda's WIP's- on Mon Feb 17, 2014 7:21 am

Watta

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PM me about your ideas of stages. They just might become reality Cheesin


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1291.0/older characters Re: The Apex -100SadPanda's WIP's- on Mon Feb 17, 2014 7:58 am

Psyre

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@Watta wrote:PM me about your ideas of stages. They just might become reality Cheesin
PM me a screen cap of the stage and i'll see what i can do.  Wat 

1301.0/older characters Re: The Apex -100SadPanda's WIP's- on Tue Feb 18, 2014 4:32 pm

Demitri

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Dem walls of text

@Pandas I'm still down for the custom intro(s?)
Combos seem ok
dash system sounds great (one variable should help with this)
predator mode sounds like a great idea. I believe there is a way to have things trigger based on the game's time but if that isnt possible (its always possible but some things are extremely complicated to do) then you can use TicksPerSecond Trigger and just choose a number of seconds before the mode activates.

every other hit will register against health, however will not send him into a hit state.
Have fun coding this one...

Apex eyes will start bleeding and I may have to find a way to make it look like blood is dripping from his eyes and have the eyes glow red. Maybe, it looks really cool in my head.
Have fun spriting this one...

My idea for Predator mode is having this kinda pulsing screen effect that "beats" faster when the mode i sabout to end. I cant really describe it how i imagine it but i know how to make it on a basic level.  
Basically something like this in the first few secs of the vid


Who's Yuri would you have the intro against?
There was more i intended to type but i forgot what.

1311.0/older characters Re: The Apex -100SadPanda's WIP's- on Wed Feb 19, 2014 6:01 pm

100SadPandas

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Thanks for feedback guys. All are noted. I'm liking the winpose stuff AZ. @Gen, do you have a sprite rip for the effect from the vid, that looked cool AF.

Okay, here is the basic dash stuff. I have the kick base already, their in spoilers. I have 3 potential bases for the punch, which one looks best.
They're all slowed down so you can look at them more.
DashKick
Spoiler:
DashPunchV1
Spoiler:
DashPunchV2
Spoiler:
DashPunchV3
Spoiler:

This could be an Ex-Punch-Dash thingy. Seems cool to me.
Spoiler:


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1321.0/older characters Re: The Apex -100SadPanda's WIP's- on Wed Feb 19, 2014 7:09 pm

Psyre

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combine rocks lower body for the dash and ryouga's upper body for the punch?

1331.0/older characters Re: The Apex -100SadPanda's WIP's- on Wed Feb 19, 2014 7:45 pm

Markpachi

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You could also use Jojo's Bizarre Adventure Hftf character stands as reference.

Also, I think merging Rock and Ryouga for something is too much of an effort. I think Ryouga's punch already works just fine.

1341.0/older characters Re: The Apex -100SadPanda's WIP's- on Wed Feb 19, 2014 7:50 pm

100SadPandas

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PANDAZ wrote:combine rocks lower body for the dash and ryouga's upper body for the punch?
@Markpachi wrote:
Also, I think merging Rock and Ryouga for something is too much of an effort. I think Ryouga's punch already works just fine.
Yup.

@Markpachi wrote:You could also use Jojo's Bizarre Adventure Hftf character stands as reference.
Link for sprites pls.


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1351.0/older characters Re: The Apex -100SadPanda's WIP's- on Wed Feb 19, 2014 9:31 pm

Demitri

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@100SadPandas wrote:@Gen, do you have a sprite rip for the effect from the vid, that looked cool AF.
I dont, though you can try to snoop around and see if the texture has been ripped.
That effect should be easy to replicate with some photoshop brushes


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1361.0/older characters Re: The Apex -100SadPanda's WIP's- on Thu Feb 20, 2014 10:02 am

Markpachi

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@100SadPandas wrote:
Link for sprites pls.
Err just Google them, man. I'm sure there are sprite sheets floating somewhere.

1371.0/older characters Re: The Apex -100SadPanda's WIP's- on Thu Feb 27, 2014 9:46 am

100SadPandas

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Sorry I haven't been updating the thread guys, I'll have something soon


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1381.0/older characters Re: The Apex -100SadPanda's WIP's- on Tue Mar 04, 2014 11:11 pm

100SadPandas

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Okay. Break over.
Here's the first frame of the dash punch. Its not the best it could look but because it will be a quicker frame I took some liberties with it.


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1391.0/older characters Re: The Apex -100SadPanda's WIP's- on Tue Mar 04, 2014 11:38 pm

G

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It doesn't look that bad, it could use minor touch ups in the belt and booty but it's pretty good looking imo.


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1401.0/older characters Re: The Apex -100SadPanda's WIP's- on Wed Mar 05, 2014 10:30 pm

100SadPandas

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Animation, Dash Punch, Done.
Hows it look?


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1411.0/older characters Re: The Apex -100SadPanda's WIP's- on Wed Mar 05, 2014 10:42 pm

Demitri

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Love it.


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1421.0/older characters Re: The Apex -100SadPanda's WIP's- on Thu Mar 06, 2014 6:03 am

Markpachi

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Holy shit, that looks amazing.





It also reminds me of Lars from Tekken. With that said, I have a suggestion.
- Call the dash "Silent Entry", or even "Dynamic Entry", as it serves as a homage to Lars.
- You could also add a grab type attack with that grab, and make Apex headbutt the opponent. And again, it's a nod to Lars' mid-stance grab.


You could search Youtube for Lars' Tekken movelist for more move ideas, by the way.

1431.0/older characters Re: The Apex -100SadPanda's WIP's- on Thu Mar 06, 2014 11:24 am

G

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That is pretty good, love the dash punch.


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http://www.newagemugen.com/

1441.0/older characters Re: The Apex -100SadPanda's WIP's- on Thu Mar 06, 2014 11:32 am

Watta

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Yes, Lars' moveset is amazing for dash punches and whatnot!


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http://mugencoder.com/authors/view/watta

1451.0/older characters Re: The Apex -100SadPanda's WIP's- on Thu Mar 06, 2014 4:55 pm

100SadPandas

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I guess I need to start playing Tekken.


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1461.0/older characters Re: The Apex -100SadPanda's WIP's- on Thu Mar 06, 2014 5:30 pm

HUNGRY WOLF

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That dash punch looks great Panda!


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1471.0/older characters Re: The Apex -100SadPanda's WIP's- on Thu Mar 06, 2014 7:20 pm

Psyre

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Slayer from Guilty Gear is also a great source for dash puches, hell dashing period.

1481.0/older characters Re: The Apex -100SadPanda's WIP's- on Thu Mar 06, 2014 9:15 pm

100SadPandas

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How does this look as a base K' edit for the Dash Kick?


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1491.0/older characters Re: The Apex -100SadPanda's WIP's- on Fri Mar 07, 2014 2:01 am

Markpachi

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RISING KNEE!!

1501.0/older characters Re: The Apex -100SadPanda's WIP's- on Fri Mar 07, 2014 6:59 am

Psyre

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should go with hwa jai's knee thrust instead, imo

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