- Probably cuz y'all are asians :ILU:
I will look into Guilty Gear XX's VS theme.MP wrote:If you decide to go with the grainy look, you should probably use Guilty Gear XX's VS theme.
I always have complicated looking VS screen animations going inside my head, but after a few minutes, I forget them.
Yeah, I feel the same, it don't match, so the orbs will be scraped.@Watta wrote:Scrap the bubble glow things man. It doesn't suit the grainy look IMO
Great Idea Big boss.@grayfox wrote:I like the new idea to drop the glow animations, now you could have the versus fonts come in from different angle's and meet. Just food for thought and have them glow a bit.
Thanks Phant0mD, Glad you like it!@Phant0mD wrote:Very slick, I like it. Will there be a logo for your SP Hungry wolf?
I believe you can, there is AE 32bit i believe cs4 has it IIRC, I'll look into for you man.@Watta wrote:I wish I could run AE on 32bit
Are you sure you entered "LAYERNO" and not layer?HungryWolf wrote:I put the vs animation to layer = 1 but I guess ports have a higher priority over them.
I agree, it's kinda missing something. I'm not sure what it is though.@Watta wrote:Zomg dat character select animation
It seems kinda missing something though...
Because it's obvious that Ryo is a man by day, and a woman named Chun-li by night.@Watta wrote:Just a question though... why did Chun Li come up when you selected Ryo? ._.
I'll will use the #2 concept then.MP wrote:I like the 2nd option, the two portraits one.
Also, I don't like it that you added stroke on the portraits.
Yeah, I feel the same way, if player 1 had its own style of FX and player 2 had its own style of Fx.@grayfox wrote:I like the second concept and yeah if you can add the different fx on the characters. That would be cool as long it's not crowed with a bunch of fx's every where. Looking good playa, real good.
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