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M.U.G.E.N. 1.1 BETA Released

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1M.U.G.E.N. 1.1 BETA Released Empty M.U.G.E.N. 1.1 BETA Released on Wed Aug 07, 2013 12:20 am

Dissidia

Dissidia

M.U.G.E.N. 1.1 BETA Released 2D2jZmR


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http://sites.google.com/site/dissidiamugen/

2M.U.G.E.N. 1.1 BETA Released Empty Re: M.U.G.E.N. 1.1 BETA Released on Wed Aug 07, 2013 6:04 am

Markpachi

Markpachi

M.U.G.E.N. 1.1 BETA Released 2D2jZmR
:You Rock: 

3M.U.G.E.N. 1.1 BETA Released Empty Re: M.U.G.E.N. 1.1 BETA Released on Wed Aug 07, 2013 6:47 am

G

G

M.U.G.E.N. 1.1 BETA Released OjtZ7W5
Knowing that there's actual work being put into the engine might give me motivation to create for it when it's more completed.


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M.U.G.E.N. 1.1 BETA Released XqZWtLC
http://www.newagemugen.com/

4M.U.G.E.N. 1.1 BETA Released Empty Re: M.U.G.E.N. 1.1 BETA Released on Wed Aug 07, 2013 1:08 pm

Dissidia

Dissidia

M.U.G.E.N. 1.1 BETA Released 2D2jZmR
GLB wrote:Knowing that there's actual work being put into the engine might give me motivation to create for it when it's more completed.

Well, not quite. It still feels almost the same as Alpha 4, though added animated Parallax and xshearing on shadows seem like a cool feature. BGCtrls are still screwed up on System and DirectX renderers, though they're functional on OpenGL and zooming projectiles still don't feel complete. Mugen still closes randomly when minimized or when the window loses its focus.


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http://sites.google.com/site/dissidiamugen/

5M.U.G.E.N. 1.1 BETA Released Empty Re: M.U.G.E.N. 1.1 BETA Released on Wed Aug 07, 2013 1:45 pm

Watta

Watta

M.U.G.E.N. 1.1 BETA Released 2D2jZmR
Apparently the beta is causing a lot of problems with explods or something which applies to most characters :P

I would wait for a stable release since this beta aint looking any better than the alpha IMO. Too many chances of crashing and I don't think the whole RAM usage thing was sorted out either >:C


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M.U.G.E.N. 1.1 BETA Released KcsHGvO
http://mugencoder.com/authors/view/watta

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