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As I go through my stages and start implementing full-game features into them, I'm fixing what's wrong with them and making them look better. The first subject is Suigetsu's Stage. Enjoy the new look. :)
Here's what's changed:
[-] Reduced the scale of the stage to 1,1 from 1.5,1.145
[-] Color corrected the entire to stage to give it more contrast and depth.
[+] Added a dark, murky tint over the stage.
[o] Re-created a better looking fog effect.
[o] Adjusted the bounds and cleaned up extraneous comments in the code.
[o] Removed timed shatter from the BGM and the stage itself.
[o] Adjusted the deltas.
Here's my take on Suigetsu's Stage.