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[UPDATED 7/14/13] Zangief Released

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1Character [UPDATED 7/14/13] Zangief Released on Mon Jul 08, 2013 4:54 pm

[Preview]

Video:
Spoiler:



[Download]
http://mugencoder.com/authors/details/196

[Comment]
Update 2:
[o] Boosted the damage of Final Atomic Buster (Level 2) to 370.
[o] Final Atomic Buster (Level 2) now makes Zangief say the full name of the move during it.
[o] Zangief says "Atomic Buster" now during Final Atomic Buster (Level 1)
[o] The enemy can no longer recover from Grapple Bite.
[o] The enemy can no longer recover from any version of Double Lariat.
[o] Add more hitstun to Body Press
[o] Added more command possibilities to Screw Buster, Power Pile Driver, and Power Suplex. See above for details.
[o] Banishing Flat will now destroy any projectile it comes in contact with.
[+] Chaining from light into heavy attacks is now possible.
[+] Added some new extra sounds where appropriate
[+] Added a configurable palette selector (via editing config.txt)
[+] A total of 12 palettes can be selected from. (6 more added)
[+] Added a new super with 3 levels: Double Lariat Buster.

Update:
- The enemy can no longer recover from Double Lariat (both versions), Russian Kick (Heavy), Banishing Flat, and Crouching Heavy Kick
- Split Aerial Russian Slam and Final Atomic Buster into 3 levels each.
- Changed the commands for all non-super grapples. They all follow a QCB ,[a-z] pattern.
- Fixed a bug that would cause Russian Arial Slam to freak out if you used it again after a successful session.

I've been working on this character for about 2 weeks and am happy to give him to you guys. This is my first 6-button character and really non-anime-related character. Enjoy.

- Mugen 1.0
- 8 Grapples
- Combo-able gameplay
- CFE Sprites and Sounds
- Custom HitSparks, GuardSparks, SuperSpark, Land Dust, and Floor Smash effects by me.

Пока пока)))

Readme:
Spoiler:

--| Zangief's README |--

--------------------------------------------
[Information]
Name: Zangief (Зангиев)
Origin: Capcom Fighting Evolution
Version Date: 7/14/2013
Mugen Version: 1.0
Author: Alexei Roschak (Алексей)
Description:
Zangief is the stereotypical icon from the USSR/Russian Federation. He drinks vodka a lot and wrestles polar bears...
What more is there to say? He is in constant admiration of his own body and loves to belittle others for not
having a body as powerful as his.

Credits:
Capcom for making Capcom Fighting Evolution.
JustNoPoint for ripping the sprites and pre-aligning them. That was very helpful.)
Tetsuya/Sudake for ripping the sounds from CFE.
BlackChaos, Ryon and Laharl for beta testing.
C.A.N and Cybaster for feedback.

--------------------------------------------
[Commands]
Zangief uses a 6-button layout. X,Y, and Z are punches, while A,B, and C are kicks.

Legend:
a - A key (Light Kick)
b - B key (Medium Kick)
c - C key (Heavy Kick)
x - X key (Light Punch)
y - Y key (Medium Punch)
z - Z key (Heavy Punch)
F - Forward key
U - Up key
B - Back key
D - Down key
QCF - D,DF,F (Quarter Circle Forward)
QCB - D,DB,B (Quarter Circle Backward)
HCF - D,DB,B,F (Half Circle Forward)
HCB - D,DF,F,B (Half Circle Backward)
x2 - Do the preceding motion twice

Movement:
Walk - Hold F
Run - F,F
Backwards Hop - B,B
Jump - U
Crouch - Hold D

Basic:
Russian Kick (Medium) - Hold [DF,b]
Russian Kick (Heavy) - Hold [DF,c]
[AIR] Double Knee Drop (Light) - Hold [D,a]
[AIR] Double Knee Drop (Medium) - Hold [D,b]
[AIR] Forward Punch - Hold [(F or B),c]
[AIR] Kuuchu Headbutt (Medium) - Hold [U,y]
[AIR] Kuuchuu Headbutt (Heavy) - Hold [U,z]
[AIR] Body Press - Hold [(DF or DB),z]

Special:
Double Lariat - [x+y] OR [x+z] OR [y+z] OR [x+y+z]
Double Lariat (Quick) - [a+b] OR [a+c] OR [b+c] or [a+b+c]
Banishing Flat - [F,D,F,(x or y or z)]
Grapple Bite - [QCB,a]
Pile Driver - [QCB,b]
Suplex - [QCB,c]
Screw Buster - [QCB,x] OR [HCB,(x or y or z)] OR [HCF,(x or y or z)]
Power Pile Driver - [QCB,y] OR [HCB,(a or b or c)]
Power Suplex - [QCB,z] OR [HCF,(a or b or c)]

Super:
[1000 Power] Aerial Russian Slam (Level 1) - [QCFx2,a]
[2000 Power] Aerial Russian Slam (Level 2) - [QCFx2,b]
[3000 Power] Aerial Russian Slam (Level 3) - [QCFx2,c]
[1000 Power] Final Buster (Level 1) - [QCBx2,x]
[2000 Power] Atomic Buster (Level 2) - [QCBx2,y]
[3000 Power] Final Atomic Buster (Level 3) - [QCBx2,z]
[1000 Power] Double Lariat Buster (Level 1) - [QCBx2,a]
[2000 Power] Double Lariat Buster (Level 2) - [QCBx2,b]
[3000 Power] Double Lariat Buster (Level 3) - [QCBx2,c]

--------------------------------------------
[Conclusion]
Zangief is the first of his type of character that I've ever made. He's got a 6-button layout and bigger than the chiibi character's I usually
end up making. I chose to make him due to only the look of his sprites from Capcom Fighting Evolution. They look really good to me.
I based him off of CFE. Sprites, Sounds, Animations and Frame Time have all been tweaked to be
as accurate to CFE as possible. Gameplay is my own though. In CFE, combos are not too possible.
He has a total of 8 grapples and scaling A.I.

Enjoy.)

--------------------------------------------
[Changelog]

07/14/2013:
[o] Boosted the damage of Final Atomic Buster (Level 2) to 370.
[o] Final Atomic Buster (Level 2) now makes Zangief say the full name of the move during it.
[o] Zangief says "Atomic Buster" now during Final Atomic Buster (Level 1)
[o] The enemy can no longer recover from Grapple Bite.
[o] The enemy can no longer recover from any version of Double Lariat.
[o] Add more hitstun to Body Press
[o] Added more command possibilities to Screw Buster, Power Pile Driver, and Power Suplex. See above for details.
[o] Banishing Flat will now destroy any projectile it comes in contact with.
[+] Chaining from light into heavy attacks is now possible.
[+] Added some new extra sounds where appropriate
[+] Added a configurable palette selector (via editing config.txt)
[+] A total of 12 palettes can be selected from. (6 more added)
[+] Added a new super with 3 levels: Double Lariat Buster.

07/09/2013:
[o] The enemy can no longer recover from Double Lariat (both versions), Russian Kick (Heavy), Banishing Flat, and Crouching Heavy Kick
[o] Split Aerial Russian Slam and Final Atomic Buster into 3 levels each.
[o] Changed the commands for all non-super grapples. They all follow a QCB ,[a-z] pattern.
[o] Fixed a bug that would cause Russian Aerial Slam to freak out if you used it again after a successful session.

07/08/2013:
[x] Initial Release



Last edited by kenshinx0 on Sun Jul 14, 2013 10:25 pm; edited 1 time in total


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2Character Re: [UPDATED 7/14/13] Zangief Released on Tue Jul 09, 2013 10:38 pm

Update is out. Details are in the first post and my site. Video is also up.


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3Character Re: [UPDATED 7/14/13] Zangief Released on Wed Jul 10, 2013 9:33 am

Downloading now.

@kenshinx0 wrote:
I've been working on this character for about 2 weeks and am happy to give him to you guys.
Wat 
You, good sir, work fast as hell. Respect!

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4Character Re: [UPDATED 7/14/13] Zangief Released on Wed Jul 10, 2013 9:34 am

MP wrote:Downloading now.

@kenshinx0 wrote:
I've been working on this character for about 2 weeks and am happy to give him to you guys.
Wat 
You, good sir, work fast as hell. Respect!
Lol, thanks! I'm sad to say that I have absolutely no life. XD


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5Character Re: [UPDATED 7/14/13] Zangief Released on Wed Jul 10, 2013 12:12 pm

Time to slam and hurt Haggar badly XD
Also wow...U are really fast.
+1


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6Character Re: [UPDATED 7/14/13] Zangief Released on Wed Jul 10, 2013 12:45 pm

Cruz-Ko Excahm wrote:Time to slam and hurt Haggar badly XD
Also wow...U are really fast.
+1
Lol yeah... Sadly, I still have updates to do. :( C.A.N is so demanding lol.


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7Character Re: [UPDATED 7/14/13] Zangief Released on Wed Jul 10, 2013 3:34 pm

Most of his feedback are preferences on what he bases off of "solid" game-play. I'd only do the necessary stuff and tell him to shut it over the rest.

Good stuff overall, not much of a character guy or I'd give valid feedback.


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8Character Re: [UPDATED 7/14/13] Zangief Released on Wed Jul 10, 2013 8:55 pm

I have readed that before....

Btw Sensei think u could add the pal selector code?
Dunno as an option or something like that?


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9Character Re: [UPDATED 7/14/13] Zangief Released on Wed Jul 10, 2013 10:19 pm

GLB wrote:Most of his feedback are preferences on what he bases off of "solid" game-play. I'd only do the necessary stuff and tell him to shut it over the rest.

Good stuff overall, not much of a character guy or I'd give valid feedback.
I have trouble saying "no" to those who present a valid point. Most of the things he says are actually valid points. They're just so annoying to deal with at times lol.

Thanks man. I know you're more of a stage guru. :) I do have plans for a custom one some time in the future.


I have readed that before....

Btw Sensei think u could add the pal selector code?
Dunno as an option or something like that?
I think it's a bit redundant to be honest. You select your palette before going into a fight, not at the start. What's the point? We're taught in programming NOT to be redundant (or to hard-code things . :P) Just following the rules. XD


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10Character Re: [UPDATED 7/14/13] Zangief Released on Wed Jul 10, 2013 10:44 pm

Okay just saying =P
lol


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11Character Re: [UPDATED 7/14/13] Zangief Released on Wed Jul 10, 2013 10:46 pm

Cruz-Ko Excahm wrote:Okay just saying =P
lol
Lol, I might add one in with a config file that let's you deactivate it if you don't want it. We'll see. As I roll these updates out, I think I'm going to add something new each time to make it more worth the while, rather than just bug fixes.


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12Character Re: [UPDATED 7/14/13] Zangief Released on Wed Jul 10, 2013 11:13 pm

Cool! I respect/love u more now sensei...(no homo). XD


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13Character Re: [UPDATED 7/14/13] Zangief Released on Wed Jul 10, 2013 11:14 pm

Lol :D


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14Character Re: [UPDATED 7/14/13] Zangief Released on Sun Jul 14, 2013 10:25 pm

Update is out. Check the first post for details under "Update 2.")


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15Character Re: [UPDATED 7/14/13] Zangief Released on Mon Jul 15, 2013 6:35 pm

"Yes! Yes! Yes!" - Daniel Bryan.


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16Character Re: [UPDATED 7/14/13] Zangief Released on Mon Jul 15, 2013 7:46 pm

Cruz-Ko Excahm wrote:"Yes! Yes! Yes!" - Daniel Bryan.
:D


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