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Excahm´s WIPs.

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51HR Stage Re: Excahm´s WIPs. on Thu Jan 02, 2014 9:00 am

So like, basically you're both using the same thing? (sort of)


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52HR Stage Re: Excahm´s WIPs. on Thu Jan 02, 2014 9:05 am

kinda.

MP wrote:I used the cloud sprites from OMK, but edited.

Send me the PM.


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53HR Stage Re: Excahm´s WIPs. on Sat Jan 11, 2014 3:11 pm

Okay so i got some inspiration to work so iam trying to get the new sky with sun that i need,
Also tiled a bit the mountains to remove mirrowing at Photoshop.

So

1st sky idea:

^More simple and i could say will have less colorloss.

2nd sky idea:

^More derailed but will have more colorloss per see.

Thoughts?
Any any more ideas?


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54HR Stage Re: Excahm´s WIPs. on Sat Jan 11, 2014 10:50 pm

1st one would work great but you have to make the mountains brighter

2nd looks fucking amazing but i know it ownt be animated so then it makes me a sad panda


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55HR Stage Re: Excahm´s WIPs. on Sun Jan 12, 2014 12:30 am

That looks so damn sexy! I say 1st one.

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56HR Stage Re: Excahm´s WIPs. on Sun Jan 12, 2014 9:16 am

Actually, how about making it transition from the first one, into the second one? That would look badass!

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57HR Stage Re: Excahm´s WIPs. on Sun Jan 12, 2014 10:19 am

MP wrote:Actually, how about making it transition from the first one, into the second one? That would look badass!

Well i have no idea how to do that.
tho i like the idea more for a Day to Dark Rainy stage i wanna make later.


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58HR Stage Re: Excahm´s WIPs. on Sun Jan 12, 2014 11:08 am

You could try checking out Diss' transition stages for reference. I could also give you a copy of one of my unfinished transition stage. Your choice.

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59HR Stage Re: Excahm´s WIPs. on Sun Jan 12, 2014 11:46 am

MP wrote:You could try checking out Diss' transition stages for reference. I could also give you a copy of one of my unfinished transition stage. Your choice.

well doesnt harm to give it a try so yeah.
Gona finish the sky cuz i need to make it wider so i can add deltas.


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60HR Stage Re: Excahm´s WIPs. on Sun Jan 12, 2014 1:09 pm

I'm pretty sure you don't have to edit the sky's size anymore. Its deltas should be 0,0 since it's the farthest layer in the BG.

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61HR Stage Re: Excahm´s WIPs. on Mon Jan 13, 2014 1:57 am

MP wrote:I'm pretty sure you don't have to edit the sky's size anymore. Its deltas should be 0,0 since it's the farthest layer in the BG.

yayaya

btw whats that stage i need to see the transition thingy?


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62HR Stage Re: Excahm´s WIPs. on Mon Jan 13, 2014 3:01 am

You can get them on his site.

Ancient Ruins and Cafe Diss are the ones I know that have a transition feature.

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63HR Stage Re: Excahm´s WIPs. on Mon Jan 13, 2014 10:15 am

Doesnt Miku Mansion have a transition too?


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64HR Stage Re: Excahm´s WIPs. on Mon Jan 13, 2014 12:51 pm

Oh yeah, I forgot about that one.

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65HR Stage Re: Excahm´s WIPs. on Wed Jan 15, 2014 1:11 am



New Wip


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66HR Stage Re: Excahm´s WIPs. on Thu Jan 16, 2014 1:17 pm

Me likes.

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67HR Stage Re: Excahm´s WIPs. on Thu Jan 16, 2014 2:00 pm

Me too.


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68HR Stage Re: Excahm´s WIPs. on Sun Jan 19, 2014 4:37 am

for some reason, i didn't see a pic of it at 1st. that's been happenin' to me for alot of pics shown on this site as of late. strange.....

but she looks nice, i'm feelin' that 1 Thumbs Up 


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69HR Stage Re: Excahm´s WIPs. on Sun Jan 19, 2014 11:45 am

@Alpyne

Eh,,,,The lifebars is my WIp iam getting some Help at DeviantARt to get the design.


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70HR Stage Re: Excahm´s WIPs. on Sun Jan 19, 2014 3:49 pm

well i went a bit bored eh...Yeah i dont have much to do this weekend S:



I found this PSD a few monts ago and tried to make it into a stage and yeah alread is a stage but need more fixes.
Well as i see....

-Redo the lights efect layer since they are a bit missplaced
-separate the sun light from the other lights.
-Give deltas to the BG (reason i dont is the thing above)^^^
-Separate and Parallax the floor.
-Anti alias the Pillars.

Thankfully the Floor and pillars doesnt have colorloss (imo) since is all gray colored.

What ya guys think?


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71HR Stage Re: Excahm´s WIPs. on Mon Jan 20, 2014 10:06 am

I dont think the floor needs parallax?


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72HR Stage Re: Excahm´s WIPs. on Wed Jan 22, 2014 2:42 am

- The pillar sprites seriously needs cleaning. They look jagged as shit.
- Parallax = YES!!
- The main background could use a bit of cleaning. Are the background and sky sprites separated?
- Add a giant sun glare!! Do it.
- I see a lake. I'm expecting animations for it, yo. <_<
- Orange Sub overlay

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73HR Stage Re: Excahm´s WIPs. on Wed Jan 22, 2014 4:57 am

MP wrote:
1- The pillar sprites seriously needs cleaning. They look jagged as shit.
2- Parallax = YES!!
3- The main background could use a bit of cleaning. Are the background and sky sprites separated?
4- Add a giant sun glare!! Do it.
5- I see a lake. I'm expecting animations for it, yo. <_<
6- Orange Sub overlay

Sorry busy IRL :P

ok
1-Not sure what you mean but If you mean the sharp edges they just need a small amount of glow over it and anti alias like on this "Part" all looked like thatbofore but i tiled the Corridor so look misplaced at some parts atm :P
2-Time to anoy someone then.
3-Not yet.
4-Well has a sun glare but not big.
5-Yeah....Ill see what can do for that part later (Calls Genesis secretly).
6-what?


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74HR Stage Re: Excahm´s WIPs. on Wed Jan 22, 2014 6:22 am

Theres already a overlay on it

I dont animate water >_>


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75HR Stage Re: Excahm´s WIPs. on Wed Jan 22, 2014 9:13 am

Psh, use Squirlz for the water animation. It's easy as shit.

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