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Excahm´s WIPs.

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101HR Stage Re: Excahm´s WIPs. on Sun Apr 27, 2014 11:24 am

What's up with that bar on the far left?

Also, it looks a lot better IMO. The dragon imprint was a nice idea but i think a picture would look better hanging there. Perhaps lower the torch to be much farther below it and hang a picture up in the middle.

Obviously a lot of things need re-sizing still as well.


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102HR Stage Re: Excahm´s WIPs. on Sun Apr 27, 2014 11:44 am

El GLB wrote:What's up with that bar on the far left?
Looks like the sky being cut off.

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103HR Stage Re: Excahm´s WIPs. on Sun Apr 27, 2014 1:10 pm

G-Money wrote:What's up with that bar on the far left?

Eh went to sleep yesterday didnt finished making that pillar on the left taller lus the sky BG isnt as wide as the hallway.


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104HR Stage Re: Excahm´s WIPs. on Mon Jun 09, 2014 5:36 pm

Hello.

Something quick made on Photoshop (Already on mugen coded btw)









Just to test how a stage that is even bigger than HD resolution could work has a bit of colorloss but not really visible kinda :P.
The idea is that you are inside a Train goin on so has a Shake code and velocity on the BG.

I was thinking on animating those symbols on the wall but other than that iam stuck.


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105HR Stage Re: Excahm´s WIPs. on Tue Jun 24, 2014 9:20 pm



Rendered this image that Nero gived me.

Anything else could use asides from water animation and lights?


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106HR Stage Re: Excahm´s WIPs. on Tue Jun 24, 2014 9:21 pm

The water and lights should be good enough besides something simple like clouds or shooting stars or something.


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107HR Stage Re: Excahm´s WIPs. on Tue Jun 24, 2014 9:51 pm

I like it, I'm looking forward on this.


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108HR Stage Re: Excahm´s WIPs. on Wed Jun 25, 2014 9:39 am

Aura in the sky animations, glowing stars and shooting stars.lol A big old shinny glowing moon, heck a red moon. Moving clouds, this reminds be of a ninja anime. Still I watch so many, can't call it.lol

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109HR Stage Re: Excahm´s WIPs. on Fri Jun 27, 2014 6:32 pm



Just rendering the water to animated it and decrease the probably colorloss can apears after RGB indexing.


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110HR Stage Re: Excahm´s WIPs. on Fri Jun 27, 2014 7:02 pm

You missed a spot


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111HR Stage Re: Excahm´s WIPs. on Sat Jun 28, 2014 6:38 pm

Genesis wrote:You missed a spot

lol i know bro.



-rendered.
-RGB so the BG has kinda no colorloss or not really notable.
-water animated x20 frames runs smoot enoght.
-The top part of the mountains has a sligty fake anti-alias.

-I need a sky.
-Animate the lights (easy i guess)
-Some clouds (Maybe the ones fomr OMK may work.
-Kinda slighty gold overya?

thats all i have atm


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112HR Stage Re: Excahm´s WIPs. on Sun Jun 29, 2014 8:45 pm





-Added a sky from the same BG picture just fixed it a bit so could fit in the spot.
-A very slighty yellow overlay.
-Lights are animated transparency from 100 to 220.


I think is done (minus the BGM) soooo anyone wanna try before release?


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113HR Stage Re: Excahm´s WIPs. on Sun Jun 29, 2014 9:04 pm

My body is ready.


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114HR Stage Re: Excahm´s WIPs. on Sun Jun 29, 2014 11:43 pm

Genesis wrote:My body is ready.

Send my friend,


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115HR Stage Re: Excahm´s WIPs. on Mon Jun 30, 2014 4:33 am

At the highest point, this spot i circled turns white and needs something to cover it


Other than that, i saw no problems.
I had one idea to add some depth but it would take a bit of work and idk if you'd do it.


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116HR Stage Re: Excahm´s WIPs. on Mon Jun 30, 2014 5:37 am

Genesis wrote:At the highest point, this spot i circled turns white and needs something to cover it
http://i.imgur.com/uzvzXex.png

Other than that, i saw no problems.
I had one idea to add some depth but it would take a bit of work and idk if you'd do it.

Fuck how you do that? to stand at the top?

Also actually i was Thinking on separating the floor from the BG (If you mean that by adding depth) but dunno sound like a mad work to fill the empty spots of the BG at PS if i do that i need to think this.


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117HR Stage Re: Excahm´s WIPs. on Mon Jun 30, 2014 8:22 am

Exceltheory wrote:

Fuck how you do that? to stand at the top?

Also actually i was Thinking on separating the floor from the BG (If you mean that by adding depth) but dunno sound like a mad work to fill the empty spots of the BG at PS if i do that i need to think this.

Jump, then press CTRL+I (ctrl i basically resets the player, useful for stupid characters that get stuck in the floor and stuff)
You could get a character that flies too but i dont have those :3

I actually dont think you need to separate the floor (though i suppose if you wanna go all out then you could, but you might have to redo the water then)
I was gonna suggest separating the second mountains in the back, but you'll have to draw and color in the missing parts (which isnt hard since its a stupid mountain)


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118HR Stage Re: Excahm´s WIPs. on Mon Jun 30, 2014 2:13 pm

Genesis wrote:
I actually dont think you need to separate the floor (though i suppose if you wanna go all out then you could, but you might have to redo the water then)
I was gonna suggest separating the second mountains in the back, but you'll have to draw and color in the missing parts (which isnt hard since its a stupid mountain)

Yeah thats why i didnt separated the floor the water has a really nice done reflection ABOUT the mountains now thats more easy to do i dont have problems rendering that since on paint i can render with no Anti-ALias and if a part looks weird i just redraw it NOW NOW ill just gona wait 2 see if Diss has something more to add before trying anything atm.


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119HR Stage Re: Excahm´s WIPs. on Mon Jun 30, 2014 6:51 pm

Yeah was bored and had a little of time so started to render other BG:

^I may gona render more Backgrounds from Hyper Dimencion Neptunia for this stage this week.

About Kona Park thanks for the feeback so far...
-Reduce the water colorloss.
-Maybe try another sky (POST one image if you know a image that could work)
-Separate the mountains and dunno maybe remplace them if i find anything than blends with the BG.
-Also i may add this fence as Layerno =1 since already have it rendered anyway.

Of course after some resize and color tweaking to make it fit.

Ima resume work on Kona park this saturday i guess


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120HR Stage Re: Excahm´s WIPs. on Thu Jul 03, 2014 6:58 pm



-Made the stage Darker and made the lights be more notable.
-Lake animation has RGB (tho doesnt really decreases the colorloss tho >_>)
-Added a small fence.
-Added some stars and a moon so the sky dont look so empty.

I may add some Fireflies from those OMK rips somewhere.


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121HR Stage Re: Excahm´s WIPs. on Thu Jul 03, 2014 9:27 pm

Fence seems way too high. Sky looks really nice though. Did you dither the frames on the lake before rgb-ing?

Fireflies would be cool.


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122HR Stage Re: Excahm´s WIPs. on Fri Jul 04, 2014 5:17 am

G wrote:Did you dither the frames on the lake before rgb-ing?

I not even know what is that is honestly. study
thx btw

Oh and forgot may try to separate/remplace the mountains (NOT SURE)


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123HR Stage Re: Excahm´s WIPs. on Fri Jul 04, 2014 11:42 am

Look into dithering, it'll help reduce some of the loss. Especially in blue colors.

The mountains would be kinda difficult but it may look nice if you do decide to do that.


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124HR Stage Re: Excahm´s WIPs. on Thu Jul 17, 2014 6:59 pm

Stuff again busy at job UNTIL friday i get day off.

so small and little progress:

Castle Halfway:

-WOrking on the port tho making it blend isnt working asides from that ready to code.

Kona Park:

-Changed the moon by one mad e by Genigga and colored a bit.

Some odd request:

-Iam not sure wth iam doing....BUT i think the idea is very ovious


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125HR Stage Re: Excahm´s WIPs. on Thu Jul 17, 2014 8:00 pm

You should parallax the floor on the third WIP, and replace that awful lensflare.


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