Newage Mugen

A Mugen community that specializes in stage, screenpack creation, and graphics.

You are not connected. Please login or register

Neptune (beta) released, Saturn and Mini/Chibi Moon updated (2/12/2013)

View previous topic View next topic Go down  Message [Page 1 of 1]

Well, the break didn't last long. Anyway, here's the "public beta" release of the latest Sailor in the project, Sailor Neptune!



In addition, Saturn and Mini/Chibi Moon have received some updates.

Download here: http://napoleonjonamite.webs.com/

View user profile http://mugencoder.com/authors/view/napoleonjonamite
This looks nice! I'll make sure to give it a try once I get a chance.

View user profile
Looking forward to any feedback you may have.

View user profile http://mugencoder.com/authors/view/napoleonjonamite
I found bugs using Neptune.
- Tidal Uppercut to Submarine Reflection or Submarine Violon Tide, a Tidal Uppercut FX sprite will be stuck floating and following where Neptune goes. If Tidal Uppercut is done again, the bug will be fixed.

- During certain instances, Submarine Reflection's sound will not play. Same goes with Submarine Violin Tide and Tidal Arrow Kick.

I'm not really sure if you're making this source-accurate. If you're not, then maybe you'd like to hear out some of my suggestions:
- High Resolution FX
- The Kick Attack has that SF Alpha style after-shadow effect, it doesn't look that great IMO
- Smoother Super Background transition
- Better voice for Neptune?
- Slower attack speed (Example: Air arrow kick)


Good luck!

View user profile
On the bugs reported:
-Sounds like I need to fix the chain there, maybe remove it?
-Yeah, there's a line of code for the projectile attacks I need to add.

I am going for something more custom, as my gameplay format is a pseudo-MVC style.
-I only did Hi-Res FX on the Violin hyper because that was the best set suggested.
-That was originally there by the former author. Will fix.
-Elaborate
-I have better voice clips from the PSX fighter, but they are limited so not every line will get an upgrade. Similar to Jupiter and a few others.
-May consider.

View user profile http://mugencoder.com/authors/view/napoleonjonamite
Oh yeah, one more thing. Neptune's projectiles miss when fired point blank.

- - - - -

NapoleonJonamite wrote:-Sounds like I need to fix the chain there, maybe remove it?
Don't remove it! It's a super easy chain to pull off and I think you should leave that in for the beginners. You'll need to fix the bug though. If you can't then just remove it.

NapoleonJonamite wrote:
-I only did Hi-Res FX on the Violin hyper because that was the best set suggested.
Hi-res effects is the new trend when creating characters though. Who knows, it might look awesome.

NapoleonJonamite wrote:
-Elaborate
Maybe you could make the Super Background fade out, it'll look better IMO.

View user profile
Her projectiles seem to hit at point blank just fine on my end.

With regards to the explod error on her uppercut (Official name is "Splash Edge"), I think I have the solution, I should have it added pretty quick assuming I did it right. As for hi-res fx, I'm a bit apprehensive towards doing it with the characters having a SNES style to them.

Edit: I lied, they did miss. Fixed it. Will upload the fixed version later.

View user profile http://mugencoder.com/authors/view/napoleonjonamite

View previous topic View next topic Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum