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Liberty River (Chelnov Stage).

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1Stage Liberty River (Chelnov Stage). on Tue Jan 22, 2013 3:38 am

[PREVIEW]


[LINK]
Download Me XD

[COMMENT]
-Request by "The Magic Toaster".
-This stage is not accurate to the game.
-I will make some changes sooner or later so suguestions/ideas are welcome.

[THANKS]
The Magic Toaster for the Sheet and other sprites.
MFFA´s Bgm cut master Alpyne for its BGM.

I may make some stages like this one.

[UPDATE]
-Added a sun.
-Edited the sky.
-Fixed the floor color.


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2Stage Re: Liberty River (Chelnov Stage). on Tue Jan 22, 2013 12:06 pm

Update!


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3Stage Re: Liberty River (Chelnov Stage). on Tue Jan 22, 2013 1:50 pm

Your music isn't playing because you put "stages/TS_Liberty_River_Morning.mp3" It needs to be sound. Also 255 is the highest value for the bgm volume, so turn that sucker up.

Your zoffset could be a tad bit lower (only if you take this advice): you should change the boundlow to 0, and increase your floortension and verticalfollow, and your shadow intensity could be lowered a bit.

With how fast your water is moving compared to the city looks unnatural. You should speed up the city a bit. Your water itself is incredibly awkward, it could use more of a flat surface, it doesn't blend well, it looks as though it's overlapping the city. Especially when the statue of liberty sprite shows up, it looks placed weird within the water. Those lines in your floor can be easily shopped out, you should consider that too.

Your sun sprites are a nice idea, you should consider a flash animation for them. Also, don't forget to crop your sprites my friend!


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4Stage Re: Liberty River (Chelnov Stage). on Tue Jan 22, 2013 4:59 pm

Okay lets see....

Music, Volumen and Shadow yep i noticed an fix them but noticed when i alredy uploaded & posted the stage in the Forums i know Fail
But that was a minum update so i was waiting for the feeback to update it a lil more.

About the zoffset indeed.
Also noticed that the sky on the update i posted is taller so i will increase the boundhight.
I will add as much as i can to add a good Superjump.


Yeah thats right it look odd....And atually looks more to a river of mud imo :P
Also did´t find a good looking one may i ask your help on that?

The floor supose to look that way because its a boat! but maybe i will do that.

Thx its the first time i use Photoshop to make the sun looks like that and that sounds easy i just need to decrease its size and make it darker maybe 4frames should work.

lol
You should have seen it before i croped the sky but i will take a deeper look to that.

Thanks for the feeback Bro, i will try to make the changes today. Thumbs Up



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5Stage Re: Liberty River (Chelnov Stage). on Wed Jan 23, 2013 1:39 am

You could try fixing the perspective on the sprite in photoshop. Or you could even try animating it. Either way, it shouldn't look detached from the city, IMO.


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6Stage Re: Liberty River (Chelnov Stage). on Wed Jan 23, 2013 4:22 am

Just a suggestion about the water, you could try it if you want.

Step
1. Align the water sprite with the floor.
(The top part of the water sprite should not be visible because the floor sprite is covering it)

2. Change the Y delta of the water sprite so that everytime a character jumps, a part of the water sprite will be shown, creating a perspective effect.

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7Stage Re: Liberty River (Chelnov Stage). on Wed Jan 23, 2013 7:38 pm

Evil or Very Mad that BGM was kut specifically for Vegaz's Nash stage, so it doesn't really fit here.



*sighs* guess it's up to me to correct this error. i got a couple of ideas in mind; i'll get at ya later with whatever results i kut up.


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8Stage Re: Liberty River (Chelnov Stage). on Thu Jan 24, 2013 12:02 am

@Mark

Since i added the stage have a highsky now that would be a good idea.

@Alpyne.
Then give me another BGM Bro, i picked that one because i needed a kinda retro remix!


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9Stage Re: Liberty River (Chelnov Stage). on Thu Jan 24, 2013 12:12 am

Retro?
http://www.youtube.com/watch?v=hqtU5fWuWoI

http://www.youtube.com/watch?v=I3TOSZkwobA

Would these work?


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10Stage Re: Liberty River (Chelnov Stage). on Thu Jan 24, 2013 8:52 am

@Lithium Those are some good choices, Lith.

@AdamMan, I've got to test this soon. It looks tight.

@Alp He used what!? Lol! That's unexpected. Sooooooo....you gonna Kut him a custom bgm?
Twisted Evil


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11Stage Re: Liberty River (Chelnov Stage). on Fri Jan 25, 2013 9:01 pm

nice selects Lith.

however, here's what i came up with: No Parking Zone (Alpyne D Edition) [loop kut]


enjoy dem shitz


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