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476 Re: Finished on Sun Mar 09, 2014 2:09 pm

Oh wait, I forgot we were suppose to collaborate on that. I guess it's your turn to have it then.


Also, wasn't Gen also suppose to collab on that? @Nerv Facility

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477 Re: Finished on Sun Mar 09, 2014 2:11 pm

My turn? I've done almost the whole thing  :sandow: 
Aaah anyway, It's almost done so we're allgood yo

Somebody make me some rising smoke sprites doe.


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478 Re: Finished on Sun Mar 09, 2014 2:37 pm

Smoke sprites for what?

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479 Re: Finished on Sun Mar 09, 2014 2:44 pm

Dunno, badass Berserk effect?

Starts off like this



Then becomes this


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480 Re: Finished on Sun Mar 09, 2014 3:36 pm

That looks cool AF.


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481 Re: Finished on Sun Mar 09, 2014 3:52 pm

Thanks mate :)
The transition with the berserk form will have a different background too.


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482 Re: Finished on Sun Mar 09, 2014 9:42 pm

Send it to me before releasing, alright? Actually, release it in the VIP Board for feedback and suggestions.



That could use some fancy glint effects, the Berserk Form. Also, I could make you the smoke effect. Give me the stage first though.

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483 Re: Finished on Mon Mar 10, 2014 12:32 pm

Just a idea maybe have smoke coming from around his mouth, before it opens up. Don't know if it was in one of the series show or not. Also, have a stormy version with lighting and so on. I really like this concept so much, good luck on making it come to life.

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484 Re: Finished on Mon Mar 10, 2014 1:32 pm

Markpachi wrote:Send it to me before releasing, alright? Actually, release it in the VIP Board for feedback and suggestions.



That could use some fancy glint effects, the Berserk Form. Also, I could make you the smoke effect. Give me the stage first though.

You and Gen will get the stage but nobody else will. I'm just going to release it first then apply any/all feedback. No VIP release this time.

I could really use your godly graphics skills on this stage, it would be epic yo. Could you make some smoke effects and some flares rising like you did with Attack on Gaben, but like even better? After I send the stage of course...  Cheesin 

grayfox wrote:Just a idea maybe have smoke coming from around his mouth, before it opens up. Don't know if it was in one of the series show or not. Also, have a stormy version with lighting and so on. I really like this concept so much, good luck on making it come to life.

I like this idea, but I'll just copy/paste what I wrote on guild to explain the transitions

Watta wrote:Those Eva pictures were renders so I can't exactly animate them fully. However, I'll explain how the transitions will work out.

Starts off like the first picture as the normal Eva Unit-01. A slight tremor starts and the eyes of the Eva begin to glow. Then the core will glow and then I'll have a big white-out flash. When the stage resumes, the Eva will have turned into the berserk mode. Here, it will be glowing in some places, it will be shaking, and it will seem to be more "alive" than the Normal Eva Unit-01. I would like to add some smoke animations are some sparks but I might not be able to make them right now. I'll probably steal some of Mark's effects or something lol :ninja:

THEN the berserk eva will go even more insane and start shaking like crazy and another tremor will occur, but of an even greater magnitude. Another big white-out happens but this time when the stage resumes, the entire background, apart from the metal grill platform which the players are standing on, will be like how it was at the last part of End of Evangelion. Like with red water and stuff.
Here, some sparks will start rising along with some smoke again, but this time the Eva Unit-01 will be in its God-Berserk mode as seen in Rebuild 2.0
I'll add some sin.y movement to make it look as if it's floating.

This is unlikely, but I might even have the berserk eva "shatter like glass" before the big transition into the god berserk mode, but this depends on if my friend Genesis makes me the effects or not.

For the last transition, I'll try getting the concept finished this weekend so you guys can see what I'm trying to explain :)

Thanks for the support, it gives me a lot of motivation :yippi:

I can make this happen. I learnt a really useful BGCtrl a few weeks back which should save me quite some time in coding  Cheesin


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485 Re: Finished on Mon Mar 10, 2014 1:49 pm

Reading that part you wrote in the guild, just sounds amazing, just reading it! I'm pretty excited for this to come to life, can't wait to see it in action.

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486 Re: Finished on Mon Mar 10, 2014 3:05 pm

The last part might not come exactly how I wanted it, but I'm still going to try my best.

Just a preview, but the last part will look somewhat like this. Please keep in mind that this part of the concept is still a long way from being done. :)
I still have to add a bunch of submerged buildings, a big nice moon, and a bunch of flashy little effects here and there. This as well as fixing all of them clashy parts too :P



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487 Re: Finished on Mon Mar 10, 2014 3:23 pm

Rei looks so baked lol.


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488 Re: Finished on Mon Mar 10, 2014 3:28 pm

Lol that's Lilith.

Also, I'm still trying to figure out how to put in the Eva


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489 Re: Finished on Mon Mar 10, 2014 8:37 pm

I'm pretty sure EVA-01 and the mass produced EVA are the exact same height.

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490 Re: Finished on Tue Mar 11, 2014 2:00 am

I kinda liked the whole idea.
Those Eva pictures were renders so I can't exactly animate them fully
I'll add some sin.y movement to make it look as if it's floating.
since the eva is pretty much the center of the stage...
you can try a bit of warping to animate it, nothing fancy, just a subtle breathing effect instead of just having it floating-glowing with sin movement,  That would make a lot of difference, IMO.
___
actually, brb, in some minutes....

EDIT:
left arm & lower part of torso could use more work, but yeah, somewhat the fashion.
Spoiler:
in addition you could mask it into some generated bg animation and make that effect like when naruto goes kyubi or something. just a random idea.
Spoiler:

EDIT2:
oh yeah, in the first part, the light casting on the eva looks like it's coming from the upper left part of the stage, but it should be coming from behind, you may like to add some darkness on it, to match.

Good luck with the stage :P



Last edited by Margatroid on Tue Mar 11, 2014 2:42 am; edited 2 times in total

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491 Re: Finished on Tue Mar 11, 2014 2:10 am

sup with the head on the mountain?

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492 Re: Finished on Tue Mar 11, 2014 6:12 am

PANDAZ wrote:sup with the head on the mountain?

Go watch End of Evangelion  :sandow: 

Markpachi wrote:I'm pretty sure EVA-01 and the mass produced EVA are the exact same height.

Good point, I'll fix the sizes

Margatroid wrote:
EDIT:
left arm & lower part of torso could use more work, but yeah, somewhat the fashion.
Spoiler:
in addition you could mask it into some generated bg animation and make that effect like when naruto goes kyubi or something. just a random idea.
Spoiler:

EDIT2:
oh yeah, in the first part, the light casting on the eva looks like it's coming from the upper left part of the stage, but it should be coming from behind, you may like to add some darkness on it, to match.

Good luck with the stage :P

I think I love you  :ILU: 
What software did you use to animate that warp? I must know  Cheesin 

I'll fix the shading too. THANKS A LOT!!! That animation looks baws as hell man!

-------------------------------------

EDIT:

No wings anymore

Still working on it...


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493 Re: Finished on Tue Mar 11, 2014 7:43 am

Add some rays of light coming from EVA-01's S2 Core, just a suggestion.

Also, the NERV Logo on the center is barely visible.




EDIT:
EVA-01, I have a feeling that it was animated using Adobe Flash.

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494 Re: Finished on Tue Mar 11, 2014 7:51 am

Whatever it is, I need to figure out how to use it Cheesin


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495 Re: Finished on Wed Mar 12, 2014 3:28 pm

So after a lot of homework from school, recoloring sprites, and tweaking a lot of coding, I've finished the first part of the stage. Need to make that sun glare more red though.



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496 Re: Finished on Wed Mar 12, 2014 3:46 pm

Are you using Ikaruga's K' to subtly say something?


Try lowering these leaves down a pixel


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497 Re: Finished on Wed Mar 12, 2014 3:51 pm

Genesis wrote:Are you using Ikaruga's K' to subtly say something?

1. That's KOD's K
2. What are you talking about  :wutnow: 


Genesis wrote:
Try lowering these leaves down a pixel

Which ones man? There's so many already there ._.


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498 Re: Finished on Wed Mar 12, 2014 4:11 pm

That stage is looking  Dat behind


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499 Re: Finished on Thu Mar 13, 2014 7:09 am

Sweg de Blanche wrote:That stage is looking  Dat behind

HEY YOU. WANT IT TO BE MORE Dat behind  ?

Make me some animations with your AE skillz  :Shieet: 


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500 Re: Finished on Thu Mar 13, 2014 7:15 am

1. Oh....oops
2. Nothing :ILU:
3. The one behind K' and the one behind Kyo


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