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Andore's Arena UPDATED!!!

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1Stage Andore's Arena UPDATED!!! on Sat Dec 01, 2012 7:33 pm

[PREVIEW]



[DOWNLOAD]

http://www.mediafire.com/?evu47ycgfagl62e

[COMMENT]

-Sprites rearranged
-new delta's
-NEW BGM BY ALPYNE_D!!!


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2Stage Re: Andore's Arena UPDATED!!! on Sat Dec 01, 2012 7:47 pm

Nice Classic stage.


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3Stage Re: Andore's Arena UPDATED!!! on Sat Dec 01, 2012 8:09 pm

@mAdLaX wrote:Nice Classic stage.

Thanks, Lax! That's my style...


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4Stage Re: Andore's Arena UPDATED!!! on Sat Dec 01, 2012 8:54 pm

@Vegaz_Parrelli wrote:
@mAdLaX wrote:Nice Classic stage.

Thanks, Lax! That's my style...
It should. XD


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5Stage Re: Andore's Arena UPDATED!!! on Sat Dec 01, 2012 9:56 pm

Assuming it's a custom idea:

The ring perspective is really awkward. It should be flattened, maybe with some custom text thrown onto it. It also doesn't blend well with everything, perhaps a darkening/contrast.

The cage seems very small, perhaps you could extend the height of it? You could also consider throwing some blood stains on it

The lights on top look really bad. Gradient/Color loss badly, you should take care of those and consider animating them.

Some signs or camera flashes from the crowd is always a nice effect.

Also, you should seperate the deltas more so the ring moves seperately from the audience. Also, I personally usually go with a vertical follow of .94 and floor tension 60 with tension 40, however yours's not wrong, but it looks awkward for certain characters.

Also, all that black space is very bland and boring. You should add more to those areas. Also maybe you could consider changing the bgm to the stage name? So for us unorganized people it's easier to find, lol.

Also, it's not a HUGE deal however your cage sprite can still be cropped to remove some uneccessary pink.


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6Stage Re: Andore's Arena UPDATED!!! on Sat Dec 01, 2012 10:36 pm

Thanks for the awesome feedback, GLB!

@Lax Hey, you calling me old?! :lol!:


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7Stage Re: Andore's Arena UPDATED!!! on Sun Dec 02, 2012 10:44 pm

@Vegaz_Parrelli wrote:@Lax Hey, you calling me old?! :lol!:
Oh? I didn't said anything about that :lol!: , I like classics either. But depends on my style.


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8Stage Re: Andore's Arena UPDATED!!! on Mon Dec 10, 2012 8:24 pm

oooooooh, that sounds like a shot to me


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Spoiler:

honor'd to be a gear of tha R.O.K. Movement


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9Stage Re: Andore's Arena UPDATED!!! on Wed Jan 16, 2013 11:50 pm

Alpyne_D wrote:oooooooh, that sounds like a shot to me

At least she knows me...

Spoiler:
OOOOOOOOOOOOOOOOOOOOH! lol!

@GLB I think I'll use the feedback from your post as a map to updating this stage and begin my road to warning my rank back.

:sandow: You're Welcome...


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10Stage Re: Andore's Arena UPDATED!!! on Thu Jan 17, 2013 4:27 am

@Vegaz_Parrelli wrote:
At least she knows me...

Spoiler:
OOOOOOOOOOOOOOOOOOOOH! lol!

phukk. you.



darkenin' tha tint/contrast some would gritty this joint up a bit [it is underground fightin', after all], & flicker tha lights, if possible, like they're halfway about to go out; that'd enhance tha grit factor i think. lower tha lights some closer to tha cage too, that'd prob'bly help with riddin' out some of that blank darkness. you should already know how to do tha blood from what we cover'd on Adon's joint, just gritty it up some more maybe? & maybe a text/sign on tha mat wouldn't be so bad, just as long as it's nothin' generic, i reckon. i'll kut some crowd sfx in tha BGM if you need me to, just lemme know god.

now gits t'gittin' sucka!



Last edited by Alpyne_D on Thu Jan 17, 2013 4:19 pm; edited 2 times in total


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Spoiler:

honor'd to be a gear of tha R.O.K. Movement


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11Stage Re: Andore's Arena UPDATED!!! on Thu Jan 17, 2013 12:01 pm

Thanks, Wrekkz! Your feedback demonstrates your increaded knowledge in stage creation. You've really shown yourself worthy of your rank, homie.


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