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Comic Hall Stage

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1HR Stage Comic Hall Stage on Tue Nov 20, 2012 1:00 am

[PREVIEW]


[LINK]
http://www.mediafire.com/?zfq7ojrg1whjbeh

[COMMENT]
-I don´t know the stage true name.
-This stage is Hi-Res.
-This stage is not accurate to the source and ldon´t have its animations.

[THANKS]
-Insanius/Aokmaniac13 for the Rips from Acuapazza.
-To NoeGeo Kitsune for the BGM from the Game.
- Nero for the idea.

View user profile http://excahmmugen.blogspot.com

2HR Stage Re: Comic Hall Stage on Tue Nov 20, 2012 3:23 am

It's a nice concept and all but there's a couple things wrong here:

- Your deltas need a LOT of fixing. Try making your sky deltas (1,1) then gradually increasing as you go down the list in the .def (of course certain deltas will remain the same though) after doing so your bounds will need a mega fix.

- The Lens flare is nice, but it could use a flash animation. Its deltas are messed up as well.

Also, I know this is from a source, but the edges of the building/foreground are poorly cut. The edges have white pixels all over, check some alias tutorials man.

The shadows look really bad, you shouldn't scale them that way. Those need a fix.

Also, you leave a lot of large sprites in the .sff, this can cause lag. Try cutting your images up more. It'll avoid color loss (if any) and be less laggy.

Also, you left debug on, that can also cause lag.

A nice concept all in all, but much work is needed. I hope to see an update.


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3HR Stage Re: Comic Hall Stage on Tue Nov 20, 2012 4:03 am

ok

-I already know that the stage need a better clean up (Done Already) but i was waithing for a more deep feeback as the one you just give to me.
-there is no colorloss on this one.
-I never had lags for the debug or large scale stages but i maybe try that for the stage.
-Flashy animation i dont have one atm.
-Deltas? I noticed that while playing (Fixed)
-i will fix the shadows.

Thanks for the feeback i will post the fixed one when i have time.


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4HR Stage Re: Comic Hall Stage on Tue Nov 20, 2012 4:17 am

sounds good, and no there's no loss. That was just future reference. Also, regardless of the stage, debug must always be off before release, the only time it should be on is during testing.


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5HR Stage Re: Comic Hall Stage on Tue Nov 20, 2012 12:43 pm

Since feedback has already been given, I'll just say it looks nice


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6HR Stage Re: Comic Hall Stage on Tue Nov 20, 2012 6:49 pm

I cant fin a sunglare anim...
Can someone of you send me one via PM?
THanks


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7HR Stage Re: Comic Hall Stage on Wed Nov 21, 2012 12:21 am

Cool stage, ex. GLB hit on the head with his feedback. Especially the white edges of your sprites. That must be taken care of. This stage has too much potential to let that get in the way.

Nice work... Thumbs Up


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