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Skull Valley

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11.0/Older LR stage Re: Skull Valley on Sun Nov 11, 2012 10:37 pm

Dissidia

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From the screenshot, I can already tell you that intensity reflection is too much for the floor. I'll give it a try.


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21.0/Older LR stage Re: Skull Valley on Sun Nov 11, 2012 10:50 pm

ExCham

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I already know some of the erros that the stage have but i never update it.

-The reflection is too strong.
-The flames look to repetitive.
-The rain drops on the floor are too low compared to the intensity of the rain.
-the thunder need to be set in a lower Pos Y.

if you find more errors just tell me to update this old stage.

http://excahmmugen.blogspot.com

31.0/Older LR stage Re: Skull Valley on Sun Nov 11, 2012 11:03 pm

mAdLaX

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To view the shot I need to register.


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http://voiceofadistantstar.webs.com

41.0/Older LR stage Re: Skull Valley on Sun Nov 11, 2012 11:48 pm

G

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I didn't look too in depth for bugs. The only thing I noticed was the rain and puddles because they're incredibly distracting. They need a lot of work. Try using a program called "Sqirlz Water Reflections" for rain and puddles, it's a great free program.

You should also consider shadows, since reflections don't make much sense. As far as updating to HR goes, a quality improvement would do this great justice.

It's a nice concept, it just needs a lot of work in aesthetics and coding.


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http://www.newagemugen.com/

51.0/Older LR stage Re: Skull Valley on Mon Nov 12, 2012 12:14 am

ExCham

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Never released this stage in all these years until i joined MFFA so it`s a rookie work that i did`t botter to check again because it never got feeback and i leave it on the past.....

Thx!
I will make the convercion to Hi-res and DL the program for the rain!
I can code stages better now so np.

Just wait and you will see the update soon....

http://excahmmugen.blogspot.com

61.0/Older LR stage Re: Skull Valley on Mon Nov 12, 2012 2:17 am

G

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No problem, Adam. I'm excited to see the update, best of luck!


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http://www.newagemugen.com/

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