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1000 Member Release Pack Idea

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51 Re: 1000 Member Release Pack Idea on Thu Dec 06, 2012 8:05 pm

ExCham

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Holy sh*t!!!
Diss....

*throws Vector`s Miku Scrrenpack*
Yours is just EPIC!


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http://excahmmugen.blogspot.com

52 Re: 1000 Member Release Pack Idea on Thu Dec 06, 2012 8:09 pm

Vegaz_Parrelli

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Sup, Adam?! I fixed that vid link above. Whatcha think?


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Do your best to become stronger. Become stronger, so you can do your best

53 Re: 1000 Member Release Pack Idea on Thu Dec 06, 2012 9:01 pm

G

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It's looking better Vegaz. With more updating and the right amount of care you've got yourself one hell of a screenpack. I look forward to the final.


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http://www.newagemugen.com/

54 Re: 1000 Member Release Pack Idea on Fri Dec 07, 2012 12:11 am

ExCham

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@Vegaz
the logo looks good after the rezise.
I see that your SP is mostly based on SNK/Kof style witch i like.

And i agree with GLB if you work more on this one it will be "EPIC".


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http://excahmmugen.blogspot.com

55 Re: 1000 Member Release Pack Idea on Fri Dec 07, 2012 1:53 am

Sir Lord Alpyne

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both of those preview vids were pretty outstandin'. i'm glad to see tha OST i kut for WWX turn'd out okay.

this whole concept in general seems like a kool idea, & if there's anythin' i can do to attempt to help out, let me know.


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Spoiler:


Fail  Fail  Fail  Fail  Fail  Fail  Fail  Fail

FailFail Fail  Fail  Fail  Fail  Fail  Fail
http://youtube.com/user/Xer0Stryke

56 Re: 1000 Member Release Pack Idea on Fri Dec 07, 2012 1:59 am

G

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We appreciate that, Alpyne! Thumbs Up


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http://www.newagemugen.com/

57 Re: 1000 Member Release Pack Idea on Sun Dec 09, 2012 4:41 am

Sir Lord Alpyne

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think this might work with tha project? DragonForce ScreenPack BGM Set

it's not new really, but i do feel it's 1 of my greatest works; it just hasn't truly gotten out there enuff to be used/abused accordingly, & wanna make sure it serves its purpose [& also cuz chicks dig rock xD].

lemme know what y'all think, a'ight? 1.


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Spoiler:


Fail  Fail  Fail  Fail  Fail  Fail  Fail  Fail

FailFail Fail  Fail  Fail  Fail  Fail  Fail
http://youtube.com/user/Xer0Stryke

58 Re: 1000 Member Release Pack Idea on Sun Dec 09, 2012 12:59 pm

Markpachi

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Why not give your Kush. Forest? It looked pretty awesome tbh.










lol I just realized Kush forest sounds so wrong, oh well. Twisted Evil

59 Re: 1000 Member Release Pack Idea on Sun Dec 09, 2012 1:56 pm

Sir Lord Alpyne

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no, Kush Forest sounds pretty phukkin' awesome Thumbs Up :lol!:

*plays 'Indo Smoke' by Warren G*


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Spoiler:


Fail  Fail  Fail  Fail  Fail  Fail  Fail  Fail

FailFail Fail  Fail  Fail  Fail  Fail  Fail
http://youtube.com/user/Xer0Stryke

60 Re: 1000 Member Release Pack Idea on Sun Dec 09, 2012 3:19 pm

Vegaz_Parrelli

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Kush Forest.....wow. study

But yea, it ABSOLUTELY should go with the pack. It's was an instant classic in book....


_______________________________________________




Do your best to become stronger. Become stronger, so you can do your best

61 Re: 1000 Member Release Pack Idea on Sun Dec 09, 2012 5:17 pm

G

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We'll think of something for the next pack to come, Alpyne. It will give you some time to work on some stuff if you need to since there's no set deadline yet. Thumbs Up


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http://www.newagemugen.com/

62 Re: 1000 Member Release Pack Idea on Wed Dec 12, 2012 1:23 pm

Markpachi

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Here's my submission:
Stage Updates (Newage City, Destroyed Colony, Resting Place)
http://www.mediafire.com/?a5tuo9bjfx5axxf

They're pretty much done.



As for my new stage, it's almost done. It just needs a few more time. Good luck to everyone!

63 Re: 1000 Member Release Pack Idea on Wed Dec 12, 2012 4:35 pm

G

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I'll give these a thorough testing and have them included in part 2! If you're okay with that, part 2 will be taking place sometime after the holidays when all other submitters are nearly done.


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http://www.newagemugen.com/

64 Re: 1000 Member Release Pack Idea on Wed Dec 12, 2012 5:24 pm

GRAYFOX

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If anyone need testing done, feel free to hit me up. study

65 Re: 1000 Member Release Pack Idea on Wed Dec 12, 2012 6:18 pm

G

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I tested most things, maybe Dissidia would test more and be willing to give feedback if I missed any.

To Mark:

Colony:

- 0,4 sprite gradient loss and looks poor in mugen
- 0,22 sprite not pieced together correctly
- 0,23 huge sprite could be cut and tiled because all parts of the image are quite similar.
- try and keep one bgm and name it same
- the flasher deltas are unneccessarily large, you can shrink the zero amount.
- The .def file itself could use a bit of cleaning, maybe make less space apart from the thank yous. and remove the animation count part, etc.
- You still have a black line not tiling correctly in your sky, this could perhaps be 1.0 velocity's screwing up?


Newage City:

- The character's are too high up on the train, put them down a bit.
- The buildings move a bit too fast and could be slowed down a small amount.
- The billboards could use better blending with the stage.
- The powerlines are way too small and tile weirdly by a couple of pixels.
- The fireworks are still really poorly done. You don't even have deltas set on one and the others move very awkwardly, in my personal opinion everything should be slowed down so they work well, or just removed completely they look bad right now.

- The first set buildings are huge and have gradient loss in them.
- The stars moving apart from the others look awkward, you should remove that effect.
- The glow near the sky is still really gradient lossy and needs work.
- The star background is unneccessarily huge and should be cut and tiled.
- You have a lot of unneccessary sprites in the sff, the firework layers are excessively long. Using these same fireworks i made everything loop and fade perfectly with no more than 70 sprites each or less.

- The mcdonalds advertisement is a nice touch but there's no other advertisements which is kind of wonky. And the mcdonalds sign is way too low placed. Should be larger.

- You should try and use different billboards that match your concept more.
- And make sure you remove all unneccessary sprites to reduce lag.
- Perhaps you could try and excite the scene more with some vegetation.


Resting Place:

- The shadows look really awkward the intensity should be lowered.
- Sloppy .def, could use some cleaning up.
- 2 BGM's should keep one and name it the same as the stage.
- Make sure you avoid more uneccessary sprites/lines of code.


I would really suggest whenever you have free time to come to the xat chat and speak with Dissidia and I about your stages, they could use a lot of work and we're willing to help by answering questions you may have, etc.


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http://www.newagemugen.com/

66 Re: 1000 Member Release Pack Idea on Wed Dec 12, 2012 8:23 pm

Demitri

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Mark come thru,we got cookies :pirat:


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67 Re: 1000 Member Release Pack Idea on Fri Dec 14, 2012 10:50 am

Markpachi

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Now THAT is a thorough feedback! I'm on it.

68 Re: 1000 Member Release Pack Idea on Fri Dec 14, 2012 3:55 pm

Watta

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So are guys like me able to contribute or is it only the most experienced users?


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http://mugencoder.com/authors/view/watta

69 Re: 1000 Member Release Pack Idea on Fri Dec 14, 2012 4:04 pm

Vegaz_Parrelli

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WattaWright wrote:So are guys like me able to contribute or is it only the most experienced users?

I would thinks so. Show us whatcha got, and if it's tight I'm sure GLB and Diss will help you out as well. To my understanding, the entire NEWAGE community can get involved... study


_______________________________________________




Do your best to become stronger. Become stronger, so you can do your best

70 Re: 1000 Member Release Pack Idea on Fri Dec 14, 2012 6:49 pm

G

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You're welcome to help out but we're trying to keep it to a team concept. If you're willing to help out you're more than welcome to though.


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http://www.newagemugen.com/

71 Re: 1000 Member Release Pack Idea on Mon Dec 17, 2012 1:53 pm

Sir Lord Alpyne

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sorry i've been M.I.A. y'all, i've been net-less for tha past week, which sux. i'd rather have no cable over not havin' no internet, ugh!


_______________________________________________
Spoiler:


Fail  Fail  Fail  Fail  Fail  Fail  Fail  Fail

FailFail Fail  Fail  Fail  Fail  Fail  Fail
http://youtube.com/user/Xer0Stryke

72 Re: 1000 Member Release Pack Idea on Tue Dec 18, 2012 11:24 am

G

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It's alright, Alpyne. Check your private messages dude.


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http://www.newagemugen.com/

73 Re: 1000 Member Release Pack Idea on Tue Dec 18, 2012 1:04 pm

Sir Lord Alpyne

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done & done my dude.


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Spoiler:


Fail  Fail  Fail  Fail  Fail  Fail  Fail  Fail

FailFail Fail  Fail  Fail  Fail  Fail  Fail
http://youtube.com/user/Xer0Stryke

74 Re: 1000 Member Release Pack Idea on Tue Jan 08, 2013 2:51 am

G

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Bumping topic to begin and address progress being made on part 2. I'm just curious to see who's still participating and what you'll be creating. Again, there's still no deadline set, we just want to start getting the ball rolling a bit.

If you're still participating or you want to participate in the release pack, please post here and tell us what you'd want to contribute and we'll work something out. What a Face


The only official things I know of:

City's Buildings.
Night Fall (Pending on Genesis' answer.)
Miku Mansion (I assume diss is already completed with this or will be before a deadline is set. I'm not trying to speak for you guys, so let me know if you're cancelling a project or adding a new project, etc.)

WattaWright's stage. He's talked with us about waiting on the pack and contributing his stage to the release when we're all finished. Again, I don't want to speak for him, though.


Please post here to inform me of what I've missed, or if I put in something that's been cancelled and we'll begin working. Thumbs Up


_______________________________________________

http://www.newagemugen.com/

75 Re: 1000 Member Release Pack Idea on Tue Jan 08, 2013 3:31 am

Watta

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I'm more than happy to wait! Thumbs Up It's an honor to get my first stage released with you guys What a Face


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http://mugencoder.com/authors/view/watta

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