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1000 Member Release Pack Idea

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126 Re: 1000 Member Release Pack Idea on Tue Apr 02, 2013 2:39 am

New updates bump.

OFFICIAL LIST (Update)

Aurora City By Dissidia.
Miku Mansion By Dissidia.
The City's Buildings By GLB & Dissidia.
Tengoku No Hana by WattaWright, Markpachi & Dbdrummer 7.
Ancient Ruins By Dissidia.
Calignious Lake Update By GLB.


There's going to be more, we've just got to wait a little bit.


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127 Re: 1000 Member Release Pack Idea on Tue Apr 02, 2013 2:57 am

Sweet man!

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128 Re: 1000 Member Release Pack Idea on Wed Apr 03, 2013 3:10 am

Still no deadline made yet, but there's been more work put in regardless.

OFFICIAL LIST (Update)
Aurora City By Dissidia.
Miku Mansion By Dissidia.
The City's Buildings By GLB & Dissidia.
Tengoku No Hana by WattaWright, Markpachi & Dbdrummer 7.
Ancient Ruins By Dissidia.
Calignious Lake Update By GLB.
Before The City Sleeps By WattaWright & GLB.
Evacuate Redux By GLB & Markpachi.


These are being added officially (with again, no set deadline.)

I'm awaiting more billboards for City's Buildings and then I'll code those in, recode fireworks once we have new ones, and send out for final testing.

Evacuate Redux I'm waiting on Mark to do something when he's less busy. We're in no rush. But there's been a lot of work done already, so it shouldn't be a slow process.

We just got news of Watta's temporary retirement, so I'll be finishing his stage (Before The City Sleeps) for him. Since he left no PSD and I'm reworking the original image along with most of the work he did already I'd say it's about 60% done.

Aurora City, Miku Mansion, Tengoku No Hana, Ancient Ruins and Calignious Lake are completed.

We might be nearing the end of the pack contributions.


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129 Re: 1000 Member Release Pack Idea on Wed Apr 03, 2013 5:03 am

GLB wrote:

We just got news of Watta's temporary retirement, so I'll be finishing his stage (Before The City Sleeps) for him. Since he left no PSD and I'm reworking the original image along with most of the work he did already I'd say it's about 60% done.


You still wanna do it? even though I did that retarded prank and all?


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130 Re: 1000 Member Release Pack Idea on Wed Apr 03, 2013 1:18 pm

Good to see that the list is getting bigger.

@Watta: I wish you good luck. :mcmahon:


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131 Re: 1000 Member Release Pack Idea on Wed Apr 03, 2013 2:50 pm

I'd rather you did it now, Watta. I did some things to it (and I had Diss convert the sff to FFC for me. You dick.) I'll send what I've done.

I fixed some unnecessary sprites, and added more glows and added a bgm, that's about it so far.


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132 Re: 1000 Member Release Pack Idea on Thu Apr 04, 2013 5:43 am

Thanks bro. I'll be sure to finish it. I made a train sprite yesterday So I'll get to work on that


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133 Re: 1000 Member Release Pack Idea on Tue Apr 09, 2013 10:19 pm



Got the billboards animated in now, the Skullo is one of 7 now currently, there may be more. Still some edges that need to be cleaned, an overlay to the board, more fireworks, replace background city, and have Alpyne remix firework SFX into the BGM. Me and diss are almost done with it.

Stages that're currently added:
Aurora City By Dissidia. (completed)
Miku Mansion By Dissidia. (completed)
The City's Buildings By GLB & Dissidia. (screenshot above near completion)
Tengoku No Hana by WattaWright, Markpachi & Dbdrummer 7. (completed)
Ancient Ruins By Dissidia. (completed)
Caliginous Lake Update By GLB. (completed)
Before The City Sleeps By WattaWright. (being worked on)
Evacuate Redux By GLB & Markpachi. (being worked on)


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134 Re: 1000 Member Release Pack Idea on Tue Apr 09, 2013 10:35 pm

Those lights over the billboard are animated or they will?
Nice work with the light btw.


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135 Re: 1000 Member Release Pack Idea on Tue Apr 09, 2013 10:37 pm

Diss did the lights on the floor.

I doubt we'll animate the lights on the billboard. But probably give it a flashing effect (from the lights in front of it and fireworks behind it)


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136 Re: 1000 Member Release Pack Idea on Tue Apr 09, 2013 11:39 pm

The lights on the ceiling has some very visible gradient loss. Will you be fixing that?

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137 Re: 1000 Member Release Pack Idea on Wed Apr 10, 2013 10:57 am

Nope. It isn't as intense considering it flickers. So by screenshot it'll look incredibly bad.


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138 Re: 1000 Member Release Pack Idea on Wed Apr 10, 2013 11:06 am

Ohh, I see. My bad. What a Face

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139 Re: 1000 Member Release Pack Idea on Wed Apr 10, 2013 6:34 pm

Moojin's limitations. No way to avoid it.


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140 Re: 1000 Member Release Pack Idea on Thu Apr 11, 2013 9:00 am

No way to avoid it, you can reduce the visibility though.

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141 Re: 1000 Member Release Pack Idea on Fri Apr 12, 2013 11:03 pm

Alright, guys. We've been working on this project for vol. 2 for a solid couple of months now. I think it's safe to say everything being contributed is pretty official as of now, namely:

Aurora City By Dissidia.
Miku Mansion By Dissidia.
The City's Buildings By GLB & Dissidia.
Tengoku No Hana by WattaWright, Markpachi & Dbdrummer 7.
Ancient Ruins By Dissidia.
Caliginous Lake Update By GLB.
Before The City Sleeps By WattaWright.
Evacuate Redux By GLB & Markpachi.

Most of which are already completed or more than half-way done. So we think it's not out of line to finally set a deadline and get the ball rolling officially. Dissidia and I concluded that April 30th is a good date. This is putting work/school/personal life into account for the contributors involved. We didn't think it was too out of line. If there's something wrong with that date, let us know. That's 18 days to finalize the projects left. Which is 3 stages. City's Buildings is near complete and can be finished in a solid day of work (I've been busy with work IRL, or it'd be done already.) I cannot speak on WattaWright and Markpachi's behalf though. I did the basic set up of animations and aesthetics on Evacuate Redux, and sent it to Markpachi. I'm waiting on him to put some good finalized ideas into it, like color clean ups and such. He's been busy with IRL stuff, so he'll probably find some time eventually.



SET DEADLINE:
APRIL 30th.


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142 Re: 1000 Member Release Pack Idea on Sat Apr 13, 2013 12:05 am

I can get the basic version of the stage done but I don't think I'll be able to get all the fancy extra BGCtrl's in yet.


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143 Re: 1000 Member Release Pack Idea on Sat Apr 13, 2013 12:28 am

Perhaps we can reach a compromise of some sort. When do you think you can have it done?


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144 Re: 1000 Member Release Pack Idea on Sat Apr 13, 2013 4:23 am

I don't know at this point. After a week I'll try to get some progress done. If it aint done by the dead line, just remove it from the pack.


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145 Re: 1000 Member Release Pack Idea on Sat Apr 13, 2013 9:04 am

Understood. You've still got 17 or so days. We can push it to 20, that's like a week short of a month still, so just try and put in work while you've got more time. We'll figure it out.


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146 Re: 1000 Member Release Pack Idea on Sat Apr 13, 2013 1:48 pm

I just want this pack to be released already. crying


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147 Re: 1000 Member Release Pack Idea on Sun Apr 14, 2013 1:06 am

Diss can I borrow 3 of those spotlight sprites in the luminance city stage?


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148 Re: 1000 Member Release Pack Idea on Sun Apr 14, 2013 1:48 am

Spotlights aren't that hard to create. Since you use PS, just create a square and mess around using the transform perspective feature to create them.


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149 Re: 1000 Member Release Pack Idea on Mon Apr 15, 2013 6:05 am

I'll make them myself in the update but I just need to borrow your one as a base since I need to get this stage done.


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150 Re: 1000 Member Release Pack Idea on Tue Apr 23, 2013 12:46 pm

So I'm dropping Evacuate Redux. I have plans for it that I probably won't be able to make in the deadline without help, and MP's been busy as of late. So I'll release it separately later on, or maybe even in the last pack part very later on.

Which means, we're waiting on final updates to City's Buildings and Before The City Sleeps. As well as some showcase videos. If all goes well we can even release a tad bit earlier.


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