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1 ------------------ on Sun Oct 14, 2012 6:30 pm

Ill post wips and graphics here.

Dying Planet
Spoiler:


More like a render test really, made stage.

Classic:
Spoiler:


Made stage.

Nevada:
Spoiler:

made stage.

UBW(old preview):
Spoiler:
Still a WIP



Last edited by Margatroid on Sun Jun 21, 2015 11:37 am; edited 15 times in total

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2 Re: ------------------ on Sun Oct 14, 2012 7:09 pm

Wow, these are great. Very nice, the first one would look wonderful as a stage so would the third.


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3 Re: ------------------ on Mon Oct 15, 2012 7:48 am

scratch This whole time I didn't realize you were the same Magus idk why It keep doing that.

http://i.imgur.com/rlNjd.png

Dying Planet is one of my fav stages,period. I want to learn how to use 3D software to make stages(i really just would get resources from 3D games using the models honestly then MAYBE learn to make my own stuff).

Nice Stuff though, it is an interesting approach to creating content.

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4 Re: ------------------ on Mon Oct 15, 2012 5:55 pm

Wow, these are great. Very nice, the first one would look wonderful as a stage
it is planned
It's something I've always wanted to make after all :pirat:
Genesis wrote: scratch This whole time I didn't realize you were the same Magus idk why It keep doing that.
Magus? Shin Magus?(is the only "Magus" I know in mugen)
unless you mean Puppet of the Magus(but I don't use it outside of my YT/GOOGLE account), I think you're mistaking me for someone else. scratch

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5 Re: ------------------ on Tue Oct 16, 2012 5:28 am

lemme clarify since im not half asleep this time


Your google account/site is what I was referring to (always referred to that since we've never spoken xD) besiddes mfg i just assumed you went by that name everywhere else


just saw your old acc btw.......YOU WERE REALCHINGON1!!!!?? scratch


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6 Re: ------------------ on Tue Oct 16, 2012 2:30 pm

that's me.
only a few people still call me like that,amazed me that Seph recognized me immediately when I joined here.



Last edited by Margatroid on Fri Oct 26, 2012 3:19 pm; edited 1 time in total

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7 Re: ------------------ on Sun Oct 21, 2012 9:08 am

I swore I gave a long drawn out response to this scratch


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8 Re: ------------------ on Fri Oct 26, 2012 2:51 pm

nodes sure it's an amazing tool, it would be awesome if I could use it to make animations, too bad my pc isn't powerful enough to render it completely(it gives me ridiculous render times).

Spoiler:

Spoiler:



Last edited by Margatroid on Sun Jun 21, 2015 1:50 pm; edited 1 time in total

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9 Re: ------------------ on Fri Oct 26, 2012 3:37 pm

Wow, it's too bad your render times are crazy. Seeing animations from that would be great. Looking good as always, Margatroid.


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10 Re: ------------------ on Fri Oct 26, 2012 4:34 pm

Wow....


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11 Re: ------------------ on Sat Oct 27, 2012 1:44 pm

GLB wrote:Wow, it's too bad your render times are crazy.
yeah, 3 days and I've only been rendered 3 layers from the meadow, had to get rid of the flowers and long grass to optimize time.(but added a rock to make it look more like the meadow from MB).

Spoiler:






oh well,
fortunately I only need one more to finish the floor.
the only problem is the zoffset now. need to start coding it before render the final layer since I need foreground.

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12 Re: ------------------ on Sat Oct 27, 2012 3:00 pm

Genesis wrote:Wow....

I might have to take a look into this program one day.

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13 Re: ------------------ on Sat Oct 27, 2012 3:49 pm

Wow, Margatroid. That's incredible.


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14 Re: ------------------ on Sat Oct 27, 2012 6:04 pm

MASTER! Teach me your ways! lol

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15 Re: ------------------ on Tue Oct 30, 2012 8:04 pm

I'm thinking in making some dynamic lighting, as the characters go to the bright side of the stage the sunlight becomes brighter and len flares appear. it's the good thing about the 3D some degree of interactivity.
from:



Last edited by Margatroid on Fri Jun 19, 2015 11:57 pm; edited 5 times in total

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16 Re: ------------------ on Tue Oct 30, 2012 8:07 pm

Very nice. As you said some insects, maybe a set of layerno 1 grass similar to yours, or you could even find a png similar and use aliasing. Maybe a slight lens flare? Besides all that deltas can compensate for lack of animation ideas.


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17 Re: ------------------ on Wed Oct 31, 2012 10:44 am

Needs a unicorn Twisted Evil


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18 Re: ------------------ on Wed Oct 31, 2012 4:52 pm

I can add butterflies, unicorns and rainbows and then drop a nuke there and turn everything into ashes

Spoiler:



not my nuke really, someone gave it to me :P
planning on using it some time later.

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19 Re: ------------------ on Wed Oct 31, 2012 6:01 pm

Lol @ unicorns.


That nuke is very nice. Any idea on how it'd look in Mugen yet?


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20 Re: ------------------ on Wed Oct 31, 2012 6:02 pm

Have you converted it to pcx yet?

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21 Re: ------------------ on Wed Oct 31, 2012 9:00 pm

I've not even rendered it, I'm not doing it for this stage but for another(this idea of the peaceful meadow turned into ashes by a nuke was already made actually http://mugenguild.com/forum/index.php?topic=97178.0, I was joking)

as for how it would look, I guess it would be okay, all depending in the quality I choose, they can be rendered as png images with transparency enabled. I'd just set a different perspective to make it look bigger
certainly rendering this animation would take way less time than render grass,since it has less detail.

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22 Re: ------------------ on Thu Nov 01, 2012 9:01 pm

Hey, uhhm ... I hope you don't mid me asking but is it alright if I "borrow" that nuke explosion once it's finished? I honestly want to use it in one of my WIPS:
http://www.youtube.com/watch?v=5YGIsftgkII

I'll respect your decision, whatever it maybe. What a Face

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23 Re: ------------------ on Thu Nov 01, 2012 11:06 pm

Margatroid wrote:
not my nuke really, someone gave it to me :P


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24 Re: ------------------ on Fri Nov 02, 2012 1:19 am

Oops, my bad. What a Face

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25 Re: ------------------ on Fri Nov 02, 2012 12:19 pm

I don't think there's a problem really, if you don't mind waiting,

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