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MVC Megaman X WIP

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11.0/older characters MVC Megaman X WIP on Wed Apr 25, 2012 4:21 am

empawk




If you are a good spriter and want to join in on this project, feel free to message or just say so in a post right here. If you join, you'll be given credit for your work and be known as part of the team that set a new standard for Mugen Megaman X and potentially creating an open sourced base for all future reploid creations.


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<--- Current look, most up to date

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<--- Current look, most up to date


[s]Set 00 Stance[/s]
[s]Set 01 Turn, Crouch Turn[/s]
[s]Set 02 Stand to Crouch, Crouching, Crouch to Stand[/s]
[s]Set 03 Walk Forward[/s]
Set 04 Walk Backwards
[s]Set 05 Jump up, Jump Forwards, Jump Backwards[/s]
Set 06 Tech Roll
Set 07 Standing Punches
Set 08 Standing Kicks
Set 09 Crouching Punches
Set 10 Crouching Kicks
Set 11 Air Punches
Set 12 Air Kicks
Set 13 Throw
Set 14 Air Throw
[s]Set 15 Dash Forward[/s]
[s]Set 16 Dash Backwards[/s]
Set 17 Stand "Get hit" High
Set 18 Stand "Get hit" Middle
Set 19 Hit Up into the Air/ Fall Down from the air, Lie Dead
Set 20 Dizzy, Shocked, Midnight Bliss
Set 21 Loses, Wins
Set 22 Crouch "Get hit"
Set 23 Get Tripped, Stand up from Fall Down, Get Thrown
[s]Set 24 Portrait[/s]
[s]Set 25 Crouch Guard, Air Guard, Standing Guard[/s]


Megaman X WIP Credits:
waroneday - Coding, minor sprite editing
Jesuszilla - Coding
YoungSamurai5 - Coding
AxKeeper (Inactive) - Providing original base sprites for Megaman X, no continued work from there
Empawk - Spriting, sounds, creative management
RamzaNeko (Inactive)- X armor hyper combos animations
Daeron (Inactive)- Intro and win animations
GTF (Inactive)- Run animation
supaman2525 - Sprite attack edits for specials and basics
IHighGamerI - High resolution energy blast animations
Mach3 - Sprite edits, sounds and coding
daraku - High resolution graphics effects
Nightmare Seth (Inactive)- Get hit animations
Rolento (Inactive)- Sprite transition edits for basic movement
Balthazar (Inactive)- Sprite transition edits for basic movement
!E (Inactive)- Standing idle single sprite edit, which influenced the look for Megaman X's head
WizzyWhipitWonderful - Sound effects and voice rips manipulation
jweezy34 - Mark Gatha voice rips
A New Challenger - Big Portrait
A Secret Bro - Making the sprite base for a mini portrait


My current ideas for gameplay, concerning character movement are:
Forward Dash (Forward, Forward)
Backward Dash (Back, Back)
Double Jump (Up, then Up again while in mid-air)
Super Jump (Down, Up) - Cannot double stack with double jump
Air Forward Dash (Forward, Forward while in mid-air)
Air Backward Dash (Back, Back while in mid-air)
Wall Slide (Back, Back while next to the wall in mid-air)
Wall Climb (Hold Back during Wall Slide+Press appropriate direction of the wall. For Example: Hold back+Left to climbing left wall)
Roll (Hold Down+Forward or Backward, depending on direction you want to travel

During Wall Slide:
Punch
Kick
Buster Shot
Jump Off Wall will transition into a regular air state, which will allow him to perform default air attacks (punches, kicks, specials, etc)


Spoiler:
For anyone working on my project, you may experience me sending you practically the same or similar messages repeatedly until I get a reply, to reassure myself that you got my message. I understand at times that this may be annoying and I have no intention to bother anyone.

This is an open source project, the only conditions being that no one uses any part of this character for closed source characters or hentai characters. If any part of this character is used for a character, consider that character now open source. The material in this project is for open source projects only!



Last edited by empawk on Tue Jul 24, 2012 4:50 pm; edited 11 times in total

21.0/older characters Re: MVC Megaman X WIP on Wed Apr 25, 2012 11:28 pm

Vegaz_Parrelli

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Yooooo! These are some DOPE sprites! I hope you get some backup. I wanna see the end result of this, ya dig!?


_______________________________________________




Do your best to become stronger. Become stronger, so you can do your best

31.0/older characters Re: MVC Megaman X WIP on Thu Apr 26, 2012 11:45 am

G

avatar


Your last photo is out.

The animations seem clunky, though you claim their out of date so you may have updated that.
Cool project idea, i'd like to see more sprites for this.


_______________________________________________

http://www.newagemugen.com/

41.0/older characters Re: MVC Megaman X WIP on Sat Apr 28, 2012 3:29 am

empawk




@Vegaz_Parrelli wrote:Yooooo! These are some DOPE sprites! I hope you get some backup. I wanna see the end result of this, ya dig!?
I would really like to finish the character as well. I'm recruiting spriters and coders as possible. Finding spriters is really hard. :(



Last edited by empawk on Tue May 08, 2012 6:04 pm; edited 1 time in total

51.0/older characters Re: MVC Megaman X WIP on Sat Apr 28, 2012 3:31 am

empawk




GLB wrote:Your last photo is out.

The animations seem clunky, though you claim their out of date so you may have updated that.
Cool project idea, i'd like to see more sprites for this.
The colors are outdated on the animations that are labeled as outdated and some lighting on the helmet. I'm working on making the animations more fluid, but it's difficult for me, because I'm a single sprite artist type of guy, not an animator.

61.0/older characters Re: MVC Megaman X WIP on Tue May 01, 2012 8:42 am

jeanbureau

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fuckin awesome


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MY STAGES ARE NOW HOSTED AT TRINITY MUGEN :)
GET ALL MY CURRENT STAGES COLLECTION HERE :
(MP3's are not ALL included for now sorry - only some of them)


http://www.trinitymugen.net/forum/index.php?action=tpmod;dl=cat294

71.0/older characters Re: MVC Megaman X WIP on Thu May 10, 2012 3:46 am

empawk




The following are ideas for X Armor Hyper Combos:

Dragon Claw has a super/hyper combo where he jumps onto the wall and performs a flying crash, like a Nova Strike. I think imitating the same hyper combo with X wearing the Ultimate Armor would be appropriate for my X.


For a grapple hyper combo, I was thinking that the Gaia (sp?) armor could be be worn and he would perform a dash grab, probably a shining fingers grapple to the face of his opponent, drag them to the corner, sort of like Rugal of King of Fighters, smash them against the wall and then perform the Data Destroyer (is that the right name for that green energy attack?) When he performs the Data Destroyer, it can look bigger, sort of like Chun Li's hyper combo with that energy orb attack where energy surrounds her body.

For the Shadow Armor, perhaps doing something similar to Bovery23/Black Chaos's Strider Hiryu hyper would be cool. Like the one where he gets his opponent into the air and then performs multiple jumping slashes.

For the Falcon Armor, maybe a hyper combo into the air with mutliple projectiles falling from the sky would work. I forgot what it's called. The energy projectiles were blue, I think. (Sorry, it's been years since I've played the PS2 X games.)

I have asked Ramzaneko if he would like to take a shot at spriting these, because he said that he is an expert on what the armors look like and his Maverick Hunter Zero WIP looks great. So I would like to leave this work to him unless he turns it down.

81.0/older characters Re: MVC Megaman X WIP on Sat May 12, 2012 12:49 pm

empawk






By RamzaNeko, who is part of my spriting team

91.0/older characters Re: MVC Megaman X WIP on Sun May 13, 2012 11:38 am

empawk




Here's the current WIP spritesheet for those are working on or want to work on this project:

http://www.mediafire.com/i/?zs4k71b85jv3qpy

For those who can code and want to help, let me know. So I can put you on this list of potential coders:

YoungSamurai5 (found at CVG United)
Jesuszilla (found at Trinity Mugen)
chuchoryu (found at Infinity Mugen Team)

101.0/older characters Re: MVC Megaman X WIP on Wed May 16, 2012 10:19 am

empawk




[quote author=Karasai link=topic=140387.msg1569814#msg1569814 date=1336956845]
changed the nose too, because it looked odd

[/quote]I believe this made a great base. I edited it a bit. I hope you don't mind. I also recieved a picture for a big portrait over at IMT from A New Challenger.

111.0/older characters Re: MVC Megaman X WIP on Sun Jul 01, 2012 1:25 am

empawk





Slide Kick by Supaman2525 & Empawk

121.0/older characters Re: MVC Megaman X WIP on Tue Jul 24, 2012 5:17 am

empawk





Previous Standing Idle


New Standing Idle

131.0/older characters Re: MVC Megaman X WIP on Fri Jul 27, 2012 11:42 am

Vegaz_Parrelli

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I can't see the pics anymore...


_______________________________________________




Do your best to become stronger. Become stronger, so you can do your best

141.0/older characters Re: MVC Megaman X WIP on Sun Nov 04, 2012 4:25 am

quuadvent225




this is going to be an amazing project dudes keep it up!

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