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Mugen World Order(MWO) (1280x720 and 640x480)

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11.0/older HR SP Mugen World Order(MWO) (1280x720 and 640x480) on Wed Feb 29, 2012 4:41 pm

Vegaz_Parrelli

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This is my first screenpack. It's simple, but in time I hope to improve my skillz. I plan on making lifebars, but that to is new to me. I hope you like it. I may update it from time to time. There are some guys here who really set the bar to a knew level(Grayfox Thumbs Up ) Check it out...











https://skydrive.live.com/?cid=2baf5f750dc42103#cid=2BAF5F750DC42103&id=2BAF5F750DC42103%21103



Last edited by Vegaz_Parrelli on Sun Apr 08, 2012 7:33 am; edited 3 times in total

Fletch, The Angry Black

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Everything clashes and its too basic...


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Boosie Badazz I'll Spit On Ya!
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Vegaz_Parrelli

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I gotcha, Fletch my dude. I was thinking the same thing. Ima take it back to the drawing board and see if I can give you guys something a little more "coordinated." Thanks for the push, homie. Thumbs Up

Jazz Jam Jizzle

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- Artwork in the title screen clashes and the fonts don't blend in well either
- Select screen has a nice concept but I think you should replace the mWo images in the back with something more fitting. Like maybe an audience in the middle.
- Vs has a pretty good feel but I think you should use another stage for it, that one is too basic. Why not Tizoc's stage from Garou?


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Vegaz_Parrelli

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Oxe wrote:- Artwork in the title screen clashes and the fonts don't blend in well either
- Select screen has a nice concept but I think you should replace the mWo images in the back with something more fitting. Like maybe an audience in the middle.
- Vs has a pretty good feel but I think you should use another stage for it, that one is too basic. Why not Tizoc's stage from Garou?

Wow! Dude you read my MIND. Thumbs Up I'm working on the audience right now and I used Tizoc's stage in creating one of my stages. Check-em out if you haven't seen them. I'm sure your feedback would be useful there as well. I am, however going to change the versus screen. I'm definitely going to change the fonts, but I'm new to this so bare with me. scratch And yes, the title screen is getting an overhaul. Great advice man. If you think of anything else feel free to make suggestions

Vegaz_Parrelli

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Update. Had to give my "pilot" screenpack an overhaul. I'm still learning everyday, but I've recieved some good advice from contributors in various mugen communities. Some where gentle, and some very blunt I thank all of you. Here's what I changed.


New Title Screen


Updated Character Select Sceen


Updated VS Screen


Updated Winner Screen

I also created a custom font. It's my first font ever, but I think it's ok There's a good chance that I will update this some more. I am considering lifebars as well. For now, enjoy... Thumbs Up

https://skydrive.live.com/?cid=2baf5f750dc42103#cid=2BAF5F750DC42103&id=2BAF5F750DC42103%21103

Vegaz_Parrelli

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Update. Forgot to add the font files. Sorry or the inconvienence... Thumbs Up
https://skydrive.live.com/?cid=2baf5f750dc42103#cid=2BAF5F750DC42103&id=2BAF5F750DC42103%21103

Vegaz_Parrelli

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Update. I added a portrait template and select.def file to support Hires characters. It should allow you to make portraits for GGX, Blazblue and characters who would otherwise appear to large with the original template and select.def file. In order to use both hires and lowres characters at the same time, you may want to consider the following:

Open your lowres character in Fighter Factory.
Go to the sprites section.
Find the Zoom feature in the top left corner.
Click the magnifining glass with the plus icon only once
This will give you the characters sprites at "double res"
Use the print screen function(shift key + PrtSc)
Then just paste it in the top layer of the HiRes Template and cut the access stuff off
There should only be the ACTUAL character sprites left

Save the image as a sprite and increasing the size of the image by a multiple of 2 may produce the same effect. But I didn't test it and I just want to ensure the quality of your sprites. If anyone has any questions you can post them here. I hope this helps... Thumbs Up


Select Screen



https://skydrive.live.com/?cid=2BAF5F750DC42103&id=2BAF5F750DC42103%21103

Vegaz_Parrelli

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Update. I did some emergency surgery on my screenpack. Now you can choose between the original 1280x720 version and the new 640x480 version. The new version is a result of a request due to the fact that most users cannot support the 1280x720 resolution. The original remains unchanged, however the new version has slight differences in the design, but keeps it's "style" in tack. Each version has a "sub" version of itself. One that supports low-res characters, and one that support hi-res characters. For intructions on how to use low and hi-res at the same time, read the post from my last update(posted on 3/16/12). This is my first attempt at this and I really hope you guys dig the results. Thanks for your support.

On a personal note, I would like to appologize for my recent "actions." Those of you who know what happend will understand what I talking about, those who don't...well let's just say it was not one of my most "proud" moments. I probably hold the record for shortest "promotion" ever. Thumb down But that won't happen again. I'm back to my "old" self.

You guys enjoy the updates, and let me know if you see anything that might need adjustments. Thanks Dat behind









https://skydrive.live.com/?cid=2BAF5F750DC42103&id=2BAF5F750DC42103%21103


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Do your best to become stronger. Become stronger, so you can do your best

Vegaz_Parrelli

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Update. I uploaded 2 versions of the screenpack as seperate downloads. Just download, open inside the mugen file and replace the old files with the new ones. MWO uses the 1280x720 res, the other is self explainitory.

It has two system files in each download. One suports only lowres characters. The other, supports hires characters as well as lowres. The custom port templates are labled, for less confusion. For instructions on how to use both hi and lowres using the veiw the following spoiler....

Spoiler:
[quote author=Vegaz_Parrelli link=topic=139445.msg1537163#msg1537163 date=1331945364]
Update. I added a portrait template and select.def file to support Hires characters. It should allow you to make portraits for GGX, Blazblue and characters who would otherwise appear to large with the original template and select.def file. In order to use both hires and lowres characters at the same time, you may want to consider the following:

Open your lowres character in Fighter Factory.
Go to the sprites section.
Find the Zoom feature in the top left corner.
Click the magnifining glass with the plus icon only once
This will give you the characters sprites at "double res"
Use the print screen function(shift key + PrtSc)
Then just paste it in the top layer of the HiRes Template and cut the access stuff off
There should only be the ACTUAL character sprites left

Save the image as a sprite and increasing the size of the image by a multiple of 2 may produce the same effect. But I didn't test it and I just want to ensure the quality of your sprites. If anyone has any questions you can post them here. I hope this helps...


Select Screen


Vs Screen

https://skydrive.live.com/?cid=2BAF5F750DC42103&id=2BAF5F750DC42103%21103
[/quote]


Hope this makes things easier for ya'll.

https://skydrive.live.com/?cid=2baf5f750dc42103#cid=2BAF5F750DC42103&id=2BAF5F750DC42103%21103


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Do your best to become stronger. Become stronger, so you can do your best

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