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Sky of Atlach

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1HR Stage Sky of Atlach on Wed Dec 21, 2011 11:22 pm

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Sky of Atlach by V-Nix
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The stage was inspired by Ancient Greek Architecture as well as elements from
the Saint Seiya anime (such as the blue flames).

There are 2 DEF files, one for regular 4:3 MUGEN, and one for HD resolution,
I must note, that the HD resolution uses a localcoord of 400,300; which means
the localcoord of the chars while using the stage must be of that value.

With the exception of chars that have their own localcoord such as BlazBlue
characters, for those ones, you have to guess what localcoord suits them best
for the stage.

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HD res



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http://www.mediafire.com/?t8m4z71mvyj4gui

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2HR Stage Re: Sky of Atlach on Thu Dec 22, 2011 3:07 pm

This is looking cool, i'll give it a try!


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3HR Stage Re: Sky of Atlach on Thu Dec 22, 2011 5:28 pm

Hey V-Nix, is it possible to remove those buildings from the stage?

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4HR Stage Re: Sky of Atlach on Thu Dec 22, 2011 6:33 pm

Its possible, you just have to delete some of the code that make the sprites appear on the stage


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