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MP's WIPs

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51 Re: MP's WIPs on Sun Feb 19, 2012 12:04 am

Markpachi

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@Seph wrote:The Building with the Newage Banner is ticking me... But great idea bro!
Hehe thanks Seph!

GLB wrote:Those look kind of like MOTVN buildings. Which wouldn't be good if they were.
I saw those buildings from a Digital painting in Deviantart. I rendered it myself.

GLB wrote:Also, the bg can be replaced or even darkened/saturated and some color loss can be removed that way.
Oh I see, i'll try that later.

@grayfox wrote:Now that's a interesting concept bro. Good luck upon it. study
Thanks Grayfox!

52 Re: MP's WIPs on Sun Feb 19, 2012 3:13 am

Jazz Jam Jizzle

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Like it so far, what else do you plan to add to it?


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53 Re: MP's WIPs on Sun Feb 19, 2012 9:40 am

jeanbureau

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@MarkPachi wrote:



I'm not pleased with the gradient in the BG, damn colorloss.

Looks like you're getting better :)
This concept is really nice. makes me think of polar metropolis or some shit like that from MOTVN. I already explained how to avoid gradintloss like that but because i'm nice i'm gonna do it again :)

open your sprite with the gradient and use a radial blur, then a gaussian blur, and turn it into 256. Then re-apply the radial blur and re turn it into 256 again.
repeat this process as many time as you want if there are sitll gradient loss and just try to play with the blur intensity to see what result you get. a blur of 10 to 20 % should be enough for any type of blur.

Also I am not sure about one of the building with the top going like it has a pyramidal shape but that's just me.


ANd finally, it might be personal preference but i find illogical and weird when a stage has a strong color influence (here it's blue light obviously) and characters are not affected by this light and color influence.

It sounds logical that in a powerful sunset, characters should look a little bit orange/yellow/reddish for example.

Here I suppose character could be affected a little bit by a turquoise/light blue tint. make some test with a character that has a white costume like Saiki to be able to see the strenght of the tint.
To obtain this apply a tint with layerno = 1

Not indispensable but makes a big difference from my point of view.


_______________________________________________
MY STAGES ARE NOW HOSTED AT TRINITY MUGEN :)
GET ALL MY CURRENT STAGES COLLECTION HERE :
(MP3's are not ALL included for now sorry - only some of them)


http://www.trinitymugen.net/forum/index.php?action=tpmod;dl=cat294

54 Re: MP's WIPs on Mon Feb 20, 2012 10:04 am

Markpachi

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-UPDATE-

- Added Tint
- Added 1 Billboard
- Added Electric post
- Added some Fireworks in the BG
- Fixed the glow in the BG (sorta)





And I won't be making a Billboard base anymore, just make your billboard and i'll add it there.
Save it as .psd and i'll be doing some tweaking.

Size of Billboard should not exceed 500 x 500 px.





And please, do suggest some more stuff to add.



Last edited by MarkPachi on Sun Feb 26, 2012 11:08 am; edited 1 time in total

55 Re: MP's WIPs on Tue Feb 21, 2012 3:09 am

jeanbureau

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correct the gradient for real lol.


_______________________________________________
MY STAGES ARE NOW HOSTED AT TRINITY MUGEN :)
GET ALL MY CURRENT STAGES COLLECTION HERE :
(MP3's are not ALL included for now sorry - only some of them)


http://www.trinitymugen.net/forum/index.php?action=tpmod;dl=cat294

56 Re: MP's WIPs on Wed Feb 22, 2012 4:34 am

Markpachi

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Lol okay.

57 Re: MP's WIPs on Thu Feb 23, 2012 2:33 pm

G

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It's looking better. Gradients are a HUGE thing like Jean said. He's a pro at this.

The power lines are a good thought, but they look awkward. Also, lower the opacity on your billboards a bit if you're going to have them on the buildings. Remember this as well, I ran into some problems this way;

When you code billboards the velocities and such have to be significant and other parts of said coding have to be significant as well. Check my coding in Night Train, (if you have it, since it was private for a while. I may have an extra lying around somewhere.) If you don't randomize the coding the billboards will appear over one another. To add on to your billboard thing, I have a base you can use in the graphics section.

The spaceship is cool as well, but i'd remove that if I were you that's all on you though.

Raise the fireworks to be a bit more above the city.


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58 Re: MP's WIPs on Fri Feb 24, 2012 7:39 am

Markpachi

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GLB wrote:It's looking better. Gradients are a HUGE thing like Jean said. He's a pro at this.
Alright, i'll fix it properly. :)

GLB wrote:The power lines are a good thought, but they look awkward.
Maybe you could explain more.

GLB wrote:Also, lower the opacity on your billboards a bit if you're going to have them on the buildings.
Okay.

GLB wrote:When you code billboards the velocities and such have to be significant and other parts of said coding have to be significant as well. Check my coding in Night Train, (if you have it, since it was private for a while. I may have an extra lying around somewhere.) If you don't randomize the coding the billboards will appear over one another. To add on to your billboard thing, I have a base you can use in the graphics section.
I'll see what I can do.
And it seems that i've misplaced my copy of that stage.
Maybe someone could send it to me.

GLB wrote:The spaceship is cool as well, but i'd remove that if I were you that's all on you though.
Uhhm ... spaceship? confused

GLB wrote:Raise the fireworks to be a bit more above the city.
Okay.

59 Re: MP's WIPs on Fri Feb 24, 2012 5:07 pm

Psyre

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I'll see what I can do.
And it seems that i've misplaced my copy of that stage.
Maybe someone could send it to me.
Sent

60 Re: MP's WIPs on Fri Feb 24, 2012 10:31 pm

Markpachi

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Thanks AZ What a Face

61 Re: MP's WIPs on Wed Mar 14, 2012 12:16 pm

Markpachi

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What do you guys think?
I really need suggestions for the animations, my mind is blank. scratch

62 Re: MP's WIPs on Wed Mar 14, 2012 1:14 pm

Psyre

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Could have him fighting another robot. Or youmake the robot act like the ref from Samurai shodown, OR you could have him attack the players while they're fighting.

63 Re: MP's WIPs on Wed Mar 14, 2012 1:30 pm

Markpachi

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Those are very nice ideas, especially the one where the robot attacks the players. Too bad I lack both the resources and the knowledge. study



For now, the Gundam will be static since I just got that render off of Deviantart.

64 Re: MP's WIPs on Wed Mar 14, 2012 3:25 pm

Markpachi

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Ta-dah!

65 Re: MP's WIPs on Thu Mar 15, 2012 12:35 pm

Markpachi

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Update!





The smoke doesn't really blend well imo, what do you guys think?

66 Re: MP's WIPs on Thu Mar 15, 2012 5:19 pm

GRAYFOX

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Looking very cool another g stage. Maybe you can ask Jean whats a better trans code. study

67 Re: MP's WIPs on Thu Mar 15, 2012 6:24 pm

Vegaz_Parrelli

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Nice! I wonder what kind of track I could make for this stage.... scratch

68 Re: MP's WIPs on Thu Mar 15, 2012 7:03 pm

jeanbureau

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my modest opinion:

- This robot doesn't blend with the image. The drawing style is too different. The background looks realistic with dirt and shit whereas this gundam looks super clean. maybe you could change the robot or change his colors and draw manually some dirt on it. Like it was actually used in combat already.

- Also the characters look very bright compared to the darkness of the floor and the stage generally speaking.

- Also there seems to be a pink pixel in the middle of the screen (on the floor sprite) that should not be here


_______________________________________________
MY STAGES ARE NOW HOSTED AT TRINITY MUGEN :)
GET ALL MY CURRENT STAGES COLLECTION HERE :
(MP3's are not ALL included for now sorry - only some of them)


http://www.trinitymugen.net/forum/index.php?action=tpmod;dl=cat294

69 Re: MP's WIPs on Thu Mar 15, 2012 11:18 pm

Fletch, The Angry Black

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@Vegaz_Parrelli wrote: Nice! I wonder what kind of track I could make for this stage.... scratch
you make music?


_______________________________________________

Boosie Badazz I'll Spit On Ya!
http://youtube.com/GUN0TRADIO

70 Re: MP's WIPs on Fri Mar 16, 2012 12:25 pm

Markpachi

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@Fletch, The Angry Black wrote:
@Vegaz_Parrelli wrote: Nice! I wonder what kind of track I could make for this stage.... scratch
you make music?
Make it a mix of "Overlydramatic" and "Techno" just like the Gundam Seed series.

71 Re: MP's WIPs on Fri Mar 16, 2012 12:29 pm

Markpachi

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@jeanbureau wrote:
This robot doesn't blend with the image. The drawing style is too different. The background looks realistic with dirt and shit whereas this gundam looks super clean. maybe you could change the robot or change his colors and draw manually some dirt on it. Like it was actually used in combat already.
Okay, i'll try.

@jeanbureau wrote:
Also the characters look very bright compared to the darkness of the floor and the stage generally speaking.
Okay, i'll add a stage darkening sprite.
Btw, as you can see, there's a shadow effect on the Building, Gundam, and the floor. Do you know how I can add a "Shadow" effect, sorta like a tint.
I see this all the time with Sinhra's stages but I can't seem to understand how he does it.

@jeanbureau wrote:
Also there seems to be a pink pixel in the middle of the screen (on the floor sprite) that should not be here
I don't really see it though, but if I do, i'll fix it. What a Face

72 Re: MP's WIPs on Fri Mar 16, 2012 1:03 pm

Vegaz_Parrelli

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@Fletch, The Angry Black wrote:
@Vegaz_Parrelli wrote: Nice! I wonder what kind of track I could make for this stage.... scratch
you make music?

Yes, it's pretty amateur. Just editing, adding sound fx and combining tracks. I edit all the tracks that come with my stages. Most I just added crowd roars or ambience. My "Backstreets Of Brooklyn" stage is what I consider to be my first "true" mix. Check'em out when you got time. I'm always looking for feedback Thumbs Up

[/quote] Make it a mix of "Overlydramatic" and "Techno" just like the Gundam Seed series.[quote]

LOL! Sounds like a good formula to me. I'll send it to you when it's ready, my dude Dat behind

73 Re: MP's WIPs on Fri Mar 16, 2012 1:05 pm

Markpachi

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Thanks man! And could ya do me a request and try to mix this in?

http://www.youtube.com/watch?v=YnsExHiESe0

74 Re: MP's WIPs on Fri Mar 16, 2012 1:09 pm

Markpachi

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75 Re: MP's WIPs on Fri Mar 16, 2012 1:27 pm

Markpachi

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I suck at this. Evil or Very Mad





In case someone is willing to help me, here's a base.
Spoiler:
<- lol white outlines :(


ORIGINAL UNTOUCHED

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