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MP's WIPs

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101 Re: MP's WIPs on Mon May 07, 2012 2:12 pm

If you split the second one into parts and use paralax it'd be realy neat.


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102 Re: MP's WIPs on Mon May 07, 2012 2:14 pm

It's the same image....will it change colors during the fight?

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103 Re: MP's WIPs on Mon May 07, 2012 2:16 pm

One is flipped.


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104 Re: MP's WIPs on Mon May 07, 2012 3:23 pm

MarkPachi wrote:The good news, I found a copy of the stage. The bad news, it's an old, crappy copy.
If you want, you can have the stage and I dunno ... you can work with it.

Awesome! I would love to give it a try!


MarkPachi wrote:Of course man, I saved it on my IPod and my phone! It's mah ringtone!

This is the probably the best comment I've gotten since I've became a mugen contributor.... headbang

Hang in there, Mark P! You've got to much potential to stop now! Thumbs Up


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105 Re: MP's WIPs on Mon May 07, 2012 9:02 pm

GLB wrote:use paralax
Uh-oh. study


Vegaz_Parrelli wrote:
Awesome! I would love to give it a try!
Alright, i'll PM it to you later ...

On second thought, i'll release it in Private Releases.


Vegaz_Parrelli wrote:
This is the probably the best comment I've gotten since I've became a mugen contributor.... headbang
It's an awesome mix Vegaz, I won't delete it EVER!


Vegaz_Parrelli wrote:
Hang in there, Mark P! You've got to much potential to stop now! Thumbs Up
Haha thanks for the encouragement!

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106 Re: MP's WIPs on Mon May 07, 2012 9:52 pm

MarkPachi wrote:
GLB wrote:use paralax
Uh-oh. study

I know watcha mean... study


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107 Re: MP's WIPs on Mon May 07, 2012 9:55 pm

Wreckage stage released.

http://www.newagemugen.com/t1684-wreckage#9110

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108 Re: MP's WIPs on Tue May 08, 2012 7:45 pm

MarkPachi wrote:
So, i'm having a problem making the GN Particles sprites. When I convert the .AVI file to .PCXs, the sprites become a 4x4 px pcx file. Anybody here know how to fix the problem?
what are you using to convert the AVI?

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109 Re: MP's WIPs on Wed May 09, 2012 4:17 am

Let's see.


Generate GN Particles using Particle Illusion.
V
Crossfade the .AVI file so that it loops properly using Sony Vegas Pro 11.0
V
Save it as HD 1080-60i YUV, then Custom Frame Size
V
Convert the .AVI file into .PCX files using RAD Video Tools
V
Add the files to Fighter Factory








But everytime I convert the files, it becomes a 4x4 px .PCX files. scratch

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110 Re: MP's WIPs on Fri May 11, 2012 12:16 pm

I see, you tried to convert it to any other format?(png)
not sure what can be wrong since I mainly use animation shop to capture clips from avi files then I convert them to pcx in batch.

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111 Re: MP's WIPs on Fri May 11, 2012 8:19 pm

I tried to convert it to .PNG and it still happens. :p




Is it okay if you try to convert it? I'll credit you. What a Face

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112 Re: MP's WIPs on Sat May 12, 2012 1:16 pm

ah, ok let me give a try.

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113 Re: MP's WIPs on Sun May 13, 2012 12:42 am

Alright, i'll upload them later.




Thanks alot man!

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114 Re: MP's WIPs on Sun May 13, 2012 2:21 am

Here you go Margatroid What a Face

http://www.mediafire.com/?1lj1w5hr41efnm3

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115 Re: MP's WIPs on Sun May 13, 2012 11:35 am

when you loop the vid with vegas pro

save the result (the looping video) as a sequence of images PNG.

when you have your file full of png images, you can modify just the first image like you want then save a script and then use this script to batch process the whole file.


the way I personally do it is open the sequence of images with ANimation shop 3.
A software specialized in animations.

the whole sequence of PNG is assembled to recreate the animation. Then I sometime crop the whole anim in just one double click (that shit has usefull tools) and save all the cropped frames as pcx straight.


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(MP3's are not ALL included for now sorry - only some of them)


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116 Re: MP's WIPs on Sun May 13, 2012 11:08 pm

jeanbureau wrote:when you loop the vid with vegas pro

save the result (the looping video) as a sequence of images PNG.

when you have your file full of png images, you can modify just the first image like you want then save a script and then use this script to batch process the whole file.


the way I personally do it is open the sequence of images with ANimation shop 3.
A software specialized in animations.

the whole sequence of PNG is assembled to recreate the animation. Then I sometime crop the whole anim in just one double click (that shit has usefull tools) and save all the cropped frames as pcx straight.


Woa! I told he would know! I've never used either of those program, but he explained it so well I might just download both of them and do a little "experimenting" of my own, ya dig?! Thumbs Up


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117 Re: MP's WIPs on Wed May 16, 2012 7:35 pm

MarkPachi wrote:Here you go Margatroid What a Face

http://www.mediafire.com/?1lj1w5hr41efnm3
hmm, looks like there's a problem with the codec used to open it, gonna check it in my other machine.

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118 Re: MP's WIPs on Wed May 16, 2012 8:11 pm

Jean, you mentioned Animation Shop earlier. I've trying to download it all day. But when it downloads I either can't install it or it says my computer is missing a file, or something. I got it at Filetube. Is there another search engine I could use? I'm trying to make fonts the quick way.


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119 Re: MP's WIPs on Sat May 19, 2012 4:54 am

download the official trial version and then use this...

http://www.mediafire.com/?ldmm5k1k3wx4yks


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MY STAGES ARE NOW HOSTED AT TRINITY MUGEN :)
GET ALL MY CURRENT STAGES COLLECTION HERE :
(MP3's are not ALL included for now sorry - only some of them)


http://www.trinitymugen.net/forum/index.php?action=tpmod;dl=cat294
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120 Re: MP's WIPs on Sat May 19, 2012 6:30 am

Thanks Jean! I've actually finished the font, but I'm still gonna need it for later. Also I'm going to attemptcreate my first lifebars. So I may be asking for your advice soon, if that's ok.

Thanks and sorry bogarding your thread, Mark P Thumbs Up


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121 Re: MP's WIPs on Tue May 22, 2012 7:56 pm

MarkPachi wrote:Here you go Margatroid What a Face

http://www.mediafire.com/?1lj1w5hr41efnm3
yeah, there's a problem with the codec used to open that HD format, here's the particle btw, is the best I could do with my current tools.

http://www.sendspace.com/file/2loz9e

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122 Re: MP's WIPs on Sat Oct 20, 2012 2:53 pm

I decided to trash my old projects and start on something new.
I made this in celebration for the very soon release of Call of Duty: Black Ops II.

^ Why the hell did it turn into a .jpeg file!? It was .png a second ago!



Oh yeah, here's the BGM i'll be using.
[media]http://www.youtube.com/watch?v=gH3k4zK80_g[/media]

Could someone help me with the BGM? I'll need you to cross-fade the start and the end of the track so that it'll appear as if it's looping, if someone's willing to do it. It's because I don't have a music editing software. (It expired)

I'm not done compiling the .SFF, not by a long shot.

Suggestions/Critique is very welcome.


Oh yeah, just in case you haven't watched the Launch Trailer of BO2, here's the link.
[media]http://www.youtube.com/watch?v=F6vOWbJ46XU[/media]

Planned stuff that I should add:
- Smoke
- Flying jets
- Explosions
- Subliminal stuff

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123 Re: MP's WIPs on Sat Oct 20, 2012 3:30 pm

- I'm assuming you're blackjacking the item in front of the screenshot as a layerno 1 object?

- Also, maybe you could cut out the sky and add your own sunlight twist on it with a lensflare.

- You could even potentially cut out some buildings and place them in a separate delta to make some more realism in the stage.


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124 Re: MP's WIPs on Sat Oct 20, 2012 4:52 pm

GLB wrote:- I'm assuming you're blackjacking the item in front of the screenshot as a layerno 1 object?
Yup!

GLB wrote:- Also, maybe you could cut out the sky and add your own sunlight twist on it with a lensflare.
Well, i'm still looking for a suitable looking lens flare in Google, but to no avail.

GLB wrote:You could even potentially cut out some buildings and place them in a separate delta to make some more realism in the stage.
Yup! That's what i'll be doing!

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125 Re: MP's WIPs on Sun Oct 21, 2012 6:44 pm

Lens flares aren't that hard to make, bro. Just use photoshop or gimp and customize your own from the lens flare filter, and check out my coding on Crossing to give yourself an idea of how it should display in mugen.


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