Newage Mugen

A Mugen community that specializes in stage, screenpack creation, and graphics.

You are not connected. Please login or register

Fairy Night - released

View previous topic View next topic Go down  Message [Page 1 of 1]

1HR Stage Fairy Night - released on Thu Dec 01, 2011 1:08 pm

Hi


That stage was much more of a bitch to put together than it looks like. Hopefully you guys will be happy with the result. I think it could be better but i leave this to a later update in several weeks. I got other stuff on the grill.


- High Jump
- Animated
- Music




LINK:
http://www.mediafire.com/?6hmh999lb9mlk71


EDIT: The new codes are too big to be posted (i tried) and the result barely noticeable. So if people want a new def they can just pm me



Last edited by jeanbureau on Fri Dec 02, 2011 11:33 am; edited 2 times in total

View user profile

2HR Stage Re: Fairy Night - released on Thu Dec 01, 2011 4:25 pm

I loved this.

Wonderful job. Obviously you already heard FPS issues and yadda yadda on Guild. But I didn't have any issues with it anyways. I also know how you feel on cropping. So no complaints here, love it.

Thanks for the stage.


_______________________________________________

View user profile http://www.newagemugen.com/

3HR Stage Re: Fairy Night - released on Thu Dec 01, 2011 5:36 pm

cybaster pointed out my laziness :D

I will fix the little issues he pointed out and put a new DEF file.
Instead of making people redownload the DEF i will just put in spoiler the code to copy and paste in the DEF. people will just have to "select all text" and then copy + paste, to have the updated version.

it's much faster i think.


_______________________________________________
MY STAGES ARE NOW HOSTED AT TRINITY MUGEN :)
GET ALL MY CURRENT STAGES COLLECTION HERE :
(MP3's are not ALL included for now sorry - only some of them)


http://www.trinitymugen.net/forum/index.php?action=tpmod;dl=cat294
View user profile

4HR Stage Re: Fairy Night - released on Fri Dec 02, 2011 11:39 am

Well, that's good news. Doing that cut all sprites option made me think about re-updating a lot of old stages. Considering I noticed some weren't properly indexed after cutting. Fail.


_______________________________________________

View user profile http://www.newagemugen.com/

5HR Stage Re: Fairy Night - released on Fri Dec 02, 2011 12:53 pm

this cut all function is pretty cool. I am updating at the moment one of my favourite stage "Ruin City"

I cropped all sprites, added new ones but most all i realised how fucked up was my coding at the time even if the stage was good looking.


_______________________________________________
MY STAGES ARE NOW HOSTED AT TRINITY MUGEN :)
GET ALL MY CURRENT STAGES COLLECTION HERE :
(MP3's are not ALL included for now sorry - only some of them)


http://www.trinitymugen.net/forum/index.php?action=tpmod;dl=cat294
View user profile

6HR Stage Re: Fairy Night - released on Fri Dec 02, 2011 12:55 pm

That's awesome.

Like I said before too, it's also a good way to detect incorrectly indexed sprites. If it doesn't crop a single sprite or more than one sprite, said sprite isn't indexed correctly. That's pretty neat.


_______________________________________________

View user profile http://www.newagemugen.com/

View previous topic View next topic Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum