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GLB's Official Stage Topic.

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76 Re: GLB's Official Stage Topic. on Sat Mar 02, 2013 2:59 am

Markpachi

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The stage might look great with a few people watching and some cars parked in the bg.
Something like this:
Spoiler:

77 Re: GLB's Official Stage Topic. on Sat Mar 02, 2013 12:42 pm

G

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Not a bad idea. I'll try something out.


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http://www.newagemugen.com/

78 Re: GLB's Official Stage Topic. on Sat Mar 02, 2013 2:06 pm

Dissidia

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Ain't that Balrog's SFIV stage? The perspective isn't looking right from left and right views.


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79 Re: GLB's Official Stage Topic. on Sat Mar 02, 2013 2:11 pm

Markpachi

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@Dissidia wrote:The perspective isn't looking right from left and right views.
It's because it's not supposed to be viewed that way. Someone at SRK used a private model viewer and used it to take screenshots of the stages. I suggest that you check it out.

80 Re: GLB's Official Stage Topic. on Sat Mar 16, 2013 3:53 pm

G

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Diss and I started working again. More to be done still obviously.


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http://www.newagemugen.com/

81 Re: GLB's Official Stage Topic. on Sun Mar 17, 2013 7:34 am

Watta

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Twisted Evil

Hows it going with the other stage you had going?


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http://mugencoder.com/authors/view/watta

82 Re: GLB's Official Stage Topic. on Sun Mar 17, 2013 2:56 pm

G

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I'm only working on this one, really. I'll possibly revive the others later, but I'm only doing this and I have a few lingering ideas otherwise.


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http://www.newagemugen.com/

83 Re: GLB's Official Stage Topic. on Sun Mar 17, 2013 8:53 pm

ExCham

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Hmmm...

The lights on the roof are really bright.... @_@
The colors reminds me to those old styles stages.


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http://excahmmugen.blogspot.com

84 Re: GLB's Official Stage Topic. on Tue Mar 19, 2013 11:41 am

Demitri

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I liked the old update crying

85 Re: GLB's Official Stage Topic. on Tue Mar 19, 2013 3:56 pm

G

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The old one was worse though.


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http://www.newagemugen.com/

86 Re: GLB's Official Stage Topic. on Tue Mar 19, 2013 4:05 pm

Demitri

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Personally,I liked the old buildings more but whatevs

I had an idea but it reminds me too much of G's....


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87 Re: GLB's Official Stage Topic. on Tue Mar 19, 2013 4:14 pm

G

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Those are the same buildings i used before on the prior update, lol.


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http://www.newagemugen.com/

88 Re: GLB's Official Stage Topic. on Tue Mar 19, 2013 4:46 pm

Demitri

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o.O look different to me.


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89 Re: GLB's Official Stage Topic. on Sun Apr 21, 2013 12:20 pm

G

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So, City's Buildings is almost done. All that's left is more fireworks from Diss and BGM from Alpyne.


This will not be in the pack, this will be released with "TJ" a character WIP by Tamez and I.



Snes style.


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http://www.newagemugen.com/

90 Re: GLB's Official Stage Topic. on Sun Apr 21, 2013 1:47 pm

Vegaz_Parrelli

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Wat SNES style?! Well, well...how intriguing.


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Do your best to become stronger. Become stronger, so you can do your best

91 Re: GLB's Official Stage Topic. on Mon Jul 22, 2013 8:27 am

Sir Lord Alpyne

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any progression?


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Spoiler:


Fail  Fail  Fail  Fail  Fail  Fail  Fail  Fail

FailFail Fail  Fail  Fail  Fail  Fail  Fail
https://www.youtube.com/user/Xer0Stryke

92 Re: GLB's Official Stage Topic. on Mon Jul 22, 2013 3:40 pm

G

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Nothing in particular, no. I've had a few SF3 3rd strike remix ideas that I may work on in the near future, I'm not retired as I planned but I have nothing as of late.


Just a tip for everyone, I allow necro-bumping in my topic strictly because if others are interested in my work I want to make sure I'm listening to what they have to say.


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http://www.newagemugen.com/

93 Re: GLB's Official Stage Topic. on Tue Jul 23, 2013 1:35 am

Watta

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I saw you talking about some stage on chat a couple of days ago before you started flaming me for being a quitter. Could that stage perhaps be the SF3 Remix you had in mind?


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http://mugencoder.com/authors/view/watta

94 Re: GLB's Official Stage Topic. on Tue Jul 23, 2013 6:27 am

ExCham

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These snes remixes for some reason looks better parallaxed than some detailed hi-res stage for some reason...
Dunno how looks complet but maybe adding parallax and make the floor a lil bigger.

Also that forest supose to go inside? O_o


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http://excahmmugen.blogspot.com

95 Re: GLB's Official Stage Topic. on Tue Jul 23, 2013 9:02 am

Sir Lord Alpyne

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ey, we can start tossin' around ideas & chizz for ER when i get back, & maybe i can also muff you into finishin' that Urien ReMix i dig so much while i'm at it Cheesin


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Spoiler:


Fail  Fail  Fail  Fail  Fail  Fail  Fail  Fail

FailFail Fail  Fail  Fail  Fail  Fail  Fail
https://www.youtube.com/user/Xer0Stryke

96 Re: GLB's Official Stage Topic. on Tue Jul 23, 2013 6:17 pm

G

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I usually tinker with the 3rd strike remixes almost daily (never really progression, though) I just put together pieces to see if I like the concept idea or not, sometimes it works, most of the time it doesn't. I still try though, because in the process it helps with other stage ideas.


So I don't want to say no to working on the remixes, but I never actually planned for fully completing the ones i messed with recently. Whenever I find a good concept for each piece, whenever that happens, i'll focus on it more.


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http://www.newagemugen.com/

97 Re: GLB's Official Stage Topic. on Thu Jul 25, 2013 12:19 am

Dissidia

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:Angel: 




Last edited by Dissidia on Thu Jul 25, 2013 3:16 am; edited 1 time in total


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98 Re: GLB's Official Stage Topic. on Thu Jul 25, 2013 3:11 am

Watta

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Hey guys, I've been wanting to make a stage for some time now. I'm going to make a NAM mash-up stage. It's going to be a lot of your recent stages mixed up, do I have your permission to release it public if I ever get to it? I need GLB's and Diss's permission btw. If not, I'll just release it here (in that special release section)


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http://mugencoder.com/authors/view/watta

99 Re: GLB's Official Stage Topic. on Thu Jul 25, 2013 3:18 am

Dissidia

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We'll have to see it first. And since it's a mashup, as long as we're given credit. You don't need any permissions from us.


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http://sites.google.com/site/dissidiamugen/

100 Re: GLB's Official Stage Topic. on Thu Jul 25, 2013 4:01 am

Watta

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Aight, just making sure. This is gonna be more of an experiment rather than a stage.


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http://mugencoder.com/authors/view/watta

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