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GLB's Official Stage Topic.

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151 Re: GLB's Official Stage Topic. on Wed Oct 25, 2017 9:45 pm

Phant0mD

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Now we're talking son!
Testing tonight after teh gym.
Love the colors tho- dat green.


edit.
I just clicked that its for 1.0 not 1.1 but it still works fine in 1.1  Thumbs Up

Anyways because I only use widescreen, I had a play with it and I made a template for a 854x480 widescreen Mugen 1.1 32 bit version incase you decide to release an alternate version.

This is how it could look in widescreen High res 1.1 with zoom...



And in Mugen 1.1 widescreen localcoord 854,480







I'll upload the PSD file to our private section 4 you to check out, and also the stage draft


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http://www.negative-edge.net

152 Re: GLB's Official Stage Topic. on Thu Oct 26, 2017 5:43 pm

G

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nice nice

i've never coded for widescreen before, it looks fuckin sexy actually.


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http://www.newagemugen.com/

153 Re: GLB's Official Stage Topic. on Fri Oct 27, 2017 6:54 am

Phant0mD

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yeah man making widescreen stuff is real fun especially adding zoom. 1.1 stuff is way easier to make than 1.0 IMO.


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http://www.negative-edge.net

154 Re: GLB's Official Stage Topic. on Sat Oct 28, 2017 5:49 pm

Taybear

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Damn son, that is beautiful B)

where dis private section at how much of da purp drizz i gotta down to get in


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http://taybearmugenstuff.webs.com

155 Re: GLB's Official Stage Topic. on Sat Oct 28, 2017 6:04 pm

G

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i've never even coded for 1.1 tbh. so maybe i'll have some fun trying it out after the 1.0 ver.

@tay not much my friend B)


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http://www.newagemugen.com/

156 Re: GLB's Official Stage Topic. on Sat Oct 28, 2017 9:32 pm

Taybear

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Boi u need to get on that 1.1 widescreen life, that's where the real stage party beings Cheesin


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http://taybearmugenstuff.webs.com

157 Re: GLB's Official Stage Topic. on Sun Oct 29, 2017 9:32 am

Phant0mD

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@Taybear wrote:Damn son, that is beautiful B)

where dis private section at how much of da purp drizz i gotta down to get in

Holy shit! just as you typed that, your...your avatar/rank powered up!

RIP
How can this be........... Cheesin GT KERMIT


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http://www.negative-edge.net

158 Re: GLB's Official Stage Topic. on Mon Oct 30, 2017 2:02 pm

Taybear

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oh shit son we lit! looks like i can stop being selfish with my stuff Dat behind


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http://taybearmugenstuff.webs.com

159 Re: GLB's Official Stage Topic. on Mon Nov 06, 2017 5:39 am

Phant0mD

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I was thinking about this stage, I have been fiddling with it a bit actually and I have an itch to try something.

Instead of just going forward....it can go up aswell...

Imagine if the train starts under water or in some deep underground launching station then it gets taken up into the atmosphere higher and higher and robot mech droids carry it up and everytime it goes up through different layers of clouds.
After you release your mugen 1.0 version can i do a mental remix version?


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http://www.negative-edge.net

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