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GLB's Official Stage Topic.

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126GLB's Official Stage Topic.  - Page 6 Empty Re: GLB's Official Stage Topic. on Fri Jul 25, 2014 2:27 pm

GRAYFOX

GRAYFOX

GLB's Official Stage Topic.  - Page 6 OjtZ7W5
You know I visit the chat like...when can. Still I try to be active on the forum and give advice, as needed. Also, comment on other members topic's. Just send whatever you have Gl and I will test for ya. Take care and keep it rocking man.

127GLB's Official Stage Topic.  - Page 6 Empty Re: GLB's Official Stage Topic. on Fri Jul 25, 2014 6:38 pm

G

G

GLB's Official Stage Topic.  - Page 6 OjtZ7W5
Thanks, guys. I'll send it to Madlax, Cham, Alp and Grayfox.

Thanks, Mark. Let me know whenever you can do stuff.


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GLB's Official Stage Topic.  - Page 6 XqZWtLC
http://www.newagemugen.com/

128GLB's Official Stage Topic.  - Page 6 Empty Re: GLB's Official Stage Topic. on Fri Jul 25, 2014 7:55 pm

ExCham

ExCham

GLB's Official Stage Topic.  - Page 6 B3eFki6
Kay...

-Your verticall follow is too high imo fell odd when you jump due the size.

-Fish animation is ok however is too fast imo and how looks ingame seems to be missing 1 frame to loop correctly from my view.

-I still think maybe adding a colored overlay that match the BG coloring would be nice.

Not much can be said as the stage is atm looks ok


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GLB's Official Stage Topic.  - Page 6 Hdn_uni_signature_by_excahm-d8nsq46
http://excahmmugen.blogspot.com

129GLB's Official Stage Topic.  - Page 6 Empty Re: GLB's Official Stage Topic. on Fri Jul 25, 2014 9:43 pm

G

G

GLB's Official Stage Topic.  - Page 6 OjtZ7W5
- Ok, changed vertical follow to .3.

- You're right, i had heavy eyes when coding that, missed a couple frames. Fixed and slowed down.

- I'm thinking about it, i'll work on one. Can't guarantee it'll stay if it drops FPS really bad.

Thanks.


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GLB's Official Stage Topic.  - Page 6 XqZWtLC
http://www.newagemugen.com/

130GLB's Official Stage Topic.  - Page 6 Empty Re: GLB's Official Stage Topic. on Fri Jul 25, 2014 11:04 pm

mAdLaX

mAdLaX

GLB's Official Stage Topic.  - Page 6 B3eFki6
I tested it.

1.) I agree on Excahm the fish anims are bit fast.

and. . .

2.) I tried duplicating all 601 fish frames animations, it didn't lag me actually since you don't have to many sprites in your stage.

Here's what did so far.

As for your Action 0 code I did this:
[BG Fish]
type  = anim
actionno = 0
layerno = 1        
start = 270,-5 ----------> Here are my start values on the first 601 animations.
delta = 1.2,0 -----------> I added delta on the first value only.
[Begin Action 0]
blah blah blah anims


And my own duplicate:
[BG Fish]
type  = anim
actionno = 2
layerno = 1        
start = -270,-5 ----------> Here are my start values on the second 601 animations.
delta = 1.2,0 -----------> I added delta on the first value only.
[Begin Action 2]
blah blah blah anims


Overall looks fine for me.


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GLB's Official Stage Topic.  - Page 6 L2mSv2X
http://voiceofadistantstar.webs.com

131GLB's Official Stage Topic.  - Page 6 Empty Re: GLB's Official Stage Topic. on Sat Jul 26, 2014 3:44 pm

Watta

Watta

GLB's Official Stage Topic.  - Page 6 2D2jZmR
Im hopefully gonna get a new keyboard tomorrow, I'll see what I can do to help then :)


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GLB's Official Stage Topic.  - Page 6 KcsHGvO
http://mugencoder.com/authors/view/watta

132GLB's Official Stage Topic.  - Page 6 Empty Re: GLB's Official Stage Topic. on Sat Jul 26, 2014 6:50 pm

G

G

GLB's Official Stage Topic.  - Page 6 OjtZ7W5
Speed and frames fixed, I'll be uploading the update later.

I'll try duplicating it then, Madlax. But I'm almost positive my FPS will drop.


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GLB's Official Stage Topic.  - Page 6 XqZWtLC
http://www.newagemugen.com/

133GLB's Official Stage Topic.  - Page 6 Empty Re: GLB's Official Stage Topic. on Sun Jul 27, 2014 2:43 am

mAdLaX

mAdLaX

GLB's Official Stage Topic.  - Page 6 B3eFki6
@G wrote:I'll try duplicating it then, Madlax. But I'm almost positive my FPS will drop.
Well it's up to you really if you like duplicating the anims in the cause of FPS drop, or you just leave it the way it should be.


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GLB's Official Stage Topic.  - Page 6 L2mSv2X
http://voiceofadistantstar.webs.com

134GLB's Official Stage Topic.  - Page 6 Empty Re: GLB's Official Stage Topic. on Sun Jul 27, 2014 5:37 am

Watta

Watta

GLB's Official Stage Topic.  - Page 6 2D2jZmR
Got a new keyboard, you can send me the stage if you want anymore feedback :)


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GLB's Official Stage Topic.  - Page 6 KcsHGvO
http://mugencoder.com/authors/view/watta

135GLB's Official Stage Topic.  - Page 6 Empty Re: GLB's Official Stage Topic. on Sun Jul 27, 2014 11:10 am

G

G

GLB's Official Stage Topic.  - Page 6 OjtZ7W5
Sounds good, i'll send it out later. Phoenix cut the frames for me so they're less than 600, I'll be testing them to make sure they loop later on, then i'll try fucking with my animated overlay again. As is, the overlay drops me to 30 FPS but duplicating the fish layers didn't, that worked out fine. So once there's less fish perhaps it'll work better (cuz less trans layers) Then i'll be speeding up the fish and floor anims.


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GLB's Official Stage Topic.  - Page 6 XqZWtLC
http://www.newagemugen.com/

136GLB's Official Stage Topic.  - Page 6 Empty Re: GLB's Official Stage Topic. on Sun Jul 27, 2014 11:25 am

Watta

Watta

GLB's Official Stage Topic.  - Page 6 2D2jZmR
600 Jesus Christ. How come it's so many frames?


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GLB's Official Stage Topic.  - Page 6 KcsHGvO
http://mugencoder.com/authors/view/watta

137GLB's Official Stage Topic.  - Page 6 Empty Re: GLB's Official Stage Topic. on Sun Jul 27, 2014 11:39 am

G

G

GLB's Official Stage Topic.  - Page 6 OjtZ7W5
My fish were 601 frames, lol. I ripped them from the NeoClipArchive site with ifranview. I could've cut and condensed them no prob but i'm really not good at finding good loop spots. So i literally just extracted and batched, lol.


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GLB's Official Stage Topic.  - Page 6 XqZWtLC
http://www.newagemugen.com/

138GLB's Official Stage Topic.  - Page 6 Empty Re: GLB's Official Stage Topic. on Sun Jul 27, 2014 9:44 pm

mAdLaX

mAdLaX

GLB's Official Stage Topic.  - Page 6 B3eFki6
Batmeng wrote:600 Jesus Christ. How come it's so many frames?
This is just little compare to Oxy's Nicronite Screenpack which is 749 frames of animations with 200+MB file size.

13MB still looks fine to me.


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GLB's Official Stage Topic.  - Page 6 L2mSv2X
http://voiceofadistantstar.webs.com

139GLB's Official Stage Topic.  - Page 6 Empty Re: GLB's Official Stage Topic. on Sun Jul 27, 2014 10:56 pm

G

G

GLB's Official Stage Topic.  - Page 6 OjtZ7W5
They're cut and looped down to 150 now.

I've updated about everything suggested so far. It's still going to be a while though, i'll probably hold it for a bit and add more elements to it.


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GLB's Official Stage Topic.  - Page 6 XqZWtLC
http://www.newagemugen.com/

140GLB's Official Stage Topic.  - Page 6 Empty Re: GLB's Official Stage Topic. on Mon Jul 28, 2014 2:19 am

Watta

Watta

GLB's Official Stage Topic.  - Page 6 2D2jZmR
@mAdLaX wrote:
Batmeng wrote:600 Jesus Christ. How come it's so many frames?
This is just little compare to Oxy's Nicronite Screenpack which is 749 frames of animations with 200+MB file size.

13MB still looks fine to me.

Screenpacks are hugely different from stages. It's fine for a screenpack to have many frames like that, stages run differently to screenpacks. 600 frames on a stage is massive, luckily GLB cut it down.


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GLB's Official Stage Topic.  - Page 6 KcsHGvO
http://mugencoder.com/authors/view/watta

141GLB's Official Stage Topic.  - Page 6 Empty Re: GLB's Official Stage Topic. on Tue Jul 29, 2014 2:35 am

mAdLaX

mAdLaX

GLB's Official Stage Topic.  - Page 6 B3eFki6
Batmeng wrote:
@mAdLaX wrote:
Batmeng wrote:600 Jesus Christ. How come it's so many frames?
This is just little compare to Oxy's Nicronite Screenpack which is 749 frames of animations with 200+MB file size.

13MB still looks fine to me.

Screenpacks are hugely different from stages. It's fine for a screenpack to have many frames like that, stages run differently to screenpacks. 600 frames on a stage is massive, luckily GLB cut it down.
Still... Large sized Screenpack or Stages cost too much RAM.


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GLB's Official Stage Topic.  - Page 6 L2mSv2X
http://voiceofadistantstar.webs.com

142GLB's Official Stage Topic.  - Page 6 Empty Re: GLB's Official Stage Topic. on Tue Jul 29, 2014 10:07 am

Markpachi

Markpachi

GLB's Official Stage Topic.  - Page 6 2D2jZmR
That's just a small price to pay whenever you'll use an animation heavy stage, and I trust GLB. I'm pretty aure he can pull it off with his stage expertise.

143GLB's Official Stage Topic.  - Page 6 Empty Re: GLB's Official Stage Topic. on Tue Jul 29, 2014 1:21 pm

Dissidia

Dissidia

GLB's Official Stage Topic.  - Page 6 2D2jZmR
@mAdLaX wrote:
Batmeng wrote:600 Jesus Christ. How come it's so many frames?
This is just little compare to Oxy's Nicronite Screenpack which is 749 frames of animations with 200+MB file
Try running it in 1.1 with OpenGL. No chance in hell.  :Shieet: 


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http://sites.google.com/site/dissidiamugen/

144GLB's Official Stage Topic.  - Page 6 Empty Re: GLB's Official Stage Topic. on Tue Jul 29, 2014 5:16 pm

ExCham

ExCham

GLB's Official Stage Topic.  - Page 6 B3eFki6
@Dissidia wrote:
Try running it in 1.1 with OpenGL. No chance in hell.  :Shieet: 

As long it doesnt went over 400MB either stage or screenpack should work fine.



Last edited by カナダの駆逐艦 on Tue Jul 29, 2014 8:49 pm; edited 1 time in total


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GLB's Official Stage Topic.  - Page 6 Hdn_uni_signature_by_excahm-d8nsq46
http://excahmmugen.blogspot.com

145GLB's Official Stage Topic.  - Page 6 Empty Re: GLB's Official Stage Topic. on Tue Jul 29, 2014 8:43 pm

Jazz Jam Jizzle

Jazz Jam Jizzle

GLB's Official Stage Topic.  - Page 6 B3eFki6
@Dissidia wrote:
@mAdLaX wrote:
Batmeng wrote:600 Jesus Christ. How come it's so many frames?
This is just little compare to Oxy's Nicronite Screenpack which is 749 frames of animations with 200+MB file
Try running it in 1.1 with OpenGL. No chance in hell.  :Shieet: 
fuck 1.1 lol


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GLB's Official Stage Topic.  - Page 6 NqQZXFk

146GLB's Official Stage Topic.  - Page 6 Empty Re: GLB's Official Stage Topic. on Wed Jul 30, 2014 3:05 am

Watta

Watta

GLB's Official Stage Topic.  - Page 6 2D2jZmR
カナダの駆逐艦 wrote:
@Dissidia wrote:
Try running it in 1.1 with OpenGL. No chance in hell.  :Shieet: 

As long it doesnt went over 400MB either stage or screenpack should work fine.

LOL that's bullshit. I get 1-2 FPS on Jeanbeareau's Imperial City stage, which is less than 100 MB. Any stage over 100MB on any mugen is gonna cause lag. 700 frames is not something normal.


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GLB's Official Stage Topic.  - Page 6 KcsHGvO
http://mugencoder.com/authors/view/watta

147GLB's Official Stage Topic.  - Page 6 Empty Re: GLB's Official Stage Topic. on Wed Jul 30, 2014 9:06 am

Jazz Jam Jizzle

Jazz Jam Jizzle

GLB's Official Stage Topic.  - Page 6 B3eFki6
well then don't use it


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GLB's Official Stage Topic.  - Page 6 NqQZXFk

148GLB's Official Stage Topic.  - Page 6 Empty Re: GLB's Official Stage Topic. on Wed Jul 30, 2014 1:03 pm

HUNGRY WOLF

HUNGRY WOLF

GLB's Official Stage Topic.  - Page 6 2D2jZmR
@Jazz Jam Jizzle wrote:
@Dissidia wrote:
@mAdLaX wrote:
Batmeng wrote:600 Jesus Christ. How come it's so many frames?
This is just little compare to Oxy's Nicronite Screenpack which is 749 frames of animations with 200+MB file
Try running it in 1.1 with OpenGL. No chance in hell.  :Shieet: 
fuck 1.1 lol

OH hell NO!!!

But yeah 749 frames is a shit load.. you may have to look for loop points in the animation, It's a bitch though!


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GLB's Official Stage Topic.  - Page 6 DdaKL5K

149GLB's Official Stage Topic.  - Page 6 Empty Re: GLB's Official Stage Topic. on Wed Jul 30, 2014 9:44 pm

G

G

GLB's Official Stage Topic.  - Page 6 OjtZ7W5
Frames may be re-extended from 150 to about 312. There's this annoying line in the sprites where fish keep disappearing and one frame seems to be off. I'm not sure what much else to add to this, though. I know Grayfox suggested some stuff i'll look into, maybe i'll do like some water splashes or something.


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GLB's Official Stage Topic.  - Page 6 XqZWtLC
http://www.newagemugen.com/

150GLB's Official Stage Topic.  - Page 6 Empty Re: GLB's Official Stage Topic. on Wed Oct 25, 2017 9:34 pm

G

G

GLB's Official Stage Topic.  - Page 6 OjtZ7W5
Update, back to work slightly in free time.

I found Heaven Train! Digging through my old stuff there was a left over .def and .sff, decided i'd finish it. Just not sure what else to add to it, it's got everything you see i the shot moving, plus the girl riding the unicorn in the back occasionally.

GLB's Official Stage Topic.  - Page 6 IDJOEVJ

Spoiler:
GLB's Official Stage Topic.  - Page 6 BgRAepB

Spoiler:
GLB's Official Stage Topic.  - Page 6 WKBgBYf

Here's a link for testing

sendspace.com 0a6bb3


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GLB's Official Stage Topic.  - Page 6 XqZWtLC
http://www.newagemugen.com/

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